Player Matchup

Danzaburou
Danzaburou
AnalZames
Danzaburou
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 9L
1,514 Elo+
Solo
Cthulhu
Cthulhu
ELLPRIMOO2010
Cthulhu
Level 6
God Stats
4W - 5L
1,871 SR
Queue Stats
9W - 9L
1,612 Elo+
Solo
Scylla
Scylla
Maliny
Scylla
Level 16
God Stats
4W - 1L
1,603 SR
Queue Stats
7W - 1L
1,681 Elo+
Solo
Kali
Kali
Neoplayze
Kali
Level 16
God Stats
2W - 6L
1,214 SR
Queue Stats
18W - 31L
1,376 Elo+
Party 1
Olorun
Olorun
Zombie1649
Olorun
Level 11
God Stats
4W - 1L
1,569 SR
Queue Stats
16W - 16L
1,407 Elo+
Party 1
Team Averages
Level 15
1,551 SR
1,518 Elo+

VS

Team Averages
Level 26
1,586 SR
1,539 Elo+
Hachiman
Hachiman
Gobl1n4
Hachiman
Level 23
God Stats
3W - 2L
1,460 SR
Queue Stats
19W - 18L
1,500 Elo+
Solo
Mulan
Mulan
Papatank32
Mulan
Level 29
God Stats
2W - 2L
1,398 SR
Queue Stats
59W - 64L
1,687 Elo+
Solo
Sol
Sol
Wachevery
Sol
Level 23
God Stats
4W - 2L
1,728 SR
Queue Stats
57W - 68L
1,326 Elo+
Solo
Cabrakan
Cabrakan
pytek
Cabrakan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 38L
1,588 Elo+
Solo
Ymir
Ymir
terror771
Ymir
Level 29
God Stats
3W - 3L
1,841 SR
Queue Stats
54W - 67L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnalZames
Danzaburou
20
5 / 2 / 28
15,616
1,041
23,464
14,683
6,924
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
20
5 / 3 / 34
15,568
1,038
27,243
18,148
23,738
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Maliny
Scylla
20
12 / 3 / 20
16,764
1,118
30,739
10,848
4,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
20
13 / 11 / 21
18,000
1,200
28,598
31,890
15,335
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
Zombie1649
Olorun
20
7 / 12 / 19
14,506
967
19,023
24,502
11,361
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

46

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gobl1n4
Hachiman
20
2 / 9 / 19
13,978
932
15,065
23,530
11,846
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mulan
20
15 / 4 / 14
16,970
1,131
26,400
27,184
38,811
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
1 / 9 / 19
13,654
910
14,788
26,139
10,203
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
pytek
Cabrakan
20
7 / 10 / 18
14,905
994
20,626
27,723
48,016
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ymir
20
6 / 11 / 20
15,078
1,005
18,666
32,690
45,253
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
121
42
Kills
31
31
Deaths
43
122
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AnalZames
Danzaburou
5
2
28
9.5
W
Cthulhu
5
3
34
7.33
L
Hachiman
Gobl1n4
Hachiman
2
9
19
1.28
W
Scylla
Maliny
Scylla
12
3
20
7.33
W
Kali
13
11
21
2.14
L
Mulan
15
4
14
5.5
L
1
9
19
1.17
W
Olorun
Zombie1649
Olorun
7
12
19
1.38
L
Cabrakan
pytek
Cabrakan
7
10
18
1.6
L
Ymir
6
11
20
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,067
Damage
95,545
100,071
Taken
137,266
62,073
Mitigated
154,129
16,217
Healing
9,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AnalZames
Danzaburou
23,464
8,540
0
3,070
14,683
6,924
0
8,837
5,846
0
52,168
W
Cthulhu
27,243
963
400
0
18,148
23,738
0
8,369
9,779
60,824
0
L
Hachiman
Gobl1n4
Hachiman
15,065
10,006
0
1,963
23,530
11,846
0
16,682
6,848
0
40,831
W
Scylla
Maliny
Scylla
30,739
3,465
0
0
10,848
4,715
0
7,374
3,474
59,709
0
W
Kali
28,598
14,192
0
7,941
31,890
15,335
0
14,840
17,050
0
44,842
L
Mulan
26,400
2,999
0
2,428
27,184
38,811
0
12,194
14,990
2,873
48,226
L
14,788
2,200
0
4,908
26,139
10,203
0
14,586
11,553
62,906
0
W
Olorun
Zombie1649
Olorun
19,023
10,714
933
3,873
24,502
11,361
0
15,390
9,112
31,297
225
L
Cabrakan
pytek
Cabrakan
20,626
3,030
0
433
27,723
48,016
0
16,126
11,597
29,886
0
L
Ymir
18,666
2,422
0
0
32,690
45,253
0
17,296
15,394
29,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,454
Gold Earned
74,585
266
Minions Killed
254
12
Camps Cleared
3
1,300,789
Distance Traveled
1,326,589
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,616
1,041
55
4
0
267,636
1
W
Cthulhu
15,568
1,038
80
5
1
303,074
0
L
Hachiman
13,978
932
63
4
0
253,080
0
W
Scylla
16,764
1,118
86
6
1
271,413
1
W
Kali
18,000
1,200
27
2
8
280,349
1
L
Mulan
16,970
1,131
44
3
1
295,091
3
L
Sol
13,654
910
101
7
0
278,037
0
W
Olorun
14,506
967
18
1
2
178,317
4
L
Cabrakan
14,905
994
26
2
2
242,450
1
L
Ymir
15,078
1,005
20
1
0
257,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role