Player Matchup

Guan Yu
Guan Yu
JaskiniowyNaciek
Guan Yu
Level 6
God Stats
5W - 3L
1,704 SR
Queue Stats
5W - 5L
1,600 Elo+
Party 1
Nike
Nike
Vicer0
Nike
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,556 Elo+
Party 1
Medusa
Medusa
makwis4
Medusa
Level 43
God Stats
1W - 1L
1,804 SR
Queue Stats
40W - 27L
1,641 Elo+
Party 1
Amaterasu
Amaterasu
simplywojtek
Amaterasu
Level 23
God Stats
2W - 5L
1,413 SR
Queue Stats
45W - 49L
1,481 Elo+
Party 1
Merlin
Merlin
traviscwatt
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,424 Elo+
Party 1
Team Averages
Level 22
1,584 SR
1,540 Elo+

VS

Team Averages
Level 23
1,623 SR
1,599 Elo+
Chaac
Chaac
BlankBacon
Chaac
Level 27
God Stats
2W - 0L
1,715 SR
Queue Stats
85W - 86L
1,631 Elo+
Solo
Cabrakan
Cabrakan
Gabalito
Cabrakan
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 94L
1,608 Elo+
Solo
Nemesis
Nemesis
MeSoOp1
Nemesis
Level 26
God Stats
11W - 5L
1,717 SR
Queue Stats
85W - 51L
1,709 Elo+
Solo
Vulcan
Vulcan
NeithTakesSkill
Vulcan
Level 16
God Stats
2W - 1L
1,684 SR
Queue Stats
3W - 1L
1,568 Elo+
Solo
Medusa
Medusa
Smitemain1
Medusa
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,850
441
1,000
7,481
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
Vicer0
Nike
8
1 / 2 / 0
5,235
476
2,018
7,903
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
makwis4
Medusa
8
0 / 3 / 0
4,775
434
2,572
5,702
1,434
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
simplywojtek
Amaterasu
11
1 / 2 / 0
6,120
556
3,441
7,479
4,354
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
10
1 / 3 / 1
5,644
513
3,153
5,476
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 1 / 4
6,611
601
6,213
7,995
5,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Gabalito
Cabrakan
10
5 / 1 / 4
6,486
590
3,686
7,662
5,767
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
MeSoOp1
Nemesis
13
2 / 0 / 2
6,913
628
2,710
5,743
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 2
6,584
599
3,758
3,798
1,450
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Smitemain1
Medusa
11
5 / 1 / 4
6,781
616
7,968
4,363
1,790
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
16
16
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
0
1
4
2
W
Cabrakan
Gabalito
Cabrakan
5
1
4
7
L
0
6
1
0.08
W
Nemesis
MeSoOp1
Nemesis
2
0
2
3
W
4
0
2
5
W
Medusa
Smitemain1
Medusa
5
1
4
7
L
Nike
Vicer0
Nike
1
2
0
0.5
L
Medusa
makwis4
Medusa
0
3
0
0
L
Amaterasu
simplywojtek
Amaterasu
1
2
0
0.5
L
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,184
Damage
24,335
34,041
Taken
29,561
15,772
Mitigated
16,349
8,302
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
6,213
884
0
2,535
7,995
5,345
0
449
7,294
2,923
30,803
W
Cabrakan
Gabalito
Cabrakan
3,686
534
121
1,305
7,662
5,767
333
669
6,873
19,651
0
L
1,000
79
513
1,609
7,481
5,122
0
1,442
5,955
0
5,481
W
Nemesis
MeSoOp1
Nemesis
2,710
991
0
368
5,743
1,997
35
285
5,418
0
49,533
W
3,758
425
0
2,235
3,798
1,450
338
1,223
2,417
32,304
0
W
Medusa
Smitemain1
Medusa
7,968
4,567
0
1,848
4,363
1,790
1,187
116
4,224
0
38,481
L
Nike
Vicer0
Nike
2,018
447
0
1,303
7,903
3,315
0
2,022
5,881
0
23,407
L
Medusa
makwis4
Medusa
2,572
1,294
0
1,370
5,702
1,434
0
1,174
4,499
0
25,794
L
Amaterasu
simplywojtek
Amaterasu
3,441
1,960
0
2,730
7,479
4,354
0
1,327
6,103
0
31,130
L
Merlin
3,153
358
0
777
5,476
1,547
32
2,232
3,244
23,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,624
Gold Earned
33,375
238
Minions Killed
353
0
Camps Cleared
0
976,157
Distance Traveled
1,075,703
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,611
601
74
7
0
224,532
1
W
Cabrakan
6,486
590
21
2
0
197,381
4
L
Guan Yu
4,850
441
9
1
0
196,667
0
W
Nemesis
6,913
628
101
9
0
243,769
4
W
Vulcan
6,584
599
73
7
0
236,573
5
W
Medusa
6,781
616
84
8
0
173,448
1
L
Nike
5,235
476
46
4
0
227,102
0
L
Medusa
4,775
434
57
5
0
199,063
2
L
Amaterasu
6,120
556
85
8
0
190,217
2
L
Merlin
5,644
513
41
4
0
163,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role