Player Matchup

Tyr
Tyr
AchingManatee21
Tyr
Level 121
God Stats
1W - 1L
1,313 SR
Queue Stats
39W - 26L
1,639 Elo+
Party 1
Ah Puch
Ah Puch
DasAlotaDamage
Ah Puch
Level 125
God Stats
2W - 0L
1,674 SR
Queue Stats
112W - 98L
1,570 Elo+
Party 1
Da Ji
Da Ji
MegamiSama123
Da Ji
Level 44
God Stats
11W - 25L
1,481 SR
Queue Stats
146W - 139L
1,583 Elo+
Party 1
Team Averages
Level 97
1,489 SR
1,597 Elo+

VS

Team Averages
Level 88
1,701 SR
1,585 Elo+
Raijin
Raijin
BCoby
Raijin
Level 154
God Stats
2W - 5L
1,593 SR
Queue Stats
102W - 61L
1,754 Elo+
Solo
Yemoja
Yemoja
Neofrodo1337
Yemoja
Level 89
God Stats
3W - 2L
1,868 SR
Queue Stats
60W - 54L
1,481 Elo+
Solo
Danzaburou
Danzaburou
ll-zex-ll
Danzaburou
Level 22
God Stats
5W - 5L
1,641 SR
Queue Stats
12W - 21L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 5
5,931
741
3,759
5,794
2,667
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
2 / 1 / 4
5,850
731
6,123
5,794
2,235
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
3 / 2 / 3
6,200
775
3,981
4,819
1,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BCoby
Raijin
11
3 / 1 / 1
6,463
808
5,532
4,436
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
9
1 / 2 / 3
5,844
731
2,616
7,672
5,256
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ll-zex-ll
Danzaburou
6
0 / 4 / 1
4,777
597
1,251
5,226
1,311
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
7
Kills
4
4
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
Raijin
BCoby
Raijin
3
1
1
3.5
W
2
1
4
4
W
3
2
3
2.25
L
Yemoja
1
2
3
1.25
L
Danzaburou
ll-zex-ll
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,863
Damage
9,399
16,407
Taken
17,334
6,838
Mitigated
7,843
3,280
Healing
2,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,759
770
0
835
5,794
2,667
0
2,416
3,126
0
9,935
L
Raijin
BCoby
Raijin
5,532
428
0
569
4,436
1,276
258
2,320
2,116
29,440
0
W
6,123
709
0
2,114
5,794
2,235
309
2,864
2,812
23,750
0
W
3,981
1,118
0
331
4,819
1,936
415
2,284
2,321
0
14,060
L
Yemoja
2,616
376
151
832
7,672
5,256
213
2,442
5,230
5,719
0
L
Danzaburou
ll-zex-ll
Danzaburou
1,251
369
133
345
5,226
1,311
0
1,361
3,865
0
4,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,981
Gold Earned
17,084
76
Minions Killed
76
0
Camps Cleared
0
459,062
Distance Traveled
381,455
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,931
741
12
2
0
171,177
0
L
Raijin
6,463
808
54
7
0
144,050
1
W
Ah Puch
5,850
731
45
6
0
137,941
0
W
Da Ji
6,200
775
19
2
0
149,944
1
L
Yemoja
5,844
731
12
2
0
145,061
1
L
Danzaburou
4,777
597
10
1
0
92,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role