Player Matchup

Nu Wa
Nu Wa
Farazscorpion
Nu Wa
Level 43
God Stats
7W - 10L
1,529 SR
Queue Stats
54W - 88L
1,310 Elo+
Solo
Cthulhu
Cthulhu
GodSlayinBeast
Cthulhu
Level 82
God Stats
2W - 1L
1,501 SR
Queue Stats
88W - 110L
1,380 Elo+
Solo
Ullr
Ullr
SirShizno509
Ullr
Level 77
God Stats
1W - 2L
1,688 SR
Queue Stats
74W - 70L
1,464 Elo+
Solo
Team Averages
Level 67
1,573 SR
1,384 Elo+

VS

Team Averages
Level 89
1,661 SR
1,352 Elo+
Fenrir
Fenrir
TheCounterShade
Fenrir
Level 104
God Stats
3W - 0L
1,776 SR
Queue Stats
208W - 235L
1,435 Elo+
Solo
Athena
Athena
UncleSirWayne
Athena
Level 147
God Stats
3W - 12L
1,313 SR
Queue Stats
435W - 529L
1,441 Elo+
Solo
Merlin
Merlin
Z0RR0N3GR0
Merlin
Level 16
God Stats
4W - 1L
1,895 SR
Queue Stats
25W - 30L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,027
639
2,224
5,601
1,467
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 5 / 8
8,635
785
7,934
18,605
15,551
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
7 / 4 / 2
9,374
852
8,156
9,793
3,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 8
8,932
812
7,420
9,469
4,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
5 / 2 / 7
9,094
827
6,534
15,723
15,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
Z0RR0N3GR0
Merlin
12
5 / 3 / 7
8,684
789
11,511
6,168
2,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
11
Kills
14
14
Deaths
11
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
3
5
8
1.4
L
7
4
2
2
W
4
6
8
1.33
W
5
2
7
4.25
W
Merlin
Z0RR0N3GR0
Merlin
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,314
Damage
25,465
33,999
Taken
31,360
20,633
Mitigated
22,655
5,476
Healing
5,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,224
722
281
204
5,601
1,467
36
2,748
2,853
10,968
0
L
7,934
1,229
954
3,965
18,605
15,551
30
9,818
8,787
23,669
0
L
8,156
4,153
0
72
9,793
3,615
0
5,479
4,314
0
26,630
W
7,420
1,755
0
1,319
9,469
4,937
91
4,142
5,327
0
17,686
W
6,534
1,806
0
1,775
15,723
15,280
158
3,595
12,128
19,531
0
W
Merlin
Z0RR0N3GR0
Merlin
11,511
555
492
1,510
6,168
2,438
1,388
2,421
3,747
41,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,036
Gold Earned
26,710
88
Minions Killed
111
0
Camps Cleared
0
484,176
Distance Traveled
624,247
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,027
639
17
2
0
104,576
3
L
Cthulhu
8,635
785
34
3
0
187,929
1
L
Ullr
9,374
852
37
3
0
191,671
0
W
Fenrir
8,932
812
24
2
0
221,324
3
W
Athena
9,094
827
34
3
0
219,975
0
W
Merlin
8,684
789
53
5
0
182,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role