Player Matchup

Sun Wukong
Sun Wukong
ElWadle
Sun Wukong
Level 11
God Stats
3W - 2L
1,642 SR
Queue Stats
14W - 10L
1,387 Elo+
Party 1
Artemis
Artemis
JorgeSolano
Artemis
Level 49
God Stats
17W - 13L
1,745 SR
Queue Stats
411W - 412L
1,502 Elo+
Party 3
Tiamat
Tiamat
Living lMasTeR
Tiamat
Level 66
God Stats
114W - 82L
1,519 SR
Queue Stats
1,105W - 1,078L
1,473 Elo+
Party 3
Athena
Athena
TheBuster2028
Athena
Level 65
God Stats
1W - 2L
1,168 SR
Queue Stats
7W - 24L
1,286 Elo+
Party 1
Gilgamesh
Gilgamesh
bromunkey
Gilgamesh
Level 64
God Stats
6W - 9L
1,397 SR
Queue Stats
107W - 142L
1,364 Elo+
Party 1
Team Averages
Level 51
1,494 SR
1,402 Elo+

VS

Team Averages
Level 88
1,500 SR
1,459 Elo+
Pele
Pele
Cpt RamenNoodle
Pele
Level 78
God Stats
24W - 27L
1,623 SR
Queue Stats
191W - 220L
1,462 Elo+
Party 2
Chronos
Chronos
RhineRock
Chronos
Level 128
God Stats
2W - 4L
1,616 SR
Queue Stats
245W - 245L
1,512 Elo+
Party 2
Medusa
Medusa
WidowMaker7878
Medusa
Level 45
God Stats
31W - 44L
1,527 SR
Queue Stats
158W - 198L
1,488 Elo+
Party 2
Arachne
Arachne
Xhalo_forX
Arachne
Level 44
God Stats
4W - 3L
1,210 SR
Queue Stats
62W - 97L
1,306 Elo+
Solo
Aphrodite
Aphrodite
batmanswag100
Aphrodite
Level 147
God Stats
1W - 2L
1,523 SR
Queue Stats
122W - 138L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElWadle
Sun Wukong
15
8 / 1 / 3
9,246
616
8,949
7,347
6,121
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
JorgeSolano
Artemis
12
0 / 5 / 3
6,955
464
10,399
9,776
3,367
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 2 / 5
8,750
583
7,307
7,058
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 3
7,755
517
4,777
11,283
7,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
bromunkey
Gilgamesh
14
6 / 1 / 2
8,863
591
6,457
9,487
6,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,442
429
2,606
8,275
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
RhineRock
Chronos
12
4 / 6 / 2
8,073
538
10,484
13,943
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
4 / 3 / 4
6,990
466
6,670
10,235
3,028
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Xhalo_forX
Arachne
13
4 / 2 / 1
7,729
515
5,673
10,160
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
batmanswag100
Aphrodite
10
0 / 2 / 5
6,760
451
2,878
9,724
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
18
Kills
12
12
Deaths
18
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Sun Wukong
ElWadle
Sun Wukong
8
1
3
9.5
W
Artemis
JorgeSolano
Artemis
0
5
3
0.3
W
3
2
5
2.75
L
Chronos
RhineRock
Chronos
4
6
2
0.83
W
1
3
3
0.83
L
4
3
4
2
L
Arachne
Xhalo_forX
Arachne
4
2
1
2.25
L
Aphrodite
batmanswag100
Aphrodite
0
2
5
1.25
W
Gilgamesh
bromunkey
Gilgamesh
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,889
Damage
28,311
44,951
Taken
52,337
27,650
Mitigated
20,080
9,211
Healing
16,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,606
526
0
240
8,275
3,049
0
161
8,114
0
29,710
W
Sun Wukong
ElWadle
Sun Wukong
8,949
2,749
0
487
7,347
6,121
1,248
1,114
6,199
0
45,054
W
Artemis
JorgeSolano
Artemis
10,399
3,149
56
2,337
9,776
3,367
0
2,860
6,864
0
51,538
W
7,307
435
174
2,703
7,058
3,752
1,208
4,451
2,408
47,359
0
L
Chronos
RhineRock
Chronos
10,484
4,152
0
782
13,943
4,486
0
5,796
7,819
42,000
0
W
4,777
1,240
0
760
11,283
7,788
109
3,054
8,149
18,539
0
L
6,670
2,221
0
1,504
10,235
3,028
0
2,356
7,642
0
29,594
L
Arachne
Xhalo_forX
Arachne
5,673
3,271
0
4,385
10,160
4,314
0
1,538
8,588
0
54,066
L
Aphrodite
batmanswag100
Aphrodite
2,878
571
3,386
5,947
9,724
5,203
0
1,468
8,090
22,344
0
W
Gilgamesh
bromunkey
Gilgamesh
6,457
2,152
0
2,694
9,487
6,622
0
1,458
7,969
0
67,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,569
Gold Earned
35,994
422
Minions Killed
326
0
Camps Cleared
0
1,476,108
Distance Traveled
1,410,814
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,442
429
56
4
0
285,047
1
W
Sun Wukong
9,246
616
108
7
0
293,531
0
W
Artemis
6,955
464
83
6
0
240,259
1
W
Tiamat
8,750
583
104
7
0
301,652
3
L
Chronos
8,073
538
86
6
0
269,328
0
W
Athena
7,755
517
28
2
0
302,398
6
L
Medusa
6,990
466
60
4
0
276,354
1
L
Arachne
7,729
515
88
6
0
336,340
0
L
Aphrodite
6,760
451
36
2
0
243,745
1
W
Gilgamesh
8,863
591
99
7
0
338,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role