Player Matchup

Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver V
 
Ra
Silver V
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
Sanluuu2002
Izanami
Bronze III
Level 98
God Stats
7W - 9L
1,513 SR
Queue Stats
13W - 23L
1,358 MMR
Party 2
Ymir
Ymir
Bronze II
TheDiaz-_
Ymir
Bronze II
Level 60
God Stats
3W - 11L
1,454 SR
Queue Stats
7W - 25L
860 MMR
Party 2
Fenrir
Fenrir
Silver II
iamchris55
Fenrir
Silver II
Level 129
God Stats
5W - 4L
1,749 SR
Queue Stats
300W - 309L
1,076 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,543 SR
1,259 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,602 SR
1,187 MMR
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold V
Alebrandon313
Merlin
Gold V
Level 107
God Stats
12W - 7L
1,619 SR
Queue Stats
60W - 71L
1,251 MMR
Party 3
Artemis
Artemis
Silver V
Ms Overcome
Artemis
Silver V
Level 159
God Stats
2W - 0L
1,742 SR
Queue Stats
20W - 24L
1,049 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
SIMKELR
Tsukuyomi
Silver II
Level 147
God Stats
5W - 5L
1,465 SR
Queue Stats
148W - 162L
1,091 MMR
Solo
Cthulhu
Cthulhu
Silver II
chris power09
Cthulhu
Silver II
Level 80
God Stats
13W - 6L
1,685 SR
Queue Stats
49W - 65L
1,045 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 2 / 0
7,082
590
3,956
11,311
6,679
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
 
Ra
10
1 / 5 / 0
6,271
523
3,985
7,640
2,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Sanluuu2002
Izanami
12
0 / 1 / 0
6,544
545
1,335
4,474
1,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
9
0 / 1 / 1
5,988
499
959
9,916
5,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
iamchris55
Fenrir
11
0 / 5 / 1
6,202
517
2,987
9,833
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Morgan Le FaySetGilgameshAthenaDanzaburou

VS

Bans
CerberusArtioTyrBakasuraYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 0 / 5
6,722
560
3,345
4,914
3,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 7
7,593
633
6,862
5,022
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
Ms Overcome
Artemis
12
1 / 0 / 0
6,654
555
2,808
4,487
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
SIMKELR
Tsukuyomi
13
6 / 0 / 6
7,770
648
6,959
8,374
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
12
0 / 0 / 1
6,860
572
6,821
6,107
6,073
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
14
14
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
0
0
L
Ra
 
Ra
1
5
0
0.2
W
Kuzenbo
 
Kuzenbo
3
0
5
5.5
W
4
1
7
7.5
W
Artemis
Ms Overcome
Artemis
1
0
0
1
W
Tsukuyomi
SIMKELR
Tsukuyomi
6
0
6
9
L
Izanami
Sanluuu2002
Izanami
0
1
0
0
L
Ymir
0
1
1
0.5
W
Cthulhu
0
0
1
0.5
L
Fenrir
iamchris55
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,222
Damage
26,795
43,174
Taken
28,904
18,698
Mitigated
15,754
11,260
Healing
6,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,956
1,039
0
5,820
11,311
6,679
0
6,522
4,765
0
38,481
L
Ra
 
Ra
3,985
168
256
1,852
7,640
2,299
0
2,983
4,383
34,528
0
W
Kuzenbo
 
Kuzenbo
3,345
1,288
0
1,195
4,914
3,954
234
1,717
3,064
16,105
0
W
6,862
113
0
500
5,022
1,724
0
2,077
2,827
48,004
0
W
Artemis
Ms Overcome
Artemis
2,808
602
0
1,417
4,487
1,268
75
226
4,261
0
45,147
W
Tsukuyomi
SIMKELR
Tsukuyomi
6,959
2,417
0
829
8,374
2,735
0
759
7,553
0
48,029
L
Izanami
Sanluuu2002
Izanami
1,335
819
0
1,035
4,474
1,168
0
210
4,264
0
52,268
L
Ymir
959
0
0
1,565
9,916
5,151
0
4,847
4,759
15,094
0
W
Cthulhu
6,821
1,353
177
1,935
6,107
6,073
0
0
6,107
47,452
0
L
Fenrir
iamchris55
Fenrir
2,987
468
0
732
9,833
3,401
0
1,772
7,975
0
39,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,087
Gold Earned
35,599
400
Minions Killed
379
0
Camps Cleared
0
1,118,497
Distance Traveled
1,214,040
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,082
590
96
8
0
210,182
0
L
Ra
6,271
523
80
7
0
214,698
2
W
Kuzenbo
6,722
560
30
3
0
243,471
5
W
Merlin
7,593
633
97
8
0
245,165
2
W
Artemis
6,654
555
72
6
0
217,622
3
W
Tsukuyomi
7,770
648
88
7
0
270,572
2
L
Izanami
6,544
545
116
10
0
222,246
1
L
Ymir
5,988
499
32
3
0
229,471
0
W
Cthulhu
6,860
572
92
8
0
237,210
0
L
Fenrir
6,202
517
76
6
0
241,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role