Player Matchup

Baron Samedi
Baron Samedi
DBD SpandexFour
Baron Samedi
Level 81
God Stats
18W - 10L
1,689 SR
Queue Stats
250W - 291L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
Dattebayo1230
Cthulhu
Level 104
God Stats
7W - 7L
1,647 SR
Queue Stats
449W - 531L
1,452 Elo+
Party 1
Chiron
Chiron
Lord Dark Ryu
Chiron
Level 99
God Stats
1W - 3L
1,569 SR
Queue Stats
150W - 156L
1,474 Elo+
Party 1
Team Averages
Level 95
1,635 SR
1,452 Elo+

VS

Team Averages
Level 94
1,806 SR
1,813 Elo+
Sylvanus
Sylvanus
ClockEyes
Sylvanus
Level 127
God Stats
6W - 1L
1,819 SR
Queue Stats
282W - 153L
1,874 Elo+
Party 2
Neith
Neith
CoolGladiator
Neith
Level 14
God Stats
14W - 3L
1,834 SR
Queue Stats
158W - 92L
1,757 Elo+
Party 2
Scylla
Scylla
SQUIRRELXD1999
Scylla
Level 141
God Stats
29W - 18L
1,764 SR
Queue Stats
470W - 335L
1,810 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DBD SpandexFour
Baron Samedi
10
2 / 5 / 2
7,901
608
7,798
11,467
9,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
11
2 / 4 / 2
8,196
630
9,223
16,953
16,088
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 7 / 2
7,396
569
5,584
11,813
3,796
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ClockEyes
Sylvanus
12
4 / 2 / 10
9,518
732
7,553
15,373
19,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 0 / 8
9,183
706
6,680
4,059
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
9 / 2 / 6
10,223
786
19,948
10,138
4,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
16
16
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
ClockEyes
Sylvanus
4
2
10
4.5
W
3
0
8
7
L
Baron Samedi
DBD SpandexFour
Baron Samedi
2
5
2
0.6
L
Cthulhu
2
4
2
0.75
L
0
7
2
0.14
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,605
Damage
34,181
40,233
Taken
29,570
29,057
Mitigated
24,767
10,499
Healing
7,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
ClockEyes
Sylvanus
7,553
2,672
1,538
2,309
15,373
19,030
272
7,321
8,052
16,276
4,350
W
6,680
3,114
0
497
4,059
1,598
445
2,816
1,243
0
20,948
L
Baron Samedi
DBD SpandexFour
Baron Samedi
7,798
499
1,341
2,654
11,467
9,173
0
8,753
2,714
19,753
0
L
Cthulhu
9,223
838
648
3,815
16,953
16,088
0
10,077
6,876
25,722
0
L
5,584
2,825
812
1,229
11,813
3,796
0
7,576
4,237
0
22,465
W
19,948
2,312
0
3,030
10,138
4,139
925
6,884
3,254
53,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,493
Gold Earned
28,924
114
Minions Killed
132
0
Camps Cleared
0
694,812
Distance Traveled
708,066
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,518
732
23
2
0
208,170
3
W
Neith
9,183
706
29
2
0
243,986
1
L
Baron Samedi
7,901
608
38
3
0
233,329
0
L
Cthulhu
8,196
630
33
3
0
238,352
0
L
Chiron
7,396
569
43
3
0
223,131
4
W
Scylla
10,223
786
80
6
0
255,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role