Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AVerySmugPlant
Fenrir
Level 28
God Stats
48W - 54L
1,531 SR
Queue Stats
229W - 321L
1,349 Elo+
Party 1
Zhong Kui
Zhong Kui
UhTrain
Zhong Kui
Level 28
God Stats
9W - 10L
1,268 SR
Queue Stats
200W - 271L
1,444 Elo+
Party 1
Jing Wei
Jing Wei
yasunaga19
Jing Wei
Level 18
God Stats
8W - 4L
1,491 SR
Queue Stats
37W - 31L
1,397 Elo+
Solo
Ra
Ra
zefixg
Ra
Level 13
God Stats
2W - 7L
1,249 SR
Queue Stats
112W - 103L
1,290 Elo+
Solo
Team Averages
Level 23
1,408 SR
1,396 Elo+

VS

Team Averages
Level 6
1,327 SR
1,212 Elo+
Nemesis
Nemesis
BouncyMag
Nemesis
Level 4
God Stats
0W - 3L
1,168 SR
Queue Stats
1W - 9L
1,108 Elo+
Party 2
Thor
Thor
Fl0res
Thor
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,255 Elo+
Solo
Hou Yi
Hou Yi
danutZ006
Hou Yi
Level 6
God Stats
13W - 13L
1,383 SR
Queue Stats
22W - 24L
1,355 Elo+
Solo
Scylla
Scylla
nipperdk
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
1,235 Elo+
Party 2
Cthulhu
Cthulhu
sukmubuls
Cthulhu
Level 4
God Stats
0W - 5L
1,084 SR
Queue Stats
1W - 6L
1,108 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 0 / 12
7,531
502
6,950
10,157
8,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
5 / 4 / 3
7,573
505
5,475
10,786
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
UhTrain
Zhong Kui
14
8 / 2 / 2
8,756
584
6,690
9,048
6,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
yasunaga19
Jing Wei
14
6 / 1 / 4
8,879
592
5,860
8,361
2,915
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
13
8 / 2 / 5
8,389
559
9,417
7,507
2,415
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BouncyMag
Nemesis
10
1 / 6 / 2
6,400
427
3,848
9,659
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
Fl0res
Thor
11
4 / 8 / 2
7,501
500
7,630
13,015
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
danutZ006
Hou Yi
12
1 / 2 / 0
7,395
493
4,284
8,098
2,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
nipperdk
Scylla
8
0 / 8 / 3
5,420
361
3,635
8,040
2,007
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
sukmubuls
Cthulhu
11
1 / 5 / 5
6,956
464
6,408
9,523
6,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
19
29
Kills
7
9
Deaths
29
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
12
8
W
5
4
3
1.63
L
Nemesis
BouncyMag
Nemesis
1
6
2
0.33
L
Thor
Fl0res
Thor
4
8
2
0.63
W
Zhong Kui
UhTrain
Zhong Kui
8
2
2
4.5
L
Hou Yi
danutZ006
Hou Yi
1
2
0
0.5
L
Scylla
nipperdk
Scylla
0
8
3
0.19
L
Cthulhu
sukmubuls
Cthulhu
1
5
5
0.7
W
Jing Wei
yasunaga19
Jing Wei
6
1
4
8
W
Ra
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,392
Damage
25,805
45,859
Taken
48,335
23,932
Mitigated
19,591
16,631
Healing
2,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,950
3,210
1,408
3,267
10,157
8,280
312
3,406
6,751
24,217
11,308
W
5,475
1,339
0
1,012
10,786
3,489
0
2,546
8,240
0
26,677
L
Nemesis
BouncyMag
Nemesis
3,848
1,095
0
471
9,659
3,583
80
3,817
5,842
0
25,288
L
Thor
Fl0res
Thor
7,630
2,826
0
1,444
13,015
4,503
0
7,453
5,562
0
27,159
W
Zhong Kui
UhTrain
Zhong Kui
6,690
1,292
0
1,782
9,048
6,833
3,593
1,273
7,775
42,237
0
L
Hou Yi
danutZ006
Hou Yi
4,284
1,971
0
341
8,098
2,506
0
2,136
5,962
0
40,368
L
Scylla
nipperdk
Scylla
3,635
618
0
0
8,040
2,007
138
4,308
3,732
15,645
0
L
Cthulhu
sukmubuls
Cthulhu
6,408
541
91
275
9,523
6,992
104
4,294
5,229
21,504
0
W
Jing Wei
yasunaga19
Jing Wei
5,860
5,402
0
4,110
8,361
2,915
1,842
929
7,432
0
50,612
W
Ra
9,417
896
1,714
3,338
7,507
2,415
347
1,889
5,618
45,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,128
Gold Earned
33,672
366
Minions Killed
209
0
Camps Cleared
0
1,449,748
Distance Traveled
1,385,656
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,531
502
46
3
0
276,432
2
W
Fenrir
7,573
505
49
3
0
321,460
0
L
Nemesis
6,400
427
54
4
0
296,201
0
L
Thor
7,501
500
44
3
0
292,694
2
W
Zhong Kui
8,756
584
76
5
0
265,431
4
L
Hou Yi
7,395
493
66
4
0
283,074
3
L
Scylla
5,420
361
22
1
0
243,405
1
L
Cthulhu
6,956
464
23
2
0
270,282
0
W
Jing Wei
8,879
592
120
8
0
301,272
2
W
Ra
8,389
559
75
5
0
285,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role