Player Matchup

Cthulhu
Cthulhu
Cynaite
Cthulhu
Level 5
God Stats
4W - 5L
1,500 SR
Queue Stats
15W - 16L
1,313 Elo+
Solo
Horus
Horus
Fox520CZ
Horus
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 19L
1,400 Elo+
Party 3
Da Ji
Da Ji
JANGNODY
Da Ji
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 3
Apollo
Apollo
ThéoElMelky
Apollo
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 56L
1,355 Elo+
Party 2
Anubis
Anubis
kiiZeN4
Anubis
Level 27
God Stats
4W - 4L
1,596 SR
Queue Stats
11W - 12L
1,468 Elo+
Party 2
Team Averages
Level 21
1,519 SR
1,407 Elo+

VS

Team Averages
Level 16
1,439 SR
1,334 Elo+
Cerberus
Cerberus
 
Cerberus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OnlyGiga
Ymir
Level 29
God Stats
4W - 2L
1,205 SR
Queue Stats
45W - 25L
1,489 Elo+
Solo
Cthulhu
Cthulhu
SERGIOCATAPULTA
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,159 Elo+
Party 1
The Morrigan
The Morrigan
minyonizm
The Morrigan
Level 18
God Stats
1W - 1L
1,715 SR
Queue Stats
15W - 26L
1,246 Elo+
Solo
Artemis
Artemis
nickwalker3
Artemis
Level 4
God Stats
1W - 5L
1,277 SR
Queue Stats
2W - 5L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cynaite
Cthulhu
11
6 / 1 / 3
6,809
567
5,127
6,904
5,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Fox520CZ
Horus
13
3 / 1 / 4
7,644
637
3,466
5,455
3,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
JANGNODY
Da Ji
12
7 / 0 / 3
7,509
626
6,094
8,780
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
12
4 / 2 / 4
6,952
579
4,325
6,537
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
kiiZeN4
Anubis
13
11 / 0 / 3
8,292
691
10,472
4,902
2,062
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 3 / 1
5,009
417
2,349
5,786
3,588
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ymir
10
1 / 5 / 0
6,052
504
3,587
10,636
3,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 7 / 0
4,269
356
1,750
7,872
4,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
minyonizm
The Morrigan
8
1 / 10 / 0
4,897
408
1,995
8,424
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
nickwalker3
Artemis
7
1 / 6 / 0
4,777
398
2,544
5,693
1,357
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
31
Kills
4
4
Deaths
31
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
1
0.5
W
Cthulhu
Cynaite
Cthulhu
6
1
3
7.5
W
Horus
Fox520CZ
Horus
3
1
4
5
W
Da Ji
JANGNODY
Da Ji
7
0
3
8.5
L
Ymir
1
5
0
0.2
L
0
7
0
0
W
Apollo
4
2
4
3
W
Anubis
kiiZeN4
Anubis
11
0
3
12.5
L
The Morrigan
minyonizm
The Morrigan
1
10
0
0.1
L
Artemis
nickwalker3
Artemis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,484
Damage
12,225
32,578
Taken
38,411
16,553
Mitigated
15,182
12,449
Healing
2,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,349
57
0
613
5,786
3,588
0
2,302
3,484
7,830
0
W
Cthulhu
Cynaite
Cthulhu
5,127
728
90
757
6,904
5,181
446
2,246
4,658
18,718
0
W
Horus
Fox520CZ
Horus
3,466
1,640
539
1,696
5,455
3,964
515
2,295
3,094
0
35,950
W
Da Ji
JANGNODY
Da Ji
6,094
2,060
0
3,911
8,780
3,121
32
2,293
6,487
0
36,569
L
Ymir
3,587
1,924
0
1,714
10,636
3,968
0
975
9,661
33,291
0
L
1,750
332
0
68
7,872
4,641
0
3,830
4,042
8,729
0
W
Apollo
4,325
2,275
0
2,698
6,537
2,225
2,074
973
5,540
0
38,610
W
Anubis
kiiZeN4
Anubis
10,472
1,016
0
2,758
4,902
2,062
1,590
1,520
3,118
43,102
0
L
The Morrigan
minyonizm
The Morrigan
1,995
733
0
30
8,424
1,628
0
4,932
3,442
18,306
0
L
Artemis
nickwalker3
Artemis
2,544
1,644
0
0
5,693
1,357
0
3,560
2,133
0
11,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,206
Gold Earned
25,004
328
Minions Killed
163
0
Camps Cleared
0
1,157,881
Distance Traveled
911,497
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,009
417
13
1
0
166,395
2
W
Cthulhu
6,809
567
24
2
0
237,663
0
W
Horus
7,644
637
75
6
0
242,778
0
W
Da Ji
7,509
626
71
6
0
259,470
0
L
Ymir
6,052
504
84
7
0
165,587
1
L
Cthulhu
4,269
356
11
1
0
197,815
0
W
Apollo
6,952
579
79
7
0
198,547
6
W
Anubis
8,292
691
79
7
0
219,423
3
L
The Morrigan
4,897
408
35
3
0
192,861
0
L
Artemis
4,777
398
20
2
0
188,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role