Player Matchup

Cerberus
Cerberus
N-Glycerin
Cerberus
Level 3
God Stats
3W - 3L
1,793 SR
Queue Stats
3W - 3L
1,760 Elo+
Party 2
Jormungandr
Jormungandr
Ragnarkraken
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,400 Elo+
Party 2
Ravana
Ravana
SaLtiEFriEs22
Ravana
Level 29
God Stats
1W - 5L
1,437 SR
Queue Stats
321W - 340L
1,520 Elo+
Solo
Rama
Rama
Zakticia
Rama
Level 26
God Stats
24W - 21L
1,463 SR
Queue Stats
167W - 193L
1,377 Elo+
Solo
Arachne
Arachne
baconbeard22
Arachne
Level 15
God Stats
0W - 2L
1,259 SR
Queue Stats
7W - 14L
1,461 Elo+
Solo
Team Averages
Level 15
1,490 SR
1,504 Elo+

VS

Team Averages
Level 25
1,662 SR
1,510 Elo+
Artio
Artio
Gatoraaid
Artio
Level 28
God Stats
1W - 2L
1,519 SR
Queue Stats
52W - 59L
1,579 Elo+
Solo
Ra
Ra
Gxcommunal4234
Ra
Level 17
God Stats
4W - 1L
1,580 SR
Queue Stats
119W - 98L
1,681 Elo+
Solo
Tyr
Tyr
Vincent479
Tyr
Level 30
God Stats
7W - 4L
1,829 SR
Queue Stats
70W - 72L
1,460 Elo+
Party 1
Kali
Kali
Zach Harseno12
Kali
Level 22
God Stats
36W - 37L
1,598 SR
Queue Stats
76W - 98L
1,410 Elo+
Party 1
Arachne
Arachne
aToMiC C0BR4
Arachne
Level 29
God Stats
14W - 10L
1,786 SR
Queue Stats
161W - 217L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
N-Glycerin
Cerberus
6
0 / 5 / 1
5,075
461
1,097
9,435
3,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Ragnarkraken
Jormungandr
8
2 / 5 / 1
5,171
470
3,273
7,657
6,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
1 / 5 / 1
5,359
487
1,693
6,857
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rama
9
0 / 3 / 1
5,617
511
3,076
6,616
1,687
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
baconbeard22
Arachne
10
4 / 2 / 1
6,163
560
6,646
6,457
1,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Gatoraaid
Artio
9
3 / 1 / 4
5,684
517
3,145
8,744
4,145
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 0 / 3
7,469
679
6,859
3,953
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
5 / 1 / 2
6,476
589
6,725
7,461
4,215
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
4 / 4 / 4
5,852
532
5,541
7,722
3,208
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
aToMiC C0BR4
Arachne
8
2 / 1 / 1
5,438
494
2,532
5,472
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
7
Kills
20
20
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
Gatoraaid
Artio
3
1
4
5
W
6
0
3
7.5
L
Cerberus
N-Glycerin
Cerberus
0
5
1
0.1
L
Jormungandr
Ragnarkraken
Jormungandr
2
5
1
0.5
L
1
5
1
0.3
W
5
1
2
6
W
4
4
4
1.5
L
Rama
0
3
1
0.17
W
Arachne
aToMiC C0BR4
Arachne
2
1
1
2.5
L
Arachne
baconbeard22
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,785
Damage
24,802
37,022
Taken
33,352
14,751
Mitigated
14,618
6,504
Healing
13,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Gatoraaid
Artio
3,145
525
197
3,993
8,744
4,145
613
450
8,213
16,978
0
W
6,859
685
740
1,910
3,953
1,442
0
430
3,523
55,488
0
L
Cerberus
N-Glycerin
Cerberus
1,097
194
0
1,283
9,435
3,338
373
1,768
7,567
10,296
0
L
Jormungandr
Ragnarkraken
Jormungandr
3,273
1,032
0
383
7,657
6,016
136
2,152
5,373
13,633
0
L
1,693
455
0
1,858
6,857
2,154
0
3,172
3,591
0
23,724
W
6,725
1,727
0
3,244
7,461
4,215
384
2,147
5,037
0
30,400
W
5,541
2,747
0
2,590
7,722
3,208
165
311
7,325
0
23,670
L
Rama
3,076
2,627
0
1,424
6,616
1,687
1,040
2,326
4,290
0
25,130
W
Arachne
aToMiC C0BR4
Arachne
2,532
2,123
0
595
5,472
1,608
0
588
4,884
0
25,179
L
Arachne
baconbeard22
Arachne
6,646
5,475
0
1,556
6,457
1,556
29
202
6,197
0
32,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,385
Gold Earned
30,919
204
Minions Killed
284
0
Camps Cleared
0
1,003,762
Distance Traveled
1,148,287
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,684
517
19
2
0
224,573
1
W
Ra
7,469
679
119
11
0
245,195
1
L
Cerberus
5,075
461
19
2
0
186,908
0
L
Jormungandr
5,171
470
18
2
0
174,416
0
L
Ravana
5,359
487
49
4
0
207,236
1
W
Tyr
6,476
589
56
5
0
243,788
0
W
Kali
5,852
532
38
3
0
212,718
0
L
Rama
5,617
511
57
5
0
195,369
3
W
Arachne
5,438
494
52
5
0
222,013
0
L
Arachne
6,163
560
61
6
0
239,833
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role