Player Matchup

Ymir
Ymir
Corbcurt
Ymir
Level 12
God Stats
1W - 5L
1,422 SR
Queue Stats
10W - 32L
1,210 Elo+
Party 2
Anubis
Anubis
Gsmurf0102
Anubis
Level 10
God Stats
0W - 2L
1,278 SR
Queue Stats
25W - 24L
1,275 Elo+
Solo
Bakasura
Bakasura
HarrisonQ1225
Bakasura
Level 15
God Stats
5W - 5L
1,694 SR
Queue Stats
113W - 163L
1,110 Elo+
Party 2
Medusa
Medusa
MagikMuffin12
Medusa
Level 26
God Stats
2W - 6L
1,328 SR
Queue Stats
119W - 215L
1,239 Elo+
Party 2
King Arthur
King Arthur
josiahtobias
King Arthur
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 13L
1,182 Elo+
Party 2
Team Averages
Level 13
1,445 SR
1,203 Elo+

VS

Team Averages
Level 18
1,401 SR
1,229 Elo+
Nemesis
Nemesis
AI P0WER
Nemesis
Level 24
God Stats
34W - 40L
1,406 SR
Queue Stats
155W - 193L
1,278 Elo+
Solo
Rama
Rama
MHPMarston
Rama
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,018 Elo+
Party 1
Tiamat
Tiamat
MhpAlejo
Tiamat
Level 7
God Stats
1W - 2L
1,135 SR
Queue Stats
6W - 12L
1,093 Elo+
Party 1
Cerberus
Cerberus
Nassim_F_Z
Cerberus
Level 37
God Stats
5W - 3L
1,466 SR
Queue Stats
82W - 72L
1,433 Elo+
Party 1
Ravana
Ravana
potaotokid
Ravana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 4 / 0
7,200
267
1,977
6,611
2,409
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Gsmurf0102
Anubis
19
10 / 6 / 3
13,089
485
34,738
20,509
9,437
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
HarrisonQ1225
Bakasura
18
3 / 10 / 6
11,913
441
10,200
23,088
9,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 5 / 1
11,242
416
15,962
21,097
8,982
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
josiahtobias
King Arthur
10
0 / 14 / 3
7,976
295
5,083
21,186
12,401
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AI P0WER
Nemesis
20
20 / 0 / 2
15,572
577
24,247
22,833
10,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
2 / 4 / 4
12,405
459
7,681
13,971
10,313
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
MhpAlejo
Tiamat
15
0 / 10 / 0
10,067
373
2,041
19,558
7,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
Nassim_F_Z
Cerberus
19
4 / 2 / 10
13,720
508
11,244
28,713
34,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ravana
potaotokid
Ravana
19
12 / 2 / 6
14,173
525
22,494
17,834
13,889
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
18
Kills
38
39
Deaths
18
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AI P0WER
Nemesis
20
0
2
21
L
Ymir
0
4
0
0
L
Anubis
Gsmurf0102
Anubis
10
6
3
1.92
L
Bakasura
HarrisonQ1225
Bakasura
3
10
6
0.6
W
2
4
4
1
L
5
5
1
1.1
W
Tiamat
MhpAlejo
Tiamat
0
10
0
0
W
Cerberus
Nassim_F_Z
Cerberus
4
2
10
4.5
L
King Arthur
josiahtobias
King Arthur
0
14
3
0.11
W
Ravana
potaotokid
Ravana
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,960
Damage
67,707
92,491
Taken
102,909
42,698
Mitigated
77,392
22,903
Healing
30,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AI P0WER
Nemesis
24,247
14,822
0
12,093
22,833
10,691
0
6,590
15,789
0
115,048
L
Ymir
1,977
714
0
500
6,611
2,409
0
0
6,611
9,411
0
L
Anubis
Gsmurf0102
Anubis
34,738
1,489
451
8,330
20,509
9,437
1,409
5,033
15,476
95,784
0
L
Bakasura
HarrisonQ1225
Bakasura
10,200
6,765
0
6,231
23,088
9,469
1,148
3,621
19,467
0
57,103
W
7,681
6,742
0
975
13,971
10,313
4,666
1,869
11,986
0
61,281
L
15,962
7,315
0
6,328
21,097
8,982
962
2,099
18,998
0
61,822
W
Tiamat
MhpAlejo
Tiamat
2,041
451
0
2,085
19,558
7,586
1,343
12,406
7,142
36,605
0
W
Cerberus
Nassim_F_Z
Cerberus
11,244
711
655
7,132
28,713
34,913
1,449
10,289
17,230
73,507
0
L
King Arthur
josiahtobias
King Arthur
5,083
1,458
0
1,063
21,186
12,401
535
2,532
18,654
0
19,320
W
Ravana
potaotokid
Ravana
22,494
6,884
0
7,957
17,834
13,889
5,178
5,561
12,078
0
94,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,420
Gold Earned
65,937
380
Minions Killed
553
0
Camps Cleared
0
1,835,736
Distance Traveled
2,231,352
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,572
577
127
5
0
554,256
3
L
Ymir
7,200
267
18
1
0
162,545
0
L
Anubis
13,089
485
137
5
0
319,104
2
L
Bakasura
11,913
441
115
4
0
530,705
0
W
Rama
12,405
459
112
4
0
411,762
1
L
Medusa
11,242
416
89
3
0
471,878
0
W
Tiamat
10,067
373
49
2
0
352,774
0
W
Cerberus
13,720
508
140
5
0
449,001
0
L
King Arthur
7,976
295
21
1
0
351,504
0
W
Ravana
14,173
525
125
5
0
463,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role