Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Arctiqe
Ah Muzen Cab
Level 66
God Stats
2W - 0L
1,694 SR
Queue Stats
33W - 40L
1,449 Elo+
Party 2
Kuzenbo
Kuzenbo
CuM_SHOOTSter23
Kuzenbo
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 1L
1,725 Elo+
Party 2
Nike
Nike
ThePolecat79
Nike
Level 28
God Stats
4W - 3L
1,455 SR
Queue Stats
52W - 26L
1,620 Elo+
Party 2
Mercury
Mercury
about13gorrilas
Mercury
Level 4
God Stats
2W - 0L
1,694 SR
Queue Stats
14W - 2L
1,725 Elo+
Party 2
Ra
Ra
notDave69
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,613 Elo+
Party 2
Team Averages
Level 22
1,569 SR
1,626 Elo+

VS

Team Averages
Level 22
1,657 SR
1,588 Elo+
Cabrakan
Cabrakan
GetHighAllDaTime
Cabrakan
Level 60
God Stats
5W - 1L
1,791 SR
Queue Stats
68W - 55L
1,549 Elo+
Party 1
Bellona
Bellona
ImaClapYaCheeks
Bellona
Level 8
God Stats
40W - 41L
1,674 SR
Queue Stats
70W - 60L
1,636 Elo+
Party 1
Xbalanque
Xbalanque
Ucantcatchme
Xbalanque
Level 27
God Stats
1W - 1L
1,738 SR
Queue Stats
18W - 11L
1,618 Elo+
Party 1
Hades
Hades
gRiZxNuKeM
Hades
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,611 Elo+
Party 1
He Bo
He Bo
restless-fantasy
He Bo
Level 6
God Stats
2W - 2L
1,583 SR
Queue Stats
15W - 11L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Arctiqe
Ah Muzen Cab
17
1 / 1 / 16
9,496
950
9,182
4,765
2,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 0 / 17
10,365
1,037
9,249
11,093
15,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
7 / 0 / 19
10,904
1,090
14,421
17,113
16,070
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 3 / 17
10,003
1,000
10,819
13,069
13,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
16 / 0 / 9
12,737
1,274
28,673
8,017
3,305
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

315

VS

Team 2 Tickets

78

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,523
852
10,379
17,380
25,008
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
2 / 5 / 1
9,181
918
9,016
14,686
12,855
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xbalanque
Ucantcatchme
Xbalanque
15
1 / 7 / 2
8,703
870
13,646
16,022
6,609
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
15
1 / 8 / 3
8,872
887
10,745
16,390
8,180
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
0 / 10 / 2
8,228
823
4,829
12,970
5,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
15
33
Kills
4
4
Deaths
33
78
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Arctiqe
Ah Muzen Cab
1
1
16
9
W
4
0
17
12.5
L
0
3
3
0.5
L
2
5
1
0.5
W
7
0
19
16.5
L
Xbalanque
Ucantcatchme
Xbalanque
1
7
2
0.29
W
5
3
17
4.5
L
Hades
1
8
3
0.31
W
16
0
9
20.5
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,344
Damage
48,615
54,057
Taken
77,448
51,138
Mitigated
57,998
14,287
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Arctiqe
Ah Muzen Cab
9,182
3,009
0
1,473
4,765
2,121
0
2,631
2,134
0
23,541
W
9,249
3,252
0
908
11,093
15,897
0
5,492
5,601
13,773
0
L
10,379
820
211
943
17,380
25,008
0
8,685
8,100
22,794
0
L
9,016
2,771
69
801
14,686
12,855
0
8,189
6,311
0
30,661
W
14,421
3,852
0
4,807
17,113
16,070
0
5,336
11,777
0
26,945
L
Xbalanque
Ucantcatchme
Xbalanque
13,646
7,139
56
1,107
16,022
6,609
0
6,236
9,606
0
35,708
W
10,819
6,165
0
726
13,069
13,745
0
7,681
5,388
0
16,635
L
Hades
10,745
594
381
1,703
16,390
8,180
0
7,267
8,989
23,593
0
W
28,673
4,650
3,712
2,661
8,017
3,305
0
4,813
3,204
62,999
0
L
4,829
592
0
0
12,970
5,346
0
6,461
6,322
8,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,505
Gold Earned
43,507
184
Minions Killed
157
5
Camps Cleared
8
986,169
Distance Traveled
853,666
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,496
950
37
4
0
177,086
0
W
Kuzenbo
10,365
1,037
10
1
3
206,485
0
L
Cabrakan
8,523
852
31
3
1
175,592
0
L
Bellona
9,181
918
42
4
6
194,119
0
W
Nike
10,904
1,090
24
2
0
186,346
0
L
Xbalanque
8,703
870
47
5
1
174,466
1
W
Mercury
10,003
1,000
12
1
0
207,982
0
L
Hades
8,872
887
31
3
0
154,446
0
W
Ra
12,737
1,274
101
10
2
208,270
0
L
He Bo
8,228
823
6
1
0
155,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role