Player Matchup

Bacchus
Bacchus
Crocudile
Bacchus
Level 52
God Stats
0W - 1L
1,745 SR
Queue Stats
37W - 50L
1,349 Elo+
Party 1
Hel
Hel
Gerec
Hel
Level 62
God Stats
17W - 12L
1,567 SR
Queue Stats
98W - 135L
1,427 Elo+
Party 1
Heimdallr
Heimdallr
Rivermisfit
Heimdallr
Level 28
God Stats
0W - 1L
1,258 SR
Queue Stats
40W - 93L
1,280 Elo+
Party 1
Team Averages
Level 47
1,523 SR
1,352 Elo+

VS

Team Averages
Level 12
1,530 SR
1,517 Elo+
Gilgamesh
Gilgamesh
MedicMerkin
Gilgamesh
Level 28
God Stats
2W - 1L
1,741 SR
Queue Stats
63W - 66L
1,500 Elo+
Party 2
Ymir
Ymir
Mista_Vert
Ymir
Level 3
God Stats
15W - 12L
1,348 SR
Queue Stats
68W - 73L
1,500 Elo+
Party 2
He Bo
He Bo
Pack of Bologna
He Bo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Crocudile
Bacchus
14
5 / 9 / 5
11,994
750
11,502
20,674
29,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
Gerec
Hel
14
4 / 10 / 5
11,107
694
7,593
15,940
6,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Rivermisfit
Heimdallr
14
1 / 5 / 8
10,684
668
9,028
18,076
7,868
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MedicMerkin
Gilgamesh
15
9 / 3 / 12
11,652
728
10,080
12,217
5,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
5 / 3 / 14
11,473
717
5,973
11,941
10,990
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
10 / 5 / 11
12,748
797
28,070
12,671
4,559
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
61
10
Kills
24
24
Deaths
11
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Crocudile
Bacchus
5
9
5
0.83
L
Hel
Gerec
Hel
4
10
5
0.65
W
Gilgamesh
MedicMerkin
Gilgamesh
9
3
12
5
W
5
3
14
4
W
10
5
11
3.1
L
Heimdallr
Rivermisfit
Heimdallr
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,123
Damage
44,123
54,690
Taken
36,829
44,249
Mitigated
21,447
13,067
Healing
3,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Crocudile
Bacchus
11,502
489
53
1,679
20,674
29,442
348
10,554
10,120
24,664
0
L
Hel
Gerec
Hel
7,593
65
5,569
4,629
15,940
6,939
413
10,000
5,940
29,520
0
W
Gilgamesh
MedicMerkin
Gilgamesh
10,080
3,507
0
134
12,217
5,898
518
5,736
6,354
0
30,558
W
5,973
919
210
1,066
11,941
10,990
473
7,004
4,574
17,296
0
W
28,070
850
0
2,499
12,671
4,559
774
5,726
6,806
73,725
0
L
Heimdallr
Rivermisfit
Heimdallr
9,028
4,787
0
1,137
18,076
7,868
363
13,489
4,587
0
33,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,785
Gold Earned
35,873
114
Minions Killed
164
0
Camps Cleared
0
811,005
Distance Traveled
982,751
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,994
750
23
1
0
258,689
2
L
Hel
11,107
694
45
3
0
272,912
0
W
Gilgamesh
11,652
728
47
3
0
338,263
0
W
Ymir
11,473
717
23
1
0
353,040
0
W
He Bo
12,748
797
94
6
0
291,448
1
L
Heimdallr
10,684
668
46
3
0
279,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role