Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
BuckeyeJim
Fenrir
Level 86
God Stats
7W - 3L
1,847 SR
Queue Stats
160W - 91L
1,747 Elo+
Party 2
Hun Batz
Hun Batz
Chewîe
Hun Batz
Level 154
God Stats
3W - 2L
1,720 SR
Queue Stats
588W - 362L
1,771 Elo+
Party 2
Sol
Sol
ElusiveSnaps
Sol
Level 49
God Stats
13W - 7L
1,756 SR
Queue Stats
371W - 276L
1,608 Elo+
Party 2
Cthulhu
Cthulhu
Sirpunksalot
Cthulhu
Level 109
God Stats
6W - 2L
1,733 SR
Queue Stats
241W - 129L
1,819 Elo+
Party 2
Team Averages
Level 88
1,711 SR
1,689 Elo+

VS

Team Averages
Level 65
1,693 SR
1,525 Elo+
Freya
Freya
COD KINGZ 4EVA
Freya
Level 137
God Stats
25W - 17L
1,576 SR
Queue Stats
427W - 426L
1,523 Elo+
Party 1
Artemis
Artemis
Dog of Daunt
Artemis
Level 114
God Stats
11W - 6L
1,720 SR
Queue Stats
347W - 328L
1,512 Elo+
Party 1
Bellona
Bellona
Exciry
Bellona
Level 29
God Stats
2W - 3L
1,720 SR
Queue Stats
22W - 16L
1,592 Elo+
Party 1
Fenrir
Fenrir
LostInRoses
Fenrir
Level 29
God Stats
16W - 12L
1,627 SR
Queue Stats
96W - 77L
1,589 Elo+
Party 1
Athena
Athena
TreeAshes02
Athena
Level 18
God Stats
6W - 4L
1,821 SR
Queue Stats
15W - 22L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
6 / 1 / 6
6,931
693
6,268
5,211
1,527
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
BuckeyeJim
Fenrir
10
7 / 2 / 6
6,845
685
6,024
8,734
3,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Chewîe
Hun Batz
12
5 / 0 / 3
6,780
678
2,997
4,344
1,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 1 / 2
6,511
651
4,773
5,748
1,882
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Sirpunksalot
Cthulhu
11
2 / 0 / 0
6,614
661
4,436
5,267
3,119
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,251
525
3,922
8,181
2,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
Dog of Daunt
Artemis
7
0 / 8 / 0
4,257
426
2,470
7,214
1,452
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Exciry
Bellona
10
1 / 1 / 1
5,713
571
2,713
5,736
3,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
9
3 / 4 / 1
5,968
597
2,433
7,441
3,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
7
0 / 4 / 0
4,903
490
1,831
6,711
2,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
21
Kills
4
4
Deaths
21
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
1
6
9
W
Fenrir
BuckeyeJim
Fenrir
7
2
6
5
L
0
4
1
0.13
W
Hun Batz
Chewîe
Hun Batz
5
0
3
6.5
L
Artemis
Dog of Daunt
Artemis
0
8
0
0
W
1
1
2
2
L
Bellona
Exciry
Bellona
1
1
1
1.5
L
Fenrir
3
4
1
0.88
W
Cthulhu
Sirpunksalot
Cthulhu
2
0
0
2
L
Athena
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,498
Damage
13,369
29,304
Taken
35,283
11,445
Mitigated
12,999
10,940
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,268
5,771
0
2,426
5,211
1,527
1,890
533
4,635
0
37,796
W
Fenrir
BuckeyeJim
Fenrir
6,024
2,106
0
2,313
8,734
3,184
669
1,623
7,068
0
18,391
L
3,922
1,144
0
2,673
8,181
2,296
0
3,215
4,966
20,930
0
W
Hun Batz
Chewîe
Hun Batz
2,997
1,155
0
1,611
4,344
1,733
0
353
3,991
0
38,823
L
Artemis
Dog of Daunt
Artemis
2,470
1,581
0
633
7,214
1,452
0
604
6,610
0
17,012
W
4,773
1,618
0
2,614
5,748
1,882
932
3,133
2,615
41,118
0
L
Bellona
Exciry
Bellona
2,713
748
0
2,355
5,736
3,797
878
3,237
2,390
0
21,618
L
Fenrir
2,433
479
0
1,038
7,441
3,000
0
1,558
5,883
0
21,200
W
Cthulhu
Sirpunksalot
Cthulhu
4,436
1,187
0
1,976
5,267
3,119
0
168
4,830
35,492
0
L
Athena
1,831
692
0
250
6,711
2,454
0
486
6,225
9,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,681
Gold Earned
26,092
336
Minions Killed
182
0
Camps Cleared
0
987,353
Distance Traveled
887,477
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,931
693
76
8
0
190,436
3
W
Fenrir
6,845
685
20
2
0
203,903
0
L
Freya
5,251
525
34
3
0
177,274
0
W
Hun Batz
6,780
678
76
8
0
221,754
1
L
Artemis
4,257
426
29
3
0
170,023
2
W
Sol
6,511
651
83
8
0
185,508
4
L
Bellona
5,713
571
56
6
0
180,952
0
L
Fenrir
5,968
597
47
5
0
182,352
0
W
Cthulhu
6,614
661
81
8
0
185,752
3
L
Athena
4,903
490
16
2
0
176,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role