Player Matchup

Jing Wei
Jing Wei
Marusho
Jing Wei
Level 29
God Stats
17W - 11L
1,647 SR
Queue Stats
131W - 125L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
Shusho1010
Gilgamesh
Level 22
God Stats
3W - 5L
1,437 SR
Queue Stats
30W - 58L
1,296 Elo+
Party 1
Cthulhu
Cthulhu
Zygaurd1248
Cthulhu
Level 15
God Stats
2W - 1L
1,712 SR
Queue Stats
2W - 1L
1,733 Elo+
Party 3
Tiamat
Tiamat
dullerstatue123
Tiamat
Level 37
God Stats
4W - 8L
1,312 SR
Queue Stats
111W - 142L
1,344 Elo+
Party 1
Hades
Hades
nickzgray03
Hades
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 21
1,522 SR
1,462 Elo+

VS

Team Averages
Level 27
1,509 SR
1,358 Elo+
Sobek
Sobek
Agent Joey3296
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 258L
1,372 Elo+
Solo
Izanami
Izanami
Borhdr
Izanami
Level 26
God Stats
11W - 8L
1,617 SR
Queue Stats
169W - 169L
1,384 Elo+
Party 2
Tyr
Tyr
RngCrusader
Tyr
Level 29
God Stats
5W - 6L
1,127 SR
Queue Stats
261W - 280L
1,400 Elo+
Party 2
Hera
Hera
TTV-FrySauce
Hera
Level 26
God Stats
3W - 1L
1,802 SR
Queue Stats
129W - 149L
1,316 Elo+
Solo
Fenrir
Fenrir
メタリックブラック
Fenrir
Level 26
God Stats
5W - 8L
1,500 SR
Queue Stats
442W - 463L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Marusho
Jing Wei
17
8 / 0 / 3
10,969
548
14,249
13,554
3,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Shusho1010
Gilgamesh
11
0 / 4 / 0
7,433
372
257
12,364
5,804
Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Zygaurd1248
Cthulhu
12
1 / 8 / 3
7,776
389
3,007
19,336
9,617
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
8 / 5 / 2
10,811
541
11,185
16,906
9,155
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 10 / 3
7,451
373
4,213
15,698
7,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 9
10,580
529
5,294
12,896
12,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Borhdr
Izanami
17
6 / 3 / 2
10,964
548
11,019
12,696
4,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
5 / 1 / 1
10,075
504
8,031
12,480
11,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
13 / 7 / 3
11,490
575
22,954
13,084
5,230
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 3 / 3
10,154
508
5,073
13,773
6,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
17
Kills
25
27
Deaths
17
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
3
9
1.5
W
Izanami
Borhdr
Izanami
6
3
2
2.33
L
Jing Wei
Marusho
Jing Wei
8
0
3
9.5
W
5
1
1
5.5
L
Gilgamesh
Shusho1010
Gilgamesh
0
4
0
0
W
13
7
3
2.07
L
Cthulhu
Zygaurd1248
Cthulhu
1
8
3
0.31
L
8
5
2
1.8
L
0
10
3
0.15
W
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,911
Damage
52,371
77,858
Taken
64,929
36,342
Mitigated
40,173
21,495
Healing
17,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,294
316
0
2,366
12,896
12,591
125
4,496
8,400
22,931
0
W
Izanami
Borhdr
Izanami
11,019
7,451
133
4,942
12,696
4,879
3,139
2,160
10,536
0
91,438
L
Jing Wei
Marusho
Jing Wei
14,249
12,755
0
5,642
13,554
3,905
0
3,892
9,615
0
62,576
W
8,031
1,659
0
3,418
12,480
11,331
946
3,622
8,858
646
47,584
L
Gilgamesh
Shusho1010
Gilgamesh
257
82
0
3,941
12,364
5,804
507
761
11,326
0
33,491
W
22,954
6,828
0
933
13,084
5,230
2,001
5,544
7,540
64,808
0
L
Cthulhu
Zygaurd1248
Cthulhu
3,007
417
0
2,245
19,336
9,617
355
10,792
8,378
25,280
0
L
11,185
1,474
0
4,896
16,906
9,155
268
7,918
8,759
52,030
0
L
4,213
373
274
4,497
15,698
7,861
0
4,885
10,723
37,084
0
W
5,073
1,224
0
5,372
13,773
6,142
1,739
2,809
10,964
0
71,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,440
Gold Earned
53,263
352
Minions Killed
486
0
Camps Cleared
0
1,641,230
Distance Traveled
1,704,145
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,580
529
27
1
0
389,386
2
W
Izanami
10,964
548
149
7
0
306,221
4
L
Jing Wei
10,969
548
122
6
0
397,729
5
W
Tyr
10,075
504
96
5
0
371,626
1
L
Gilgamesh
7,433
372
56
3
0
301,144
0
W
Hera
11,490
575
94
5
0
280,772
2
L
Cthulhu
7,776
389
44
2
0
304,401
3
L
Tiamat
10,811
541
74
4
0
343,154
0
L
Hades
7,451
373
56
3
0
294,802
1
W
Fenrir
10,154
508
120
6
0
356,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role