Player Matchup

Nemesis
Nemesis
AlohMustDie
Nemesis
Level 15
God Stats
13W - 11L
1,422 SR
Queue Stats
87W - 139L
1,264 Elo+
Solo
Hades
Hades
MinetaxDeku
Hades
Level 10
God Stats
1W - 2L
1,744 SR
Queue Stats
14W - 18L
1,254 Elo+
Party 1
Anubis
Anubis
Venom Stitch281
Anubis
Level 29
God Stats
13W - 18L
1,648 SR
Queue Stats
32W - 54L
1,371 Elo+
Solo
Medusa
Medusa
Zeslandra
Medusa
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,310 Elo+
Party 1
Jormungandr
Jormungandr
silvabass9807
Jormungandr
Level 13
God Stats
0W - 4L
1,108 SR
Queue Stats
2W - 8L
1,211 Elo+
Solo
Team Averages
Level 23
1,484 SR
1,282 Elo+

VS

Team Averages
Level 11
1,281 SR
1,295 Elo+
Morgan Le Fay
Morgan Le Fay
HINAM
Morgan Le Fay
Level 8
God Stats
4W - 10L
1,088 SR
Queue Stats
19W - 25L
1,288 Elo+
Party 2
Erlang Shen
Erlang Shen
JAX_FOOL
Erlang Shen
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,443 Elo+
Solo
Rama
Rama
PrayForKhang
Rama
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 17L
1,277 Elo+
Party 2
Sun Wukong
Sun Wukong
dante25dcm
Sun Wukong
Level 18
God Stats
1W - 1L
1,186 SR
Queue Stats
9W - 18L
1,231 Elo+
Party 3
Bakasura
Bakasura
powergrenier2829
Bakasura
Level 16
God Stats
1W - 3L
1,131 SR
Queue Stats
12W - 22L
1,237 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlohMustDie
Nemesis
17
9 / 5 / 2
11,378
455
19,871
19,982
14,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

5
0 / 2 / 1
6,855
274
208
2,212
965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 7 / 6
12,696
508
16,225
20,046
8,644
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Zeslandra
Medusa
2
0 / 2 / 1
4,825
193
0
2,026
337
Jormungandr
silvabass9807
Jormungandr
9
6 / 7 / 1
8,381
335
4,480
10,085
5,895
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HINAM
Morgan Le Fay
18
5 / 6 / 10
12,886
515
12,322
14,078
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
JAX_FOOL
Erlang Shen
8
0 / 9 / 4
8,542
342
1,672
10,529
3,196
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

20
11 / 2 / 3
15,640
626
15,083
19,871
7,835
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
dante25dcm
Sun Wukong
16
0 / 2 / 7
11,051
442
4,680
14,345
14,883
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
6 / 8 / 9
12,611
504
7,504
22,263
8,722
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
55
22
Kills
22
23
Deaths
27
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AlohMustDie
Nemesis
9
5
2
2
W
Morgan Le Fay
HINAM
Morgan Le Fay
5
6
10
1.67
W
Erlang Shen
JAX_FOOL
Erlang Shen
0
9
4
0.22
L
0
2
1
0.25
W
11
2
3
6.25
L
7
7
6
1.43
L
Medusa
Zeslandra
Medusa
0
2
1
0.25
W
Sun Wukong
dante25dcm
Sun Wukong
0
2
7
1.75
W
6
8
9
1.31
L
Jormungandr
silvabass9807
Jormungandr
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,784
Damage
41,261
54,351
Taken
81,086
30,056
Mitigated
39,648
10,890
Healing
20,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AlohMustDie
Nemesis
19,871
9,003
0
3,329
19,982
14,215
0
3,566
16,206
0
65,132
W
Morgan Le Fay
HINAM
Morgan Le Fay
12,322
1,819
88
1,943
14,078
5,012
1,955
4,417
9,661
72,753
0
W
Erlang Shen
JAX_FOOL
Erlang Shen
1,672
939
0
1,123
10,529
3,196
776
5,602
4,927
0
8,346
L
208
0
0
126
2,212
965
0
0
2,212
4,533
0
W
15,083
12,836
0
7,439
19,871
7,835
4,727
3,778
16,055
0
140,894
L
16,225
642
0
7,435
20,046
8,644
576
5,638
14,234
78,359
0
L
Medusa
Zeslandra
Medusa
0
0
0
0
2,026
337
0
0
2,026
0
0
W
Sun Wukong
dante25dcm
Sun Wukong
4,680
1,348
0
1,558
14,345
14,883
1,109
3,084
9,621
0
44,983
W
7,504
5,189
0
8,405
22,263
8,722
160
4,221
18,042
0
61,087
L
Jormungandr
silvabass9807
Jormungandr
4,480
2,296
0
0
10,085
5,895
0
3,118
6,967
16,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,135
Gold Earned
60,730
259
Minions Killed
484
0
Camps Cleared
0
1,032,095
Distance Traveled
2,074,637
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,378
455
80
3
0
500,403
0
W
Morgan Le Fay
12,886
515
124
5
0
404,917
0
W
Erlang Shen
8,542
342
15
1
0
244,079
1
L
Hades
6,855
274
12
0
0
38,171
0
W
Rama
15,640
626
194
8
0
441,118
0
L
Anubis
12,696
508
143
6
0
333,801
0
L
Medusa
4,825
193
0
0
0
0
0
W
Sun Wukong
11,051
442
65
3
0
498,810
2
W
Bakasura
12,611
504
86
3
0
485,713
4
L
Jormungandr
8,381
335
24
1
0
159,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role