Player Matchup

Ao Kuang
Ao Kuang
Dynero
Ao Kuang
Level 106
God Stats
1W - 0L
1,411 SR
Queue Stats
22W - 23L
1,477 Elo+
Solo
Hercules
Hercules
FierceJack
Hercules
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Terra
Terra
TheCulmbacher
Terra
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
320W - 354L
1,482 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
madara212
Ah Muzen Cab
Level 106
God Stats
2W - 0L
1,693 SR
Queue Stats
225W - 205L
1,355 Elo+
Solo
The Morrigan
The Morrigan
raikouyuno
The Morrigan
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 23L
1,528 Elo+
Party 1
Team Averages
Level 97
1,521 SR
1,468 Elo+

VS

Team Averages
Level 125
1,577 SR
1,445 Elo+
Cthulhu
Cthulhu
MaylaAmore87
Cthulhu
Level 123
God Stats
17W - 9L
1,603 SR
Queue Stats
342W - 406L
1,481 Elo+
Party 2
Baba Yaga
Baba Yaga
gavinda77
Baba Yaga
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
180W - 178L
1,419 Elo+
Solo
Heimdallr
Heimdallr
grievermike89
Heimdallr
Level 66
God Stats
3W - 3L
1,683 SR
Queue Stats
188W - 234L
1,422 Elo+
Party 2
Sol
Sol
jon12004
Sol
Level 156
God Stats
16W - 23L
1,386 SR
Queue Stats
714W - 773L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
zhejiugangale
Baron Samedi
Level 131
God Stats
4W - 1L
1,715 SR
Queue Stats
356W - 338L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dynero
Ao Kuang
19
10 / 9 / 14
13,388
744
15,230
30,016
13,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
FierceJack
Hercules
20
6 / 4 / 17
12,174
676
17,765
22,171
24,002
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
1 / 2 / 22
12,290
683
4,794
23,696
26,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
madara212
Ah Muzen Cab
20
10 / 5 / 17
14,009
778
38,641
24,806
14,299
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
raikouyuno
The Morrigan
20
7 / 3 / 20
13,094
727
22,769
16,326
8,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MaylaAmore87
Cthulhu
18
0 / 6 / 17
11,357
631
16,281
32,797
41,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
gavinda77
Baba Yaga
18
3 / 6 / 15
11,487
638
19,814
16,447
8,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
grievermike89
Heimdallr
16
1 / 11 / 9
10,518
584
18,568
22,673
10,886
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 5 / 8
13,332
741
20,824
17,927
9,064
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
zhejiugangale
Baron Samedi
20
13 / 6 / 5
13,584
755
21,612
21,445
14,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
76
34
Kills
22
23
Deaths
34
90
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Dynero
Ao Kuang
10
9
14
1.89
W
Hercules
FierceJack
Hercules
6
4
17
3.63
L
Cthulhu
MaylaAmore87
Cthulhu
0
6
17
1.42
W
1
2
22
6
L
Baba Yaga
gavinda77
Baba Yaga
3
6
15
1.75
L
Heimdallr
grievermike89
Heimdallr
1
11
9
0.5
L
5
5
8
1.8
W
Ah Muzen Cab
madara212
Ah Muzen Cab
10
5
17
3.7
W
The Morrigan
raikouyuno
The Morrigan
7
3
20
5.67
L
Baron Samedi
zhejiugangale
Baron Samedi
13
6
5
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,199
Damage
97,099
117,015
Taken
111,289
86,655
Mitigated
83,862
60,280
Healing
38,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Dynero
Ao Kuang
15,230
2,834
884
7,066
30,016
13,961
669
20,039
8,865
18,424
0
W
Hercules
FierceJack
Hercules
17,765
4,693
1,056
5,346
22,171
24,002
458
12,042
9,828
0
24,720
L
Cthulhu
MaylaAmore87
Cthulhu
16,281
900
3,462
8,980
32,797
41,680
0
9,748
23,042
35,645
0
W
4,794
1,057
15,046
8,299
23,696
26,166
1,191
16,522
6,815
9,383
0
L
Baba Yaga
gavinda77
Baba Yaga
19,814
680
1,672
4,275
16,447
8,075
957
6,326
10,111
40,041
0
L
Heimdallr
grievermike89
Heimdallr
18,568
6,607
1,508
2,399
22,673
10,886
605
9,996
12,663
0
40,016
L
20,824
3,620
1,970
5,851
17,927
9,064
1,296
8,672
9,243
54,434
0
W
Ah Muzen Cab
madara212
Ah Muzen Cab
38,641
20,503
1,249
9,206
24,806
14,299
1,571
17,933
6,511
0
80,036
W
The Morrigan
raikouyuno
The Morrigan
22,769
2,173
4,996
7,132
16,326
8,227
1,935
10,338
5,775
47,337
3,197
L
Baron Samedi
zhejiugangale
Baron Samedi
21,612
759
3,418
5,390
21,445
14,157
845
7,814
13,594
35,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,955
Gold Earned
60,278
164
Minions Killed
239
0
Camps Cleared
0
1,856,074
Distance Traveled
1,509,976
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,388
744
6
0
0
362,934
0
W
Hercules
12,174
676
5
0
0
421,701
0
L
Cthulhu
11,357
631
44
2
0
326,997
0
W
Terra
12,290
683
11
1
0
381,182
0
L
Baba Yaga
11,487
638
37
2
0
327,434
1
L
Heimdallr
10,518
584
46
3
0
281,744
0
L
Sol
13,332
741
68
4
0
258,553
1
W
Ah Muzen Cab
14,009
778
80
4
0
326,602
1
W
The Morrigan
13,094
727
62
3
0
363,655
3
L
Baron Samedi
13,584
755
44
2
0
315,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role