Player Matchup

Sol
Sol
DukeofEarl97
Sol
Level 108
God Stats
121W - 179L
1,392 SR
Queue Stats
219W - 299L
1,310 Elo+
Solo
Hercules
Hercules
That1guy-760
Hercules
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 71L
1,295 Elo+
Party 2
Zeus
Zeus
kibedagreat
Zeus
Level 56
God Stats
3W - 4L
1,273 SR
Queue Stats
60W - 96L
1,277 Elo+
Party 2
Team Averages
Level 66
1,388 SR
1,294 Elo+

VS

Team Averages
Level 47
1,542 SR
1,321 Elo+
Nox
Nox
InfernoGlaveus
Nox
Level 59
God Stats
3W - 4L
1,625 SR
Queue Stats
14W - 21L
1,277 Elo+
Solo
Osiris
Osiris
Rijian
Osiris
Level 58
God Stats
2W - 6L
1,355 SR
Queue Stats
111W - 133L
1,351 Elo+
Party 1
Izanami
Izanami
Zeliic
Izanami
Level 25
God Stats
7W - 5L
1,647 SR
Queue Stats
51W - 63L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 10
11,931
702
21,659
13,392
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
That1guy-760
Hercules
15
5 / 4 / 13
11,770
692
12,201
16,559
24,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
7 / 4 / 9
11,739
691
12,650
9,746
3,326
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 2
10,604
624
4,983
18,175
5,941
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
Rijian
Osiris
15
5 / 2 / 4
11,521
678
13,535
21,302
17,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Zeliic
Izanami
13
2 / 7 / 5
10,559
621
9,458
15,783
7,927
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
19
Kills
9
9
Deaths
19
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
L
2
10
2
0.3
L
Osiris
Rijian
Osiris
5
2
4
3.5
W
Hercules
That1guy-760
Hercules
5
4
13
2.88
L
Izanami
Zeliic
Izanami
2
7
5
0.64
W
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,510
Damage
27,976
39,697
Taken
55,260
32,424
Mitigated
30,976
8,703
Healing
8,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,659
5,104
257
4,639
13,392
4,573
1,980
2,153
10,990
56,108
0
L
4,983
602
601
1,020
18,175
5,941
0
11,356
6,493
28,708
0
L
Osiris
Rijian
Osiris
13,535
4,167
223
3,965
21,302
17,108
528
13,669
7,021
0
36,245
W
Hercules
That1guy-760
Hercules
12,201
1,555
320
3,487
16,559
24,525
139
1,803
13,797
9,584
21,523
L
Izanami
Zeliic
Izanami
9,458
4,173
0
2,449
15,783
7,927
1,059
10,683
4,654
0
41,980
W
12,650
2,608
0
0
9,746
3,326
786
1,027
8,325
39,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,440
Gold Earned
32,684
163
Minions Killed
148
0
Camps Cleared
0
846,297
Distance Traveled
845,485
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,931
702
71
4
0
296,304
2
L
Nox
10,604
624
56
3
0
234,112
0
L
Osiris
11,521
678
28
2
0
345,526
0
W
Hercules
11,770
692
40
2
0
279,380
2
L
Izanami
10,559
621
64
4
0
265,847
2
W
Zeus
11,739
691
52
3
0
270,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role