Player Matchup

Janus
Janus
Silver II
Brodies Life052
Janus
Silver II
Level 118
God Stats
2W - 6L
1,175 SR
Queue Stats
270W - 298L
987 MMR
Solo
King Arthur
King Arthur
Silver III
PEPOPy
King Arthur
Silver III
Level 136
God Stats
8W - 9L
1,573 SR
Queue Stats
284W - 313L
941 MMR
Solo
Ravana
Ravana
Silver I
uWATm824
Ravana
Silver I
Level 108
God Stats
10W - 13L
1,418 SR
Queue Stats
96W - 113L
1,016 MMR
Solo
Skadi
Skadi
Silver II
xChedderXGuapox
Skadi
Silver II
Level 159
God Stats
19W - 9L
1,971 SR
Queue Stats
550W - 552L
1,096 MMR
Solo
Sylvanus
Sylvanus
Silver III
xHiDDeN-RekTz
Sylvanus
Silver III
Level 154
God Stats
12W - 6L
1,671 SR
Queue Stats
133W - 139L
954 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,562 SR
999 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,563 SR
998 MMR
Anubis
Anubis
Silver II
BloodYTerroR_OcP
Anubis
Silver II
Level 159
God Stats
1W - 1L
1,711 SR
Queue Stats
328W - 335L
1,076 MMR
Solo
Vamana
Vamana
Silver III
PredatorKin9
Vamana
Silver III
Level 142
God Stats
6W - 3L
1,461 SR
Queue Stats
104W - 125L
862 MMR
Solo
Apollo
Apollo
Silver III
RED NINJA 1920
Apollo
Silver III
Level 127
God Stats
73W - 65L
1,504 SR
Queue Stats
580W - 601L
876 MMR
Solo
Da Ji
Da Ji
Silver I
TooLitAlex
Da Ji
Silver I
Level 88
God Stats
21W - 14L
1,633 SR
Queue Stats
57W - 63L
1,153 MMR
Solo
Baba Yaga
Baba Yaga
Silver III
qadem
Baba Yaga
Silver III
Level 39
God Stats
3W - 5L
1,506 SR
Queue Stats
66W - 96L
1,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 13 / 4
10,989
392
10,080
21,161
6,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
PEPOPy
King Arthur
20
4 / 7 / 7
13,685
489
15,200
29,640
30,660
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ravana
uWATm824
Ravana
19
6 / 7 / 7
13,590
485
10,619
19,444
13,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 1 / 5
17,085
610
24,073
22,996
9,367
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
xHiDDeN-RekTz
Sylvanus
17
1 / 4 / 13
11,834
423
12,109
27,017
29,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
GilgameshTiamatMorgan Le FayChaacCthulhu

VS

Bans
BakasuraLokiDanzaburouIzanamiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 8
16,223
579
27,764
27,760
18,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
20
3 / 5 / 13
16,909
604
12,253
33,580
31,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
2 / 3 / 7
15,054
538
12,716
19,151
9,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
20
16 / 5 / 3
15,369
549
26,000
20,562
10,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
qadem
Baba Yaga
17
0 / 4 / 9
12,007
429
9,580
17,506
14,979
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
71
20
Kills
31
32
Deaths
21
36
Assists
40
Player
Kills
Deaths
Assists
KDA
W
10
4
8
3.5
L
0
13
4
0.15
L
King Arthur
PEPOPy
King Arthur
4
7
7
1.07
W
Vamana
3
5
13
1.9
W
2
3
7
1.83
W
Da Ji
16
5
3
3.5
W
Baba Yaga
qadem
Baba Yaga
0
4
9
1.13
L
Ravana
uWATm824
Ravana
6
7
7
1.36
L
9
1
5
11.5
L
Sylvanus
xHiDDeN-RekTz
Sylvanus
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,081
Damage
88,313
120,258
Taken
118,559
88,871
Mitigated
84,034
37,683
Healing
44,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,764
1,211
0
18,546
27,760
18,054
2,099
7,747
20,013
151,597
0
L
10,080
741
0
1,403
21,161
6,066
1,448
10,180
10,981
76,395
0
L
King Arthur
PEPOPy
King Arthur
15,200
1,057
0
5,061
29,640
30,660
147
9,278
20,362
7,336
72,436
W
Vamana
12,253
5,233
0
11,256
33,580
31,922
2,266
5,691
27,889
0
95,760
W
12,716
7,890
0
8,949
19,151
9,036
3,894
2,635
16,516
0
121,406
W
Da Ji
26,000
6,760
0
1,886
20,562
10,043
2,999
4,804
15,758
0
96,457
W
Baba Yaga
qadem
Baba Yaga
9,580
1,201
0
3,460
17,506
14,979
761
3,178
14,328
51,721
0
L
Ravana
uWATm824
Ravana
10,619
2,821
0
2,780
19,444
13,004
0
6,188
13,256
0
67,797
L
24,073
13,911
0
14,772
22,996
9,367
533
6,178
16,818
0
149,267
L
Sylvanus
xHiDDeN-RekTz
Sylvanus
12,109
2,863
4,226
9,441
27,017
29,774
390
9,361
17,656
41,946
14,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,183
Gold Earned
75,562
661
Minions Killed
764
0
Camps Cleared
0
2,559,194
Distance Traveled
2,499,539
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
16,223
579
215
8
0
441,183
7
L
Janus
10,989
392
112
4
0
479,842
2
L
King Arthur
13,685
489
133
5
0
513,559
3
W
Vamana
16,909
604
175
6
0
551,129
4
W
Apollo
15,054
538
196
7
0
453,219
14
W
Da Ji
15,369
549
116
4
0
534,847
1
W
Baba Yaga
12,007
429
62
2
0
519,161
3
L
Ravana
13,590
485
106
4
0
501,020
5
L
Skadi
17,085
610
240
9
0
565,678
3
L
Sylvanus
11,834
423
70
3
0
499,095
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role