Player Matchup

Bellona
Bellona
Batman001220
Bellona
Level 5
God Stats
1W - 3L
1,272 SR
Queue Stats
2W - 7L
1,399 Elo+
Party 1
Izanami
Izanami
DrSteampnk
Izanami
Level 30
God Stats
41W - 61L
1,406 SR
Queue Stats
282W - 326L
1,378 Elo+
Solo
Merlin
Merlin
Fatuo91
Merlin
Level 18
God Stats
21W - 19L
1,480 SR
Queue Stats
21W - 20L
1,369 Elo+
Solo
Neith
Neith
MoCajun2012
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,682 Elo+
Party 1
Ra
Ra
Xrgonic
Ra
Level 14
God Stats
0W - 2L
1,325 SR
Queue Stats
20W - 22L
1,449 Elo+
Solo
Team Averages
Level 14
1,397 SR
1,455 Elo+

VS

Team Averages
Level 23
1,347 SR
1,406 Elo+
Cu Chulainn
Cu Chulainn
J4d3n_84rnn3t
Cu Chulainn
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,388 Elo+
Solo
Medusa
Medusa
Periodd1018
Medusa
Level 28
God Stats
4W - 3L
1,483 SR
Queue Stats
23W - 26L
1,456 Elo+
Solo
Ratatoskr
Ratatoskr
TheSassyKatie
Ratatoskr
Level 28
God Stats
16W - 25L
1,216 SR
Queue Stats
500W - 577L
1,385 Elo+
Solo
Athena
Athena
Zizuba
Athena
Level 28
God Stats
11W - 11L
1,369 SR
Queue Stats
98W - 95L
1,405 Elo+
Solo
Tiamat
Tiamat
haywood24-23
Tiamat
Level 28
God Stats
3W - 3L
1,167 SR
Queue Stats
123W - 138L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Batman001220
Bellona
9
0 / 11 / 0
6,855
312
1,810
14,746
8,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
DrSteampnk
Izanami
15
0 / 11 / 1
9,060
412
10,877
19,663
6,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Fatuo91
Merlin
14
1 / 4 / 0
9,159
416
7,148
11,537
3,634
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 13 / 0
7,261
330
527
19,170
8,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 13 / 1
8,292
377
9,240
18,167
6,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
J4d3n_84rnn3t
Cu Chulainn
20
18 / 0 / 9
13,750
625
15,291
17,467
14,149
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
19
14 / 1 / 6
13,144
597
20,072
12,342
5,535
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ratatoskr
TheSassyKatie
Ratatoskr
19
9 / 0 / 10
12,931
588
11,161
10,700
7,444
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Athena
Zizuba
Athena
14
3 / 0 / 20
10,706
487
5,802
11,396
10,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
18
6 / 0 / 21
11,891
541
9,421
9,875
5,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
116
1
Kills
50
52
Deaths
1
2
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Bellona
Batman001220
Bellona
0
11
0
0
L
Izanami
DrSteampnk
Izanami
0
11
1
0.05
L
Merlin
Fatuo91
Merlin
1
4
0
0.25
W
Cu Chulainn
J4d3n_84rnn3t
Cu Chulainn
18
0
9
22.5
L
0
13
0
0
W
Medusa
14
1
6
17
W
Ratatoskr
TheSassyKatie
Ratatoskr
9
0
10
14
L
0
13
1
0.04
W
Athena
Zizuba
Athena
3
0
20
13
W
Tiamat
6
0
21
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,602
Damage
61,747
83,283
Taken
61,780
33,190
Mitigated
43,240
6,277
Healing
17,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Batman001220
Bellona
1,810
1,007
0
1,120
14,746
8,316
0
2,267
12,070
0
29,067
L
Izanami
DrSteampnk
Izanami
10,877
6,275
0
0
19,663
6,651
542
3,231
16,079
0
67,967
L
Merlin
Fatuo91
Merlin
7,148
93
0
1,299
11,537
3,634
0
476
10,946
60,787
0
W
Cu Chulainn
J4d3n_84rnn3t
Cu Chulainn
15,291
2,576
0
4,140
17,467
14,149
3,305
3,439
14,028
10,459
73,209
L
527
355
0
421
19,170
8,513
0
5,204
13,603
0
12,330
W
Medusa
20,072
9,341
393
7,399
12,342
5,535
8,329
4,280
8,062
0
101,541
W
Ratatoskr
TheSassyKatie
Ratatoskr
11,161
2,972
0
1,140
10,700
7,444
428
373
10,327
0
106,303
L
9,240
504
179
3,258
18,167
6,076
243
5,268
12,236
54,480
0
W
Athena
Zizuba
Athena
5,802
1,516
0
0
11,396
10,267
1,169
4,599
6,797
22,619
0
W
Tiamat
9,421
404
0
4,892
9,875
5,845
1,054
3,697
6,178
59,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,627
Gold Earned
62,422
390
Minions Killed
593
0
Camps Cleared
0
1,658,265
Distance Traveled
2,263,723
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,855
312
53
2
0
323,068
0
L
Izanami
9,060
412
112
5
0
343,232
0
L
Merlin
9,159
416
124
6
0
372,414
0
W
Cu Chulainn
13,750
625
164
7
0
463,302
1
L
Neith
7,261
330
14
1
0
318,798
0
W
Medusa
13,144
597
137
6
0
385,113
0
W
Ratatoskr
12,931
588
154
7
0
532,942
3
L
Ra
8,292
377
87
4
0
300,753
0
W
Athena
10,706
487
41
2
0
440,431
1
W
Tiamat
11,891
541
97
4
0
441,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role