Player Matchup

Zhong Kui
Zhong Kui
CamleTowJoe
Zhong Kui
Level 29
God Stats
51W - 46L
1,437 SR
Queue Stats
270W - 260L
1,531 Elo+
Party 1
Vamana
Vamana
IIRumBTWII
Vamana
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 8L
1,491 Elo+
Party 1
Bacchus
Bacchus
Kilvarri
Bacchus
Level 17
God Stats
29W - 24L
1,462 SR
Queue Stats
67W - 76L
1,381 Elo+
Solo
Sun Wukong
Sun Wukong
Sergeant PainZ
Sun Wukong
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,306 Elo+
Solo
Loki
Loki
pFpOreaper
Loki
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,491 Elo+
Party 1
Team Averages
Level 14
1,480 SR
1,440 Elo+

VS

Team Averages
Level 13
1,505 SR
1,453 Elo+
Cthulhu
Cthulhu
NorthWindIT
Cthulhu
Level 23
God Stats
33W - 27L
1,523 SR
Queue Stats
71W - 72L
1,423 Elo+
Solo
Zhong Kui
Zhong Kui
cskeeter
Zhong Kui
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 99L
1,890 Elo+
Solo
Medusa
Medusa
david-yun-123
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,176 Elo+
Solo
Bakasura
Bakasura
infernal_lion742
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,400 Elo+
Party 2
Danzaburou
Danzaburou
player_eine
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CamleTowJoe
Zhong Kui
19
11 / 2 / 13
12,402
1,127
26,940
14,842
13,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
IIRumBTWII
Vamana
18
1 / 1 / 18
10,684
971
8,754
17,518
20,613
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
Kilvarri
Bacchus
19
4 / 0 / 21
11,906
1,082
10,892
11,280
19,724
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Sergeant PainZ
Sun Wukong
19
4 / 0 / 13
11,510
1,046
9,045
11,876
10,542
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
15 / 1 / 10
12,907
1,173
28,511
12,038
5,988
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Team 1 Tickets

279

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NorthWindIT
Cthulhu
17
2 / 3 / 2
11,184
1,017
14,051
20,342
11,677
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zhong Kui
cskeeter
Zhong Kui
16
0 / 8 / 2
9,704
882
17,570
20,271
13,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 9 / 3
9,675
880
9,892
18,758
7,531
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 6 / 1
10,359
942
6,829
15,790
6,606
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
player_eine
Danzaburou
16
1 / 9 / 1
9,742
886
7,458
14,712
5,982

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
13
35
Kills
4
4
Deaths
35
75
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
CamleTowJoe
Zhong Kui
11
2
13
8.75
W
Vamana
IIRumBTWII
Vamana
1
1
18
10
W
Bacchus
Kilvarri
Bacchus
4
0
21
14.5
L
Cthulhu
NorthWindIT
Cthulhu
2
3
2
1
W
Sun Wukong
Sergeant PainZ
Sun Wukong
4
0
13
10.5
L
Zhong Kui
cskeeter
Zhong Kui
0
8
2
0.13
L
0
9
3
0.17
L
1
6
1
0.25
W
15
1
10
20
L
Danzaburou
player_eine
Danzaburou
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,142
Damage
55,800
67,554
Taken
89,873
70,073
Mitigated
45,072
13,070
Healing
5,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
CamleTowJoe
Zhong Kui
26,940
744
768
6,508
14,842
13,206
0
6,521
7,877
38,946
0
W
Vamana
IIRumBTWII
Vamana
8,754
4,448
1,022
4,133
17,518
20,613
0
8,371
7,772
0
14,461
W
Bacchus
Kilvarri
Bacchus
10,892
1,298
0
0
11,280
19,724
0
5,733
5,414
26,254
0
L
Cthulhu
NorthWindIT
Cthulhu
14,051
1,443
529
0
20,342
11,677
0
9,159
11,183
39,161
0
W
Sun Wukong
Sergeant PainZ
Sun Wukong
9,045
2,060
0
114
11,876
10,542
0
3,710
7,447
0
37,456
L
Zhong Kui
cskeeter
Zhong Kui
17,570
3,199
236
3,392
20,271
13,276
0
10,907
9,364
29,379
0
L
9,892
4,836
0
498
18,758
7,531
0
5,074
13,684
0
23,323
L
6,829
3,655
0
203
15,790
6,606
0
6,931
8,859
0
16,861
W
28,511
6,772
0
525
12,038
5,988
0
7,286
4,752
0
40,787
L
Danzaburou
player_eine
Danzaburou
7,458
2,580
0
873
14,712
5,982
0
5,761
8,951
0
21,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,409
Gold Earned
50,664
174
Minions Killed
174
6
Camps Cleared
7
1,154,241
Distance Traveled
974,762
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,402
1,127
34
3
2
209,544
0
W
Vamana
10,684
971
11
1
0
219,278
1
W
Bacchus
11,906
1,082
25
2
0
215,155
0
L
Cthulhu
11,184
1,017
68
6
1
244,146
1
W
Sun Wukong
11,510
1,046
84
8
2
267,643
1
L
Zhong Kui
9,704
882
31
3
1
173,025
0
L
Medusa
9,675
880
25
2
0
181,875
0
L
Bakasura
10,359
942
26
2
4
200,140
1
W
Loki
12,907
1,173
20
2
2
242,621
1
L
Danzaburou
9,742
886
24
2
1
175,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role