Player Matchup

Jormungandr
Jormungandr
AlexHuntX
Jormungandr
Level 13
God Stats
60W - 41L
1,661 SR
Queue Stats
531W - 577L
1,285 Elo+
Solo
Sol
Sol
RoadToRank1
Sol
Level 26
God Stats
50W - 16L
1,884 SR
Queue Stats
104W - 44L
1,714 Elo+
Solo
Set
Set
TvoЯmogila
Set
Level 8
God Stats
3W - 6L
1,278 SR
Queue Stats
7W - 10L
1,359 Elo+
Party 1
Ratatoskr
Ratatoskr
VitalyDi
Ratatoskr
Level 7
God Stats
3W - 1L
1,483 SR
Queue Stats
4W - 6L
1,219 Elo+
Party 1
Hun Batz
Hun Batz
Yukutee
Hun Batz
Level 18
God Stats
2W - 1L
1,501 SR
Queue Stats
14W - 12L
1,282 Elo+
Solo
Team Averages
Level 14
1,562 SR
1,372 Elo+

VS

Team Averages
Level 17
1,489 SR
1,415 Elo+
Neith
Neith
A3ffch3n
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
Archi86Beast
Ares
Level 27
God Stats
8W - 6L
1,642 SR
Queue Stats
85W - 80L
1,408 Elo+
Solo
Erlang Shen
Erlang Shen
ComeBackToConoha
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 111L
1,500 Elo+
Solo
Zeus
Zeus
MercenarieS21
Zeus
Level 16
God Stats
1W - 3L
1,493 SR
Queue Stats
23W - 27L
1,390 Elo+
Solo
Arachne
Arachne
SempaiSamaPOT
Arachne
Level 3
God Stats
2W - 4L
1,309 SR
Queue Stats
3W - 6L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlexHuntX
Jormungandr
14
1 / 10 / 4
9,557
478
3,585
15,465
6,520
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
28 / 1 / 1
17,570
879
46,324
25,272
12,361
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
1 / 8 / 2
10,647
532
8,510
17,794
7,430
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ratatoskr
VitalyDi
Ratatoskr
15
1 / 8 / 4
10,282
514
2,332
10,377
4,961
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
Yukutee
Hun Batz
18
1 / 4 / 1
11,585
579
2,596
14,174
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A3ffch3n
Neith
17
9 / 6 / 4
11,392
570
12,372
15,004
4,873
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 4 / 8
10,323
516
9,938
18,837
19,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
ComeBackToConoha
Erlang Shen
16
5 / 6 / 6
10,874
544
10,636
22,478
9,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 12 / 1
8,646
432
6,960
15,705
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
15
8 / 5 / 3
10,548
527
9,084
16,093
6,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
52
32
Kills
30
31
Deaths
33
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
A3ffch3n
Neith
9
6
4
1.83
W
Jormungandr
AlexHuntX
Jormungandr
1
10
4
0.3
L
4
4
8
2
L
Erlang Shen
ComeBackToConoha
Erlang Shen
5
6
6
1.33
L
4
12
1
0.38
W
28
1
1
28.5
L
Arachne
8
5
3
1.9
W
1
8
2
0.25
W
Ratatoskr
VitalyDi
Ratatoskr
1
8
4
0.38
W
Hun Batz
Yukutee
Hun Batz
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,347
Damage
48,990
83,082
Taken
88,117
35,872
Mitigated
45,429
30,003
Healing
17,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
A3ffch3n
Neith
12,372
5,829
0
2,850
15,004
4,873
1,410
9,340
5,664
0
76,102
W
Jormungandr
AlexHuntX
Jormungandr
3,585
1,652
0
287
15,465
6,520
360
2,817
12,648
32,093
0
L
9,938
259
0
730
18,837
19,678
377
13,857
4,980
23,050
0
L
Erlang Shen
ComeBackToConoha
Erlang Shen
10,636
5,498
0
9,997
22,478
9,638
403
8,156
14,322
1,431
60,123
L
6,960
1,339
0
752
15,705
4,327
747
11,747
3,958
45,610
0
W
46,324
22,911
0
20,042
25,272
12,361
11,398
9,878
15,094
157,809
0
L
Arachne
9,084
6,467
0
3,660
16,093
6,913
0
6,809
9,284
0
58,899
W
8,510
5,430
0
3,656
17,794
7,430
3,382
2,959
14,757
0
48,654
W
Ratatoskr
VitalyDi
Ratatoskr
2,332
648
0
0
10,377
4,961
1,234
577
9,796
0
38,174
W
Hun Batz
Yukutee
Hun Batz
2,596
1,061
0
6,018
14,174
4,600
2,508
1,369
12,722
0
91,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,641
Gold Earned
51,783
586
Minions Killed
461
0
Camps Cleared
0
1,769,255
Distance Traveled
1,664,735
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,392
570
143
7
0
320,482
0
W
Jormungandr
9,557
478
47
2
0
323,170
0
L
Ares
10,323
516
27
1
0
357,628
4
L
Erlang Shen
10,874
544
126
6
0
299,165
1
L
Zeus
8,646
432
81
4
0
281,744
0
W
Sol
17,570
879
217
11
0
389,861
5
L
Arachne
10,548
527
84
4
0
405,716
3
W
Set
10,647
532
98
5
0
318,908
1
W
Ratatoskr
10,282
514
75
4
0
330,889
2
W
Hun Batz
11,585
579
149
7
0
406,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role