Player Matchup

Sobek
Sobek
 
Sobek
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
DunkMeDaddy
Guan Yu
Level 159
God Stats
13W - 5L
1,682 SR
Queue Stats
702W - 390L
1,712 Elo+
Party 1
Chronos
Chronos
Jezzaah
Chronos
Level 100
God Stats
5W - 0L
1,855 SR
Queue Stats
119W - 67L
1,684 Elo+
Party 1
Fenrir
Fenrir
JustSteve38
Fenrir
Level 157
God Stats
24W - 6L
1,860 SR
Queue Stats
864W - 431L
1,778 Elo+
Party 1
Cupid
Cupid
PrankDogg
Cupid
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 64L
1,873 Elo+
Party 1
Team Averages
Level 128
1,679 SR
1,709 Elo+

VS

Team Averages
Level 125
1,517 SR
1,558 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
YungLegz
Ares
Level 159
God Stats
19W - 8L
1,701 SR
Queue Stats
937W - 385L
1,741 Elo+
Solo
Bastet
Bastet
clerixx
Bastet
Level 91
God Stats
4W - 7L
1,148 SR
Queue Stats
453W - 491L
1,523 Elo+
Party 2
Discordia
Discordia
suddwakii
Discordia
Level 98
God Stats
5W - 4L
1,736 SR
Queue Stats
272W - 301L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
3 / 0 / 4
5,843
584
3,813
5,264
3,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Guan Yu
DunkMeDaddy
Guan Yu
11
5 / 0 / 2
6,460
646
7,248
7,903
5,327
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Jezzaah
Chronos
11
1 / 0 / 1
6,107
611
2,530
3,195
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
11
4 / 1 / 3
6,230
623
4,215
6,344
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
PrankDogg
Cupid
10
2 / 0 / 3
6,036
604
4,261
3,865
1,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
0 / 5 / 0
4,996
500
5,953
10,311
7,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
 
Medusa
8
1 / 2 / 0
4,934
493
3,372
5,362
1,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
6
0 / 4 / 1
4,323
432
1,237
6,531
2,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
clerixx
Bastet
8
0 / 2 / 1
4,727
473
1,324
4,775
1,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
suddwakii
Discordia
9
0 / 2 / 1
4,923
492
1,780
4,383
1,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
1
1
Deaths
15
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
4
5
L
Guan Yu
 
Guan Yu
0
5
0
0
L
Medusa
 
Medusa
1
2
0
0.5
W
Guan Yu
DunkMeDaddy
Guan Yu
5
0
2
6
W
Chronos
Jezzaah
Chronos
1
0
1
1.5
W
Fenrir
4
1
3
5.5
W
Cupid
PrankDogg
Cupid
2
0
3
3.5
L
Ares
0
4
1
0.13
L
Bastet
clerixx
Bastet
0
2
1
0.25
L
Discordia
suddwakii
Discordia
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,067
Damage
13,666
26,571
Taken
31,362
12,656
Mitigated
14,059
12,743
Healing
7,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,813
447
0
2,811
5,264
3,401
0
939
4,325
12,005
0
L
Guan Yu
 
Guan Yu
5,953
675
0
3,159
10,311
7,413
0
249
10,062
0
29,120
L
Medusa
 
Medusa
3,372
927
0
1,368
5,362
1,286
0
1,953
3,409
0
23,141
W
Guan Yu
DunkMeDaddy
Guan Yu
7,248
896
179
4,003
7,903
5,327
0
95
7,168
0
30,864
W
Chronos
Jezzaah
Chronos
2,530
1,076
0
970
3,195
835
96
238
2,957
43,221
0
W
Fenrir
4,215
1,673
0
2,848
6,344
2,062
0
978
5,324
0
32,727
W
Cupid
PrankDogg
Cupid
4,261
2,422
184
1,748
3,865
1,031
0
767
3,056
0
34,556
L
Ares
1,237
194
0
570
6,531
2,291
0
3,172
3,359
6,522
0
L
Bastet
clerixx
Bastet
1,324
304
0
1,295
4,775
1,548
0
265
4,510
0
23,284
L
Discordia
suddwakii
Discordia
1,780
124
0
1,266
4,383
1,521
0
704
3,679
25,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
23,903
323
Minions Killed
197
0
Camps Cleared
0
971,437
Distance Traveled
934,143
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,843
584
13
1
0
188,814
2
L
Guan Yu
4,996
500
52
5
0
179,517
3
L
Medusa
4,934
493
36
4
0
173,404
3
W
Guan Yu
6,460
646
60
6
0
195,778
1
W
Chronos
6,107
611
102
10
0
191,247
2
W
Fenrir
6,230
623
61
6
0
211,811
2
W
Cupid
6,036
604
87
9
0
183,787
2
L
Ares
4,323
432
10
1
0
182,347
4
L
Bastet
4,727
473
51
5
0
213,702
1
L
Discordia
4,923
492
48
5
0
185,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role