Player Matchup

Tiamat
Tiamat
Bismarck0219055
Tiamat
Level 10
God Stats
5W - 9L
1,394 SR
Queue Stats
10W - 15L
1,324 Elo+
Solo
Mercury
Mercury
Jerog93
Mercury
Level 49
God Stats
16W - 16L
1,500 SR
Queue Stats
113W - 138L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
KaserHP
Cthulhu
Level 17
God Stats
1W - 6L
1,274 SR
Queue Stats
28W - 53L
1,225 Elo+
Party 1
Bellona
Bellona
LaraCroft787425
Bellona
Level 7
God Stats
1W - 1L
1,730 SR
Queue Stats
5W - 9L
1,241 Elo+
Party 1
Hachiman
Hachiman
mamapicachu
Hachiman
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
89W - 111L
1,307 Elo+
Party 1
Team Averages
Level 30
1,480 SR
1,291 Elo+

VS

Team Averages
Level 14
1,616 SR
1,313 Elo+
Ra
Ra
BSmith156
Ra
Level 14
God Stats
14W - 5L
1,599 SR
Queue Stats
16W - 16L
1,319 Elo+
Party 2
Bellona
Bellona
Envionic
Bellona
Level 12
God Stats
5W - 1L
1,372 SR
Queue Stats
12W - 11L
1,274 Elo+
Party 2
Cabrakan
Cabrakan
Ladugagalove
Cabrakan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,179 Elo+
Solo
Anhur
Anhur
Narananas
Anhur
Level 27
God Stats
1W - 1L
1,813 SR
Queue Stats
44W - 57L
1,354 Elo+
Solo
Arachne
Arachne
SecurID
Arachne
Level 8
God Stats
2W - 0L
1,796 SR
Queue Stats
110W - 97L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
3,023
432
361
725
136
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Jerog93
Mercury
7
3 / 1 / 0
4,350
621
1,835
3,444
851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
KaserHP
Cthulhu
6
1 / 1 / 2
4,093
585
1,415
3,313
1,492
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

5
0 / 3 / 1
3,553
508
1,734
3,629
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
mamapicachu
Hachiman
6
1 / 1 / 0
3,831
547
1,880
3,124
634
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,098
585
2,240
2,874
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Envionic
Bellona
8
3 / 1 / 0
4,921
703
2,472
4,673
2,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
Ladugagalove
Cabrakan
5
1 / 1 / 1
3,590
513
749
2,696
1,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Anhur
Narananas
Anhur
6
1 / 1 / 1
3,859
551
813
3,601
790
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arachne
SecurID
Arachne
6
0 / 0 / 1
4,019
574
887
3,337
1,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
5
Kills
6
6
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
L
0
0
0
0
W
Bellona
Envionic
Bellona
3
1
0
3
L
Mercury
Jerog93
Mercury
3
1
0
3
L
Cthulhu
KaserHP
Cthulhu
1
1
2
2
W
Cabrakan
Ladugagalove
Cabrakan
1
1
1
1.5
L
0
3
1
0.17
W
Anhur
Narananas
Anhur
1
1
1
1.5
W
Arachne
SecurID
Arachne
0
0
1
0.5
L
Hachiman
mamapicachu
Hachiman
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,225
Damage
7,161
14,235
Taken
17,181
5,211
Mitigated
7,498
3,870
Healing
4,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,240
369
73
763
2,874
814
238
1,229
1,645
18,720
0
L
361
36
0
616
725
136
0
113
596
3,495
0
W
Bellona
Envionic
Bellona
2,472
1,109
0
1,965
4,673
2,909
432
0
4,673
0
18,482
L
Mercury
Jerog93
Mercury
1,835
747
0
450
3,444
851
268
956
2,372
0
15,973
L
Cthulhu
KaserHP
Cthulhu
1,415
349
0
1,290
3,313
1,492
150
1,398
1,785
8,071
0
W
Cabrakan
Ladugagalove
Cabrakan
749
138
0
15
2,696
1,886
0
98
2,598
5,418
0
L
1,734
931
0
200
3,629
2,098
0
0
3,629
0
7,078
W
Anhur
Narananas
Anhur
813
365
59
602
3,601
790
0
449
3,152
0
11,369
W
Arachne
SecurID
Arachne
887
545
0
1,181
3,337
1,099
0
0
3,337
0
19,018
L
Hachiman
mamapicachu
Hachiman
1,880
713
0
1,314
3,124
634
0
260
2,864
0
12,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,850
Gold Earned
20,487
97
Minions Killed
158
0
Camps Cleared
0
561,253
Distance Traveled
633,125
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,098
585
36
5
0
133,751
0
L
Tiamat
3,023
432
5
1
0
43,232
0
W
Bellona
4,921
703
46
7
0
141,759
0
L
Mercury
4,350
621
34
5
0
153,756
1
L
Cthulhu
4,093
585
12
2
0
119,797
0
W
Cabrakan
3,590
513
7
1
0
126,108
1
L
Bellona
3,553
508
16
2
0
123,500
0
W
Anhur
3,859
551
27
4
0
96,208
2
W
Arachne
4,019
574
42
6
0
135,299
0
L
Hachiman
3,831
547
30
4
0
120,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role