Player Matchup

Gilgamesh
Gilgamesh
Night Clout
Gilgamesh
Level 24
God Stats
9W - 12L
1,511 SR
Queue Stats
14W - 16L
1,390 Elo+
Party 1
Nemesis
Nemesis
NotHORNET253
Nemesis
Level 107
God Stats
1W - 1L
1,281 SR
Queue Stats
7W - 12L
1,320 Elo+
Party 1
Neith
Neith
StRaIgHt LiFtIn
Neith
Level 29
God Stats
14W - 16L
1,520 SR
Queue Stats
15W - 24L
1,347 Elo+
Party 1
Sylvanus
Sylvanus
bill28cool
Sylvanus
Level 122
God Stats
3W - 3L
1,490 SR
Queue Stats
23W - 34L
1,388 Elo+
Party 1
Olorun
Olorun
xxdurtynessxx
Olorun
Level 87
God Stats
1W - 2L
1,381 SR
Queue Stats
45W - 60L
1,422 Elo+
Party 1
Team Averages
Level 74
1,437 SR
1,373 Elo+

VS

Team Averages
Level 83
1,447 SR
1,360 Elo+
Pele
Pele
FAZEJayy
Pele
Level 67
God Stats
32W - 41L
1,317 SR
Queue Stats
155W - 165L
1,299 Elo+
Party 2
Tyr
Tyr
GhostPuffin
Tyr
Level 123
God Stats
1W - 2L
1,568 SR
Queue Stats
262W - 251L
1,433 Elo+
Solo
Raijin
Raijin
KerriganRose
Raijin
Level 149
God Stats
0W - 3L
1,440 SR
Queue Stats
170W - 181L
1,448 Elo+
Solo
Artemis
Artemis
SupaSann
Artemis
Level 46
God Stats
32W - 37L
1,464 SR
Queue Stats
224W - 264L
1,330 Elo+
Party 2
Anubis
Anubis
SuperGLORIOUS
Anubis
Level 29
God Stats
8W - 13L
1,446 SR
Queue Stats
88W - 109L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Night Clout
Gilgamesh
13
4 / 2 / 7
8,385
559
8,562
12,569
7,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
NotHORNET253
Nemesis
15
10 / 0 / 5
9,279
619
8,084
7,281
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 2 / 5
7,579
505
5,517
9,015
2,552
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
bill28cool
Sylvanus
14
5 / 0 / 10
8,958
597
7,478
13,389
7,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 7
8,851
590
6,873
12,527
4,939
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 5 / 2
7,139
476
5,440
9,974
3,157
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 6 / 1
7,052
470
7,187
11,326
9,198
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
15
2 / 2 / 1
8,489
566
8,438
9,981
3,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
SupaSann
Artemis
10
0 / 5 / 2
5,915
394
6,949
8,591
3,212
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
1 / 6 / 2
6,184
412
9,429
10,145
4,363
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
24
Kills
7
7
Deaths
24
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
2
5
2
0.6
L
2
6
1
0.42
L
Raijin
2
2
1
1.25
W
Gilgamesh
Night Clout
Gilgamesh
4
2
7
3.75
W
Nemesis
NotHORNET253
Nemesis
10
0
5
12.5
W
3
2
5
2.75
L
Artemis
SupaSann
Artemis
0
5
2
0.2
L
1
6
2
0.33
W
Sylvanus
bill28cool
Sylvanus
5
0
10
10
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,514
Damage
37,443
54,781
Taken
50,017
26,866
Mitigated
23,406
27,507
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,440
1,215
314
2,144
9,974
3,157
0
2,030
7,824
0
36,671
L
7,187
355
0
1,760
11,326
9,198
171
2,253
8,462
0
29,422
L
Raijin
8,438
166
0
1,643
9,981
3,476
438
3,064
6,822
66,427
0
W
Gilgamesh
Night Clout
Gilgamesh
8,562
3,030
0
1,453
12,569
7,818
864
2,403
10,166
0
32,663
W
Nemesis
NotHORNET253
Nemesis
8,084
3,452
67
2,385
7,281
3,669
667
792
6,489
0
49,921
W
5,517
2,379
0
2,330
9,015
2,552
1,550
2,674
6,341
0
40,799
L
Artemis
SupaSann
Artemis
6,949
2,905
107
1,810
8,591
3,212
0
2,769
5,822
0
23,313
L
9,429
126
169
2,485
10,145
4,363
0
4,235
5,910
26,500
0
W
Sylvanus
bill28cool
Sylvanus
7,478
1,740
4,785
9,081
13,389
7,888
1,408
5,516
7,873
34,783
0
W
6,873
2,730
1,518
5,888
12,527
4,939
2,749
6,727
5,800
52,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,052
Gold Earned
34,779
371
Minions Killed
335
0
Camps Cleared
0
1,314,475
Distance Traveled
1,290,364
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,139
476
70
5
0
283,068
0
L
Tyr
7,052
470
44
3
0
248,128
3
L
Raijin
8,489
566
139
9
0
269,573
2
W
Gilgamesh
8,385
559
57
4
0
237,812
5
W
Nemesis
9,279
619
83
6
0
331,957
0
W
Neith
7,579
505
68
5
0
235,215
1
L
Artemis
5,915
394
46
3
0
249,614
1
L
Anubis
6,184
412
36
2
0
239,981
0
W
Sylvanus
8,958
597
57
4
0
229,239
5
W
Olorun
8,851
590
106
7
0
280,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role