Player Matchup

Achilles
Achilles
BABY_GOAT_EEEEEE
Achilles
Level 122
God Stats
5W - 3L
1,602 SR
Queue Stats
96W - 89L
1,489 Elo+
Party 2
Artio
Artio
Poor Reviews
Artio
Level 21
God Stats
20W - 11L
1,436 SR
Queue Stats
162W - 108L
1,605 Elo+
Party 3
Fenrir
Fenrir
SaintPeteer
Fenrir
Level 28
God Stats
3W - 3L
1,681 SR
Queue Stats
47W - 48L
1,493 Elo+
Party 2
Tiamat
Tiamat
XxChucky 412xX
Tiamat
Level 108
God Stats
8W - 5L
1,903 SR
Queue Stats
219W - 143L
1,591 Elo+
Party 3
Izanami
Izanami
YourMumWants2_69
Izanami
Level 63
God Stats
2W - 3L
1,411 SR
Queue Stats
17W - 28L
1,361 Elo+
Solo
Team Averages
Level 68
1,607 SR
1,508 Elo+

VS

Team Averages
Level 98
1,482 SR
1,573 Elo+
Merlin
Merlin
Mon3yTrees
Merlin
Level 133
God Stats
2W - 4L
1,368 SR
Queue Stats
279W - 273L
1,592 Elo+
Party 1
Yemoja
Yemoja
R0manR3l0ad3d
Yemoja
Level 92
God Stats
9W - 8L
1,645 SR
Queue Stats
94W - 109L
1,415 Elo+
Solo
Amaterasu
Amaterasu
XanyTheGod34
Amaterasu
Level 36
God Stats
7W - 9L
1,403 SR
Queue Stats
180W - 165L
1,645 Elo+
Party 1
Sylvanus
Sylvanus
sledge254
Sylvanus
Level 69
God Stats
5W - 4L
1,513 SR
Queue Stats
316W - 283L
1,581 Elo+
Party 1
Arachne
Arachne
x69XFLUFFYX69x
Arachne
Level 159
God Stats
6W - 9L
1,484 SR
Queue Stats
401W - 373L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
5,960
596
4,889
7,812
5,277
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 2 / 0
5,300
530
2,499
7,064
2,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
10
2 / 4 / 0
5,962
596
3,325
9,189
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

6
0 / 2 / 0
4,463
446
782
2,857
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
5,113
511
4,427
6,592
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mon3yTrees
Merlin
12
7 / 0 / 3
7,134
713
5,057
4,269
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 0 / 3
5,211
521
2,062
5,649
2,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
XanyTheGod34
Amaterasu
10
1 / 4 / 2
5,900
590
2,911
7,000
3,686
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
sledge254
Sylvanus
11
0 / 0 / 5
5,659
566
4,064
4,175
1,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
7 / 0 / 1
7,581
758
6,953
7,059
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
4
Kills
15
15
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Merlin
Mon3yTrees
Merlin
7
0
3
8.5
L
0
2
0
0
W
0
0
3
1.5
L
Fenrir
2
4
0
0.5
W
Amaterasu
XanyTheGod34
Amaterasu
1
4
2
0.5
L
0
2
0
0
L
0
4
0
0
W
Sylvanus
sledge254
Sylvanus
0
0
5
2.5
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,922
Damage
21,047
33,514
Taken
28,152
13,956
Mitigated
12,420
9,244
Healing
11,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,889
830
0
1,203
7,812
5,277
408
536
7,264
0
31,952
W
Merlin
Mon3yTrees
Merlin
5,057
215
0
1,336
4,269
1,448
0
575
3,626
39,699
0
L
2,499
138
300
1,536
7,064
2,624
0
3,493
3,477
9,402
0
W
2,062
253
1,025
1,378
5,649
2,354
115
1,275
4,374
12,027
0
L
Fenrir
3,325
1,000
0
3,551
9,189
3,477
438
1,500
7,603
0
29,815
W
Amaterasu
XanyTheGod34
Amaterasu
2,911
1,860
0
1,763
7,000
3,686
72
0
7,000
0
27,699
L
782
130
0
1,116
2,857
952
0
788
1,967
13,344
0
L
4,427
2,415
0
1,538
6,592
1,626
0
3,811
2,677
0
36,385
W
Sylvanus
sledge254
Sylvanus
4,064
1,914
182
1,469
4,175
1,775
0
867
3,308
28,704
9,448
W
6,953
4,449
0
4,473
7,059
3,157
244
408
6,563
0
49,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,798
Gold Earned
31,485
259
Minions Killed
343
0
Camps Cleared
0
847,021
Distance Traveled
1,004,725
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,960
596
64
6
0
175,805
0
W
Merlin
7,134
713
80
8
0
214,371
1
L
Artio
5,300
530
15
2
0
213,102
4
W
Yemoja
5,211
521
21
2
0
161,786
0
L
Fenrir
5,962
596
64
6
0
197,576
1
W
Amaterasu
5,900
590
72
7
0
198,215
1
L
Tiamat
4,463
446
31
3
0
79,963
2
L
Izanami
5,113
511
85
9
0
180,575
2
W
Sylvanus
5,659
566
70
7
0
183,154
0
W
Arachne
7,581
758
100
10
0
247,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role