Player Matchup

Nemesis
Nemesis
Angry Turtle02
Nemesis
Level 120
God Stats
3W - 2L
1,612 SR
Queue Stats
118W - 102L
1,590 Elo+
Party 1
Agni
Agni
CursedCarter
Agni
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 57L
1,453 Elo+
Solo
Heimdallr
Heimdallr
NiceMock
Heimdallr
Level 67
God Stats
3W - 4L
1,281 SR
Queue Stats
12W - 16L
1,381 Elo+
Party 2
Xing Tian
Xing Tian
SirBait666
Xing Tian
Level 79
God Stats
2W - 1L
1,325 SR
Queue Stats
147W - 135L
1,490 Elo+
Party 2
Bellona
Bellona
T-TVHenry_A_C_L
Bellona
Level 128
God Stats
4W - 5L
1,691 SR
Queue Stats
180W - 175L
1,554 Elo+
Party 1
Team Averages
Level 107
1,482 SR
1,494 Elo+

VS

Team Averages
Level 88
1,457 SR
1,445 Elo+
Zhong Kui
Zhong Kui
BrowniesBites
Zhong Kui
Level 51
God Stats
0W - 2L
1,348 SR
Queue Stats
124W - 114L
1,420 Elo+
Solo
Chang'e
Chang'e
DramaticLeech12
Chang'e
Level 89
God Stats
0W - 3L
1,247 SR
Queue Stats
607W - 604L
1,426 Elo+
Solo
Ullr
Ullr
Furno 0125
Ullr
Level 68
God Stats
19W - 22L
1,540 SR
Queue Stats
296W - 331L
1,470 Elo+
Solo
Khepri
Khepri
boataholicinatx
Khepri
Level 128
God Stats
3W - 6L
1,584 SR
Queue Stats
163W - 171L
1,486 Elo+
Solo
Ravana
Ravana
raid1342
Ravana
Level 102
God Stats
2W - 5L
1,568 SR
Queue Stats
385W - 395L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 11
11,200
589
14,566
12,248
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 2 / 6
11,132
586
14,476
14,572
6,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
NiceMock
Heimdallr
16
3 / 2 / 2
10,193
536
11,475
12,508
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
SirBait666
Xing Tian
13
1 / 5 / 8
9,417
496
5,527
13,261
8,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
7 / 0 / 3
12,149
639
11,105
13,095
13,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BrowniesBites
Zhong Kui
14
0 / 3 / 1
8,807
464
3,948
10,636
7,349
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
3 / 10 / 2
8,436
444
8,429
18,795
6,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 4 / 2
9,253
487
8,162
16,500
5,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 4
7,809
411
3,904
15,114
9,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
raid1342
Ravana
13
4 / 7 / 2
8,550
450
8,204
13,562
4,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
25
Kills
11
12
Deaths
25
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
3
11
4.17
L
Zhong Kui
BrowniesBites
Zhong Kui
0
3
1
0.17
W
7
2
6
5
L
3
10
2
0.4
L
3
4
2
1
W
Heimdallr
NiceMock
Heimdallr
3
2
2
2
W
Xing Tian
SirBait666
Xing Tian
1
5
8
1
W
7
0
3
8.5
L
1
1
4
3
L
Ravana
raid1342
Ravana
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,149
Damage
32,647
65,684
Taken
74,607
37,959
Mitigated
33,749
21,268
Healing
20,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,566
6,496
0
3,293
12,248
5,696
176
2,658
9,537
0
66,284
L
Zhong Kui
BrowniesBites
Zhong Kui
3,948
417
0
3,344
10,636
7,349
0
386
10,250
51,561
0
W
14,476
1,886
0
6,197
14,572
6,223
3,174
4,999
9,573
77,994
0
L
8,429
460
301
5,547
18,795
6,499
0
7,042
11,753
43,373
0
L
8,162
4,854
237
6,461
16,500
5,557
727
6,831
9,669
0
54,390
W
Heimdallr
NiceMock
Heimdallr
11,475
5,683
0
6,316
12,508
4,372
1,304
1,432
11,076
0
65,327
W
Xing Tian
SirBait666
Xing Tian
5,527
557
0
1,010
13,261
8,442
245
2,610
10,651
15,716
0
W
11,105
3,885
0
4,452
13,095
13,226
4,981
4,219
8,566
0
86,275
L
3,904
763
0
1,699
15,114
9,979
0
2,398
12,716
27,661
0
L
Ravana
raid1342
Ravana
8,204
3,238
163
2,540
13,562
4,365
0
3,346
10,216
0
40,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,091
Gold Earned
42,855
541
Minions Killed
409
0
Camps Cleared
0
1,773,374
Distance Traveled
1,572,389
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,200
589
98
5
0
394,366
0
L
Zhong Kui
8,807
464
140
7
0
232,213
0
W
Agni
11,132
586
126
7
0
353,766
2
L
Chang'e
8,436
444
72
4
0
290,478
1
L
Ullr
9,253
487
103
5
0
357,312
3
W
Heimdallr
10,193
536
120
6
0
281,229
0
W
Xing Tian
9,417
496
14
1
0
330,919
4
W
Bellona
12,149
639
183
10
0
413,094
2
L
Khepri
7,809
411
30
2
0
364,586
10
L
Ravana
8,550
450
64
3
0
327,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role