Player Matchup

Nemesis
Nemesis
Abas340
Nemesis
Level 83
God Stats
180W - 227L
1,404 SR
Queue Stats
185W - 246L
1,340 Elo+
Solo
Danzaburou
Danzaburou
B-RU_SH
Danzaburou
Level 79
God Stats
3W - 3L
1,496 SR
Queue Stats
225W - 262L
1,429 Elo+
Solo
Da Ji
Da Ji
TheRealJohn001
Da Ji
Level 57
God Stats
9W - 10L
1,695 SR
Queue Stats
124W - 120L
1,557 Elo+
Solo
Bakasura
Bakasura
scsebcors
Bakasura
Level 138
God Stats
0W - 3L
1,145 SR
Queue Stats
341W - 331L
1,443 Elo+
Solo
Khepri
Khepri
xxPAINxx8623
Khepri
Level 124
God Stats
1W - 2L
1,731 SR
Queue Stats
62W - 81L
1,471 Elo+
Solo
Team Averages
Level 96
1,494 SR
1,448 Elo+

VS

Team Averages
Level 107
1,520 SR
1,439 Elo+
Awilix
Awilix
CL0W_H00per_23
Awilix
Level 68
God Stats
3W - 5L
1,535 SR
Queue Stats
234W - 309L
1,405 Elo+
Solo
Geb
Geb
Ecclesiastes3-08
Geb
Level 134
God Stats
7W - 11L
1,344 SR
Queue Stats
347W - 395L
1,371 Elo+
Solo
Tsukuyomi
Tsukuyomi
KaiserOpai
Tsukuyomi
Level 101
God Stats
3W - 4L
1,374 SR
Queue Stats
58W - 65L
1,488 Elo+
Solo
Rama
Rama
RottonWaffles
Rama
Level 146
God Stats
21W - 11L
1,781 SR
Queue Stats
407W - 384L
1,590 Elo+
Solo
Chang'e
Chang'e
Spooderman171
Chang'e
Level 87
God Stats
8W - 3L
1,569 SR
Queue Stats
237W - 264L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abas340
Nemesis
14
1 / 7 / 1
8,783
439
7,552
16,691
5,550
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
B-RU_SH
Danzaburou
14
0 / 7 / 2
8,859
443
8,309
14,048
4,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
10 / 7 / 1
9,911
496
12,531
18,660
6,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
scsebcors
Bakasura
18
2 / 4 / 3
10,566
528
9,171
18,504
13,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
13
3 / 2 / 1
8,923
446
5,709
16,883
15,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 7
10,633
532
10,071
15,712
5,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
3 / 3 / 14
11,006
550
4,853
19,651
24,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
KaiserOpai
Tsukuyomi
18
4 / 4 / 3
11,429
571
10,978
14,466
6,550
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
9 / 3 / 5
11,810
591
18,646
18,243
8,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
18
7 / 2 / 8
11,593
580
16,448
14,328
5,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
16
Kills
27
27
Deaths
18
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Abas340
Nemesis
1
7
1
0.21
L
Danzaburou
B-RU_SH
Danzaburou
0
7
2
0.14
W
4
6
7
1.25
W
3
3
14
3.33
W
Tsukuyomi
KaiserOpai
Tsukuyomi
4
4
3
1.38
W
9
3
5
3.83
W
Chang'e
7
2
8
5.5
L
10
7
1
1.5
L
Bakasura
scsebcors
Bakasura
2
4
3
0.88
L
Khepri
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,272
Damage
60,996
84,786
Taken
82,400
44,953
Mitigated
50,689
17,345
Healing
29,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Abas340
Nemesis
7,552
3,514
0
2,200
16,691
5,550
744
4,949
11,742
0
50,681
L
Danzaburou
B-RU_SH
Danzaburou
8,309
3,281
0
3,800
14,048
4,356
912
3,502
10,546
0
65,601
W
10,071
4,716
0
580
15,712
5,790
0
2,017
13,360
0
58,236
W
4,853
666
504
5,664
19,651
24,415
433
3,883
15,608
21,780
0
W
Tsukuyomi
KaiserOpai
Tsukuyomi
10,978
2,250
0
2,327
14,466
6,550
79
2,047
12,163
0
78,961
W
18,646
14,775
0
8,221
18,243
8,214
9,551
3,328
14,915
0
105,039
W
Chang'e
16,448
1,875
4,323
7,422
14,328
5,720
1,677
1,197
13,011
77,761
0
L
12,531
3,307
292
671
18,660
6,358
0
6,898
11,762
0
51,162
L
Bakasura
scsebcors
Bakasura
9,171
5,460
0
6,747
18,504
13,688
0
2,750
15,754
0
67,615
L
Khepri
5,709
353
0
3,635
16,883
15,001
0
3,854
13,029
27,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,042
Gold Earned
56,471
473
Minions Killed
541
0
Camps Cleared
0
1,764,917
Distance Traveled
1,904,755
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,783
439
101
5
0
389,038
4
L
Danzaburou
8,859
443
94
5
0
323,767
4
W
Awilix
10,633
532
76
4
0
376,651
0
W
Geb
11,006
550
28
1
0
410,166
3
W
Tsukuyomi
11,429
571
153
8
0
388,800
6
W
Rama
11,810
591
158
8
0
346,038
2
W
Chang'e
11,593
580
126
6
0
383,100
5
L
Da Ji
9,911
496
69
3
0
358,516
0
L
Bakasura
10,566
528
165
8
0
389,364
4
L
Khepri
8,923
446
44
2
0
304,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role