Player Matchup

Hercules
Hercules
BaneMannen
Hercules
Level 17
God Stats
12W - 14L
1,620 SR
Queue Stats
149W - 149L
1,603 Elo+
Solo
Bakasura
Bakasura
Damyancho
Bakasura
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 17L
1,580 Elo+
Solo
Yemoja
Yemoja
GolixXL
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,554 Elo+
Party 2
Apollo
Apollo
Lompal
Apollo
Level 18
God Stats
5W - 7L
1,810 SR
Queue Stats
57W - 44L
1,542 Elo+
Party 2
Tiamat
Tiamat
choupinou01
Tiamat
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
49W - 34L
1,557 Elo+
Party 2
Team Averages
Level 18
1,586 SR
1,567 Elo+

VS

Team Averages
Level 13
1,649 SR
1,638 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DieBala
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,753 Elo+
Party 1
Bellona
Bellona
Porcodiaz
Bellona
Level 8
God Stats
7W - 1L
1,945 SR
Queue Stats
11W - 3L
1,627 Elo+
Party 1
Cernunnos
Cernunnos
Siuuum
Cernunnos
Level 16
God Stats
3W - 1L
1,798 SR
Queue Stats
13W - 5L
1,629 Elo+
Party 1
Ne Zha
Ne Zha
Yehenito
Ne Zha
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
180W - 139L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BaneMannen
Hercules
15
1 / 3 / 0
9,388
522
8,359
19,754
27,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
Damyancho
Bakasura
13
0 / 6 / 1
8,035
446
4,260
15,221
6,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
GolixXL
Yemoja
9
0 / 6 / 2
6,752
375
3,959
15,353
9,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Apollo
Lompal
Apollo
13
3 / 6 / 1
8,306
461
7,841
14,822
4,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
13
2 / 9 / 3
8,309
462
11,035
13,741
6,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
0 / 4 / 9
8,264
459
6,077
11,544
4,248
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
DieBala
Baron Samedi
14
5 / 2 / 9
9,816
545
10,765
10,831
8,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
Porcodiaz
Bellona
15
3 / 0 / 6
9,233
513
7,469
11,502
8,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Siuuum
Cernunnos
17
10 / 0 / 11
10,865
604
20,236
14,540
5,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Yehenito
Ne Zha
18
12 / 0 / 9
11,191
622
15,846
12,253
4,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
6
Kills
30
30
Deaths
6
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
0
4
9
1.13
L
Hercules
BaneMannen
Hercules
1
3
0
0.33
L
Bakasura
Damyancho
Bakasura
0
6
1
0.08
W
Baron Samedi
DieBala
Baron Samedi
5
2
9
4.75
L
Yemoja
GolixXL
Yemoja
0
6
2
0.17
L
Apollo
Lompal
Apollo
3
6
1
0.58
W
Bellona
Porcodiaz
Bellona
3
0
6
6
W
Cernunnos
Siuuum
Cernunnos
10
0
11
15.5
W
Ne Zha
Yehenito
Ne Zha
12
0
9
16.5
L
Tiamat
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,454
Damage
60,393
78,891
Taken
60,670
54,292
Mitigated
32,255
19,215
Healing
30,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,077
1,253
317
3,869
11,544
4,248
1,074
5,323
5,743
43,754
0
L
Hercules
BaneMannen
Hercules
8,359
1,543
0
9,200
19,754
27,624
802
3,944
15,810
0
58,998
L
Bakasura
Damyancho
Bakasura
4,260
2,637
0
2,943
15,221
6,071
0
1,174
14,047
0
50,072
W
Baron Samedi
DieBala
Baron Samedi
10,765
1,408
1,387
5,070
10,831
8,765
369
1,611
8,667
44,341
0
L
Yemoja
GolixXL
Yemoja
3,959
664
563
1,042
15,353
9,189
0
4,483
10,870
12,046
0
L
Apollo
Lompal
Apollo
7,841
4,920
0
3,820
14,822
4,751
424
915
13,788
0
51,854
W
Bellona
Porcodiaz
Bellona
7,469
1,723
0
3,787
11,502
8,845
167
1,824
9,612
0
37,189
W
Cernunnos
Siuuum
Cernunnos
20,236
12,974
0
8,059
14,540
5,497
328
2,945
11,172
0
93,620
W
Ne Zha
Yehenito
Ne Zha
15,846
4,673
0
8,344
12,253
4,900
495
2,425
9,583
0
77,017
L
Tiamat
11,035
809
0
1,647
13,741
6,657
56
6,103
7,534
39,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,790
Gold Earned
49,369
440
Minions Killed
447
0
Camps Cleared
0
1,703,476
Distance Traveled
1,937,726
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,264
459
69
4
0
332,138
0
L
Hercules
9,388
522
136
8
0
366,764
5
L
Bakasura
8,035
446
103
6
0
394,875
3
W
Baron Samedi
9,816
545
60
3
0
369,345
5
L
Yemoja
6,752
375
15
1
0
329,272
6
L
Apollo
8,306
461
105
6
0
320,285
4
W
Bellona
9,233
513
67
4
0
421,630
2
W
Cernunnos
10,865
604
143
8
0
376,943
3
W
Ne Zha
11,191
622
108
6
0
437,670
0
L
Tiamat
8,309
462
81
5
0
292,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role