Player Matchup

Xing Tian
Xing Tian
Gold I
DrSqu1d
Xing Tian
Gold I
Level 119
God Stats
1W - 2L
1,527 SR
Queue Stats
289W - 290L
1,621 MMR
Solo
Sylvanus
Sylvanus
Gold II
ElchapoCruz13
Sylvanus
Gold II
Level 156
God Stats
0W - 1L
1,301 SR
Queue Stats
30W - 34L
1,608 MMR
Solo
Ullr
Ullr
Silver I
Eshuffel
Ullr
Silver I
Level 49
God Stats
6W - 7L
1,582 SR
Queue Stats
12W - 7L
1,638 MMR
Solo
Arachne
Arachne
Gold I
Vhalir
Arachne
Gold I
Level 79
God Stats
20W - 10L
1,713 SR
Queue Stats
149W - 147L
1,678 MMR
Solo
Ra
Ra
Gold II
XAtalantaX
Ra
Gold II
Level 43
God Stats
1W - 1L
1,724 SR
Queue Stats
34W - 31L
1,593 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 89
1,569 SR
1,628 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 124
1,530 SR
1,609 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Gold II
CAPSMOKER
Yemoja
Gold II
Level 95
God Stats
1W - 5L
1,377 SR
Queue Stats
435W - 431L
1,559 MMR
Solo
Fenrir
Fenrir
Platinum V
MagicManTim
Fenrir
Platinum V
Level 116
God Stats
6W - 4L
1,607 SR
Queue Stats
72W - 73L
1,701 MMR
Party 2
Anhur
Anhur
Gold I
solidstain112
Anhur
Gold I
Level 143
God Stats
4W - 0L
1,667 SR
Queue Stats
62W - 56L
1,678 MMR
Party 2
Ratatoskr
Ratatoskr
Gold III
xScanor
Ratatoskr
Gold III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 87L
1,606 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DrSqu1d
Xing Tian
14
0 / 0 / 0
8,058
537
3,985
7,491
6,926
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
ElchapoCruz13
Sylvanus
10
2 / 5 / 1
6,367
424
3,033
13,906
8,240
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
12
1 / 4 / 4
7,711
514
5,787
9,301
2,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Vhalir
Arachne
12
3 / 5 / 1
7,398
493
5,428
13,700
6,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 1 / 0
9,119
608
2,219
5,107
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ArtemisMorgan Le FayAthenaTiamatGilgamesh

VS

Bans
TsukuyomiCu ChulainnBellonaJanusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 0 / 4
10,787
719
12,071
8,606
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
CAPSMOKER
Yemoja
12
1 / 2 / 7
8,391
559
2,959
8,371
4,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
14
5 / 0 / 3
8,853
590
5,665
9,263
5,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 3 / 4
9,073
605
8,050
9,321
2,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ratatoskr
xScanor
Ratatoskr
15
1 / 1 / 0
9,222
615
3,883
10,300
7,207
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
15
15
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
4
8
W
Yemoja
CAPSMOKER
Yemoja
1
2
7
2.25
L
Xing Tian
DrSqu1d
Xing Tian
0
0
0
0
L
Sylvanus
ElchapoCruz13
Sylvanus
2
5
1
0.5
L
Ullr
1
4
4
0.75
W
Fenrir
5
0
3
6.5
L
Arachne
Vhalir
Arachne
3
5
1
0.7
L
0
1
0
0
W
2
3
4
1.33
W
Ratatoskr
xScanor
Ratatoskr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,452
Damage
32,628
49,505
Taken
45,861
26,277
Mitigated
22,233
16,386
Healing
15,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,071
5,712
0
6,432
8,606
2,762
1,801
2,164
6,442
100,713
0
W
Yemoja
CAPSMOKER
Yemoja
2,959
540
1,050
856
8,371
4,139
0
1,344
7,027
22,567
0
L
Xing Tian
DrSqu1d
Xing Tian
3,985
988
0
2,235
7,491
6,926
0
0
7,491
48,474
0
L
Sylvanus
ElchapoCruz13
Sylvanus
3,033
527
2,023
3,907
13,906
8,240
0
7,059
6,847
17,767
0
L
Ullr
5,787
2,394
0
1,265
9,301
2,512
0
1,363
7,938
0
42,810
W
Fenrir
5,665
1,921
0
2,984
9,263
5,302
0
1,588
7,675
0
57,719
L
Arachne
Vhalir
Arachne
5,428
3,121
0
4,910
13,700
6,582
501
3,871
9,829
0
46,858
L
2,219
415
155
1,891
5,107
2,017
0
2,737
2,370
84,323
0
W
8,050
3,773
0
2,567
9,321
2,823
153
1,235
8,086
0
63,341
W
Ratatoskr
xScanor
Ratatoskr
3,883
848
0
2,049
10,300
7,207
300
3,688
6,612
0
57,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,653
Gold Earned
46,326
494
Minions Killed
539
0
Camps Cleared
0
1,473,412
Distance Traveled
1,563,840
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,787
719
178
12
0
315,515
5
W
Yemoja
8,391
559
32
2
0
303,614
5
L
Xing Tian
8,058
537
109
7
0
295,784
8
L
Sylvanus
6,367
424
38
3
0
275,441
3
L
Ullr
7,711
514
87
6
0
257,840
7
W
Fenrir
8,853
590
96
6
0
349,634
5
L
Arachne
7,398
493
79
5
0
323,536
4
L
Ra
9,119
608
181
12
0
320,811
7
W
Anhur
9,073
605
120
8
0
258,849
4
W
Ratatoskr
9,222
615
113
8
0
336,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role