Player Matchup

Danzaburou
Danzaburou
Cevroc
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,575 Elo+
Party 2
Ymir
Ymir
Faydim
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,528 Elo+
Party 2
Guan Yu
Guan Yu
Raynanto
Guan Yu
Level 16
God Stats
1W - 1L
1,366 SR
Queue Stats
7W - 5L
1,567 Elo+
Solo
Nu Wa
Nu Wa
Soldier71
Nu Wa
Level 27
God Stats
2W - 5L
1,613 SR
Queue Stats
12W - 9L
1,563 Elo+
Solo
Nemesis
Nemesis
iGaruda
Nemesis
Level 14
God Stats
1W - 2L
1,285 SR
Queue Stats
22W - 18L
1,643 Elo+
Solo
Team Averages
Level 13
1,453 SR
1,575 Elo+

VS

Team Averages
Level 35
1,552 SR
1,607 Elo+
Cabrakan
Cabrakan
Beliarthane
Cabrakan
Level 27
God Stats
31W - 26L
1,581 SR
Queue Stats
161W - 156L
1,555 Elo+
Solo
Izanami
Izanami
Blackout4
Izanami
Level 112
God Stats
3W - 1L
1,481 SR
Queue Stats
102W - 95L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
ShiloProductions
Ne Zha
Level 9
God Stats
3W - 3L
1,500 SR
Queue Stats
267W - 240L
1,532 Elo+
Solo
Athena
Athena
TTVCharlie3FM
Athena
Level 4
God Stats
4W - 1L
1,736 SR
Queue Stats
6W - 1L
1,861 Elo+
Party 1
Nu Wa
Nu Wa
Хopek
Nu Wa
Level 21
God Stats
74W - 66L
1,463 SR
Queue Stats
171W - 176L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cevroc
Danzaburou
6
0 / 2 / 2
4,274
475
2,357
3,961
987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
Faydim
Ymir
6
0 / 4 / 2
4,361
485
3,099
5,842
3,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
Raynanto
Guan Yu
6
0 / 2 / 0
4,032
448
868
4,552
1,128
Nu Wa
Soldier71
Nu Wa
10
2 / 2 / 0
5,632
626
2,577
4,531
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
iGaruda
Nemesis
8
1 / 2 / 1
5,266
585
1,857
6,129
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Beliarthane
Cabrakan
9
2 / 2 / 4
5,233
581
4,189
5,271
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Blackout4
Izanami
10
2 / 0 / 0
5,911
657
2,264
3,263
807
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
3 / 1 / 3
5,463
607
3,204
5,214
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 0 / 3
5,744
638
2,773
5,494
2,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Хopek
Nu Wa
11
2 / 1 / 3
6,047
672
4,615
3,935
936
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
12
12
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Beliarthane
Cabrakan
2
2
4
2
W
Izanami
Blackout4
Izanami
2
0
0
2
L
Danzaburou
Cevroc
Danzaburou
0
2
2
0.5
L
Ymir
Faydim
Ymir
0
4
2
0.25
L
Guan Yu
Raynanto
Guan Yu
0
2
0
0
W
3
1
3
4.5
L
Nu Wa
Soldier71
Nu Wa
2
2
0
1
W
3
0
3
4.5
L
Nemesis
iGaruda
Nemesis
1
2
1
0.75
W
Nu Wa
Хopek
Nu Wa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,758
Damage
17,045
25,015
Taken
23,177
8,388
Mitigated
9,330
5,586
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Beliarthane
Cabrakan
4,189
328
84
1,749
5,271
2,898
0
1,689
3,544
13,972
0
W
Izanami
Blackout4
Izanami
2,264
1,807
0
1,530
3,263
807
2,833
118
3,105
0
40,819
L
Danzaburou
Cevroc
Danzaburou
2,357
1,133
0
970
3,961
987
0
1,682
2,091
0
11,771
L
Ymir
Faydim
Ymir
3,099
588
0
710
5,842
3,129
22
3,271
2,342
12,181
0
L
Guan Yu
Raynanto
Guan Yu
868
90
50
1,688
4,552
1,128
0
983
3,569
0
10,398
W
3,204
1,046
0
2,499
5,214
1,741
0
1,013
4,161
0
24,276
L
Nu Wa
Soldier71
Nu Wa
2,577
512
0
1,480
4,531
1,222
124
2,848
1,683
26,707
0
W
2,773
517
0
2,213
5,494
2,948
207
1,236
4,196
13,519
0
L
Nemesis
iGaruda
Nemesis
1,857
1,110
0
688
6,129
1,922
0
2,360
3,753
0
27,787
W
Nu Wa
Хopek
Nu Wa
4,615
1,248
0
1,673
3,935
936
285
1,336
2,495
36,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,565
Gold Earned
28,398
189
Minions Killed
270
0
Camps Cleared
0
815,674
Distance Traveled
831,547
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,233
581
32
4
0
141,509
5
W
Izanami
5,911
657
91
10
0
154,916
4
L
Danzaburou
4,274
475
19
2
0
151,291
4
L
Ymir
4,361
485
17
2
0
160,492
1
L
Guan Yu
4,032
448
20
2
0
145,273
0
W
Ne Zha
5,463
607
48
5
0
192,228
4
L
Nu Wa
5,632
626
73
8
0
171,117
1
W
Athena
5,744
638
28
3
0
183,218
3
L
Nemesis
5,266
585
60
7
0
187,501
3
W
Nu Wa
6,047
672
71
8
0
159,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role