Player Matchup

Janus
Janus
BigBoiChungu
Janus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 44L
1,615 Elo+
Party 1
Fenrir
Fenrir
Fuechi
Fenrir
Level 29
God Stats
2W - 1L
1,546 SR
Queue Stats
48W - 27L
1,666 Elo+
Party 1
Kuzenbo
Kuzenbo
ImAshy
Kuzenbo
Level 27
God Stats
0W - 1L
1,832 SR
Queue Stats
77W - 59L
1,774 Elo+
Party 1
Xbalanque
Xbalanque
TheDemonicBoy
Xbalanque
Level 103
God Stats
0W - 1L
1,737 SR
Queue Stats
79W - 79L
1,565 Elo+
Party 1
Achilles
Achilles
iiTzDahPenguin
Achilles
Level 58
God Stats
1W - 2L
1,746 SR
Queue Stats
13W - 14L
1,499 Elo+
Party 1
Team Averages
Level 63
1,672 SR
1,624 Elo+

VS

Team Averages
Level 73
1,530 SR
1,533 Elo+
Vamana
Vamana
ADomesticBeast
Vamana
Level 128
God Stats
3W - 1L
1,647 SR
Queue Stats
340W - 319L
1,519 Elo+
Party 2
Hades
Hades
BeastModeBowles
Hades
Level 29
God Stats
2W - 4L
1,374 SR
Queue Stats
124W - 101L
1,516 Elo+
Party 2
Ares
Ares
SUPADADDARI0
Ares
Level 62
God Stats
3W - 4L
1,512 SR
Queue Stats
262W - 233L
1,507 Elo+
Party 2
Bakasura
Bakasura
SigmaAura
Bakasura
Level 17
God Stats
17W - 6L
1,702 SR
Queue Stats
50W - 36L
1,593 Elo+
Party 2
Rama
Rama
nathan9o4
Rama
Level 129
God Stats
1W - 1L
1,417 SR
Queue Stats
275W - 242L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
7,544
503
8,338
7,066
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Fuechi
Fenrir
11
1 / 6 / 3
6,694
446
7,126
10,931
5,828
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
ImAshy
Kuzenbo
10
1 / 6 / 7
7,306
487
7,539
14,336
11,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
TheDemonicBoy
Xbalanque
14
4 / 2 / 4
8,034
536
10,125
11,437
3,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
12
5 / 3 / 3
8,111
541
7,247
9,816
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
9,283
619
8,586
11,754
8,548
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 4 / 3
7,032
469
4,427
9,263
4,153
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 5
7,056
470
4,299
14,270
7,200
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bakasura
SigmaAura
Bakasura
16
13 / 1 / 5
10,133
676
13,352
11,519
4,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rama
12
3 / 3 / 3
7,828
522
6,748
10,908
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
42
13
Kills
23
23
Deaths
13
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
W
2
4
3
0.88
L
2
6
4
0.67
L
Fenrir
Fuechi
Fenrir
1
6
3
0.42
L
Kuzenbo
ImAshy
Kuzenbo
1
6
7
0.75
W
0
4
5
0.63
W
Bakasura
SigmaAura
Bakasura
13
1
5
15.5
L
Xbalanque
TheDemonicBoy
Xbalanque
4
2
4
3
L
Achilles
5
3
3
2.17
W
Rama
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,375
Damage
37,412
53,586
Taken
57,714
26,238
Mitigated
27,303
15,335
Healing
17,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,586
3,733
0
4,764
11,754
8,548
0
1,298
10,456
7,699
46,022
W
4,427
346
141
3,296
9,263
4,153
888
4,528
4,735
35,114
0
L
8,338
444
0
0
7,066
2,052
121
2,332
4,332
46,906
0
L
Fenrir
Fuechi
Fenrir
7,126
2,249
0
2,133
10,931
5,828
0
2,127
8,329
0
32,969
L
Kuzenbo
ImAshy
Kuzenbo
7,539
2,147
589
2,546
14,336
11,272
0
3,916
9,460
24,480
0
W
4,299
140
112
2,631
14,270
7,200
0
5,478
8,792
16,739
0
W
Bakasura
SigmaAura
Bakasura
13,352
9,327
0
3,071
11,519
4,448
0
2,972
8,547
0
59,674
L
Xbalanque
TheDemonicBoy
Xbalanque
10,125
5,565
0
7,282
11,437
3,320
212
865
10,362
0
51,167
L
Achilles
7,247
2,634
0
2,785
9,816
3,766
0
1,600
7,626
0
43,378
W
Rama
6,748
5,266
0
3,658
10,908
2,954
0
1,601
9,307
0
46,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,689
Gold Earned
41,332
337
Minions Killed
416
0
Camps Cleared
0
1,441,920
Distance Traveled
1,432,654
21
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,283
619
117
8
0
287,295
1
W
Hades
7,032
469
71
5
0
255,325
0
L
Janus
7,544
503
90
6
0
282,170
3
L
Fenrir
6,694
446
62
4
0
281,208
3
L
Kuzenbo
7,306
487
27
2
0
287,647
7
W
Ares
7,056
470
16
1
0
265,743
0
W
Bakasura
10,133
676
115
8
0
358,275
0
L
Xbalanque
8,034
536
88
6
0
281,254
4
L
Achilles
8,111
541
70
5
0
309,641
4
W
Rama
7,828
522
97
6
0
266,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role