Player Matchup

Baron Samedi
Baron Samedi
Arnoxil
Baron Samedi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,602 Elo+
Solo
Ymir
Ymir
HerrKeur
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 97L
1,568 Elo+
Solo
Janus
Janus
Lavadorasesina
Janus
Level 14
God Stats
11W - 8L
1,641 SR
Queue Stats
151W - 100L
1,641 Elo+
Party 1
Danzaburou
Danzaburou
Pro100ta
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,553 Elo+
Solo
Awilix
Awilix
Zippotrón
Awilix
Level 23
God Stats
5W - 7L
1,675 SR
Queue Stats
197W - 144L
1,578 Elo+
Party 1
Team Averages
Level 19
1,563 SR
1,589 Elo+

VS

Team Averages
Level 20
1,578 SR
1,517 Elo+
King Arthur
King Arthur
 
King Arthur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
AdmiralFeRReT
Set
Level 27
God Stats
7W - 5L
1,521 SR
Queue Stats
67W - 72L
1,486 Elo+
Solo
Danzaburou
Danzaburou
BambeeBoo
Danzaburou
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Anubis
Anubis
J2804j
Anubis
Level 18
God Stats
4W - 3L
1,756 SR
Queue Stats
48W - 39L
1,588 Elo+
Solo
Khepri
Khepri
Northway
Khepri
Level 28
God Stats
16W - 10L
1,614 SR
Queue Stats
86W - 78L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arnoxil
Baron Samedi
7
0 / 9 / 1
5,464
390
4,663
9,434
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
8
0 / 7 / 1
5,603
400
3,046
14,699
7,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
8 / 3 / 0
10,302
736
12,588
8,826
3,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Pro100ta
Danzaburou
9
0 / 12 / 1
5,891
421
3,551
12,338
2,441
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
Zippotrón
Awilix
12
3 / 5 / 2
7,666
548
6,004
12,385
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 5 / 2
7,991
571
5,853
12,157
6,515
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 6
8,331
595
5,319
10,061
4,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
BambeeBoo
Danzaburou
14
17 / 1 / 4
10,048
718
18,544
7,768
4,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anubis
J2804j
Anubis
15
11 / 2 / 3
10,049
718
10,121
9,088
4,350
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Khepri
Northway
Khepri
12
2 / 1 / 15
8,511
608
2,981
7,063
8,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
11
Kills
36
36
Deaths
11
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
5
2
0.6
W
4
2
6
3.5
L
Baron Samedi
Arnoxil
Baron Samedi
0
9
1
0.06
W
Danzaburou
BambeeBoo
Danzaburou
17
1
4
19
L
Ymir
0
7
1
0.07
W
Anubis
J2804j
Anubis
11
2
3
6.25
L
8
3
0
2.67
W
Khepri
Northway
Khepri
2
1
15
9.5
L
Danzaburou
Pro100ta
Danzaburou
0
12
1
0.04
L
Awilix
Zippotrón
Awilix
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,852
Damage
42,818
57,682
Taken
46,137
19,131
Mitigated
28,322
4,890
Healing
13,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,853
1,082
0
2,084
12,157
6,515
199
5,592
6,565
0
39,795
W
5,319
2,892
0
2,847
10,061
4,372
504
3,392
6,669
0
38,299
L
Baron Samedi
Arnoxil
Baron Samedi
4,663
994
0
1,183
9,434
1,920
29
5,660
3,774
21,939
0
W
Danzaburou
BambeeBoo
Danzaburou
18,544
9,514
0
3,270
7,768
4,434
2,243
1,770
5,998
0
76,393
L
Ymir
3,046
474
68
399
14,699
7,999
0
2,589
12,110
11,699
0
W
Anubis
J2804j
Anubis
10,121
275
0
4,502
9,088
4,350
1,062
6,257
2,831
51,072
0
L
12,588
1,429
0
1,553
8,826
3,025
82
1,614
7,212
68,691
0
W
Khepri
Northway
Khepri
2,981
231
0
1,186
7,063
8,651
416
3,286
3,777
8,679
0
L
Danzaburou
Pro100ta
Danzaburou
3,551
1,518
0
606
12,338
2,441
0
1,166
11,172
0
24,068
L
Awilix
Zippotrón
Awilix
6,004
2,958
0
1,081
12,385
3,746
0
2,073
10,312
0
47,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,926
Gold Earned
44,930
301
Minions Killed
377
0
Camps Cleared
0
1,150,228
Distance Traveled
1,326,799
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,991
571
76
5
0
282,915
1
W
Set
8,331
595
80
6
0
287,509
4
L
Baron Samedi
5,464
390
28
2
0
175,325
1
W
Danzaburou
10,048
718
120
9
0
260,037
4
L
Ymir
5,603
400
16
1
0
217,670
1
W
Anubis
10,049
718
86
6
0
222,075
0
L
Janus
10,302
736
128
9
0
246,388
1
W
Khepri
8,511
608
15
1
0
274,263
2
L
Danzaburou
5,891
421
51
4
0
204,777
0
L
Awilix
7,666
548
78
6
0
306,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role