Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
American_Mola
Chang'e
Level 115
God Stats
246W - 196L
1,735 SR
Queue Stats
369W - 352L
1,702 Elo+
Party 2
Loki
Loki
EclipseCosmo194
Loki
Level 68
God Stats
0W - 1L
1,527 SR
Queue Stats
15W - 13L
1,706 Elo+
Party 3
Horus
Horus
NativeKryptek
Horus
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 89L
1,609 Elo+
Party 3
Team Averages
Level 113
1,553 SR
1,603 Elo+

VS

Team Averages
Level 103
1,663 SR
1,674 Elo+
Cu Chulainn
Cu Chulainn
Abeski
Cu Chulainn
Level 65
God Stats
4W - 1L
1,715 SR
Queue Stats
354W - 238L
1,593 Elo+
Solo
Ra
Ra
Mercy024
Ra
Level 121
God Stats
8W - 4L
1,669 SR
Queue Stats
185W - 178L
1,571 Elo+
Solo
Artemis
Artemis
NascentFlash
Artemis
Level 123
God Stats
31W - 8L
1,955 SR
Queue Stats
210W - 129L
1,822 Elo+
Party 1
Scylla
Scylla
Necronics
Scylla
Level 153
God Stats
101W - 52L
1,746 SR
Queue Stats
327W - 225L
1,773 Elo+
Party 1
Tyr
Tyr
SwolyFrijole
Tyr
Level 53
God Stats
1W - 0L
1,229 SR
Queue Stats
49W - 39L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
2 / 1 / 1
5,798
580
3,227
4,305
1,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
 
Discordia
9
2 / 3 / 2
5,712
571
4,488
5,479
1,566
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
11
0 / 0 / 0
6,026
603
2,538
4,912
3,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 3 / 1
5,155
516
2,281
4,455
1,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 5 / 4
5,423
542
2,950
9,341
3,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Abeski
Cu Chulainn
8
1 / 2 / 5
5,456
546
3,083
7,683
3,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 0 / 0
5,757
576
1,674
4,160
1,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
NascentFlash
Artemis
10
4 / 2 / 2
5,979
598
4,642
4,566
1,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Necronics
Scylla
11
4 / 3 / 3
6,552
655
6,875
4,864
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
3 / 1 / 4
5,889
589
3,390
6,028
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
8
Kills
12
12
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
1
1
2.5
L
Discordia
 
Discordia
2
3
2
1
W
Cu Chulainn
Abeski
Cu Chulainn
1
2
5
1.75
L
Chang'e
0
0
0
0
L
3
3
1
1.17
W
0
0
0
0
W
Artemis
NascentFlash
Artemis
4
2
2
2.5
L
1
5
4
0.6
W
Scylla
Necronics
Scylla
4
3
3
1.83
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,484
Damage
19,664
28,492
Taken
27,301
11,614
Mitigated
9,545
8,127
Healing
7,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
3,227
1,401
0
1,679
4,305
1,527
0
0
4,305
0
33,949
L
Discordia
 
Discordia
4,488
151
0
350
5,479
1,566
0
2,709
2,770
27,615
0
W
Cu Chulainn
Abeski
Cu Chulainn
3,083
853
0
1,444
7,683
3,365
0
1,111
6,572
0
16,093
L
Chang'e
2,538
62
54
3,392
4,912
3,056
0
1,674
3,238
38,755
0
L
2,281
797
0
695
4,455
1,611
0
1,195
3,260
0
20,280
W
1,674
244
0
2,678
4,160
1,912
0
2,437
1,723
35,903
0
W
Artemis
NascentFlash
Artemis
4,642
2,329
0
1,762
4,566
1,038
687
0
4,566
0
29,880
L
2,950
1,597
195
1,762
9,341
3,854
0
2,971
6,370
0
13,126
W
Scylla
Necronics
Scylla
6,875
779
0
875
4,864
1,328
765
1,850
3,014
36,063
0
W
3,390
892
0
1,011
6,028
1,902
0
1,628
4,400
0
26,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,114
Gold Earned
29,633
296
Minions Killed
287
0
Camps Cleared
0
862,307
Distance Traveled
983,109
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,798
580
65
7
0
169,234
4
L
Discordia
5,712
571
59
6
0
187,710
2
W
Cu Chulainn
5,456
546
21
2
0
195,671
3
L
Chang'e
6,026
603
94
9
0
177,921
4
L
Loki
5,155
516
51
5
0
143,935
1
W
Ra
5,757
576
91
9
0
184,755
1
W
Artemis
5,979
598
60
6
0
213,658
2
L
Horus
5,423
542
27
3
0
183,507
2
W
Scylla
6,552
655
66
7
0
180,038
2
W
Tyr
5,889
589
49
5
0
208,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role