Player Matchup

Medusa
Medusa
 
Medusa
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
MENENNN
Janus
Level 85
God Stats
10W - 5L
1,663 SR
Queue Stats
331W - 123L
1,602 Elo+
Party 3
Gilgamesh
Gilgamesh
Wircabj
Gilgamesh
Level 69
God Stats
26W - 12L
1,635 SR
Queue Stats
772W - 333L
1,585 Elo+
Party 3
Kuzenbo
Kuzenbo
autista13
Kuzenbo
Level 4
God Stats
3W - 0L
1,747 SR
Queue Stats
4W - 2L
1,618 Elo+
Party 3
Team Averages
Level 76
1,609 SR
1,561 Elo+

VS

Team Averages
Level 59
1,495 SR
1,448 Elo+
Poseidon
Poseidon
 
Poseidon
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
DDiestro
Hachiman
Level 25
God Stats
19W - 17L
1,500 SR
Queue Stats
48W - 60L
1,434 Elo+
Party 1
Hercules
Hercules
ElPaolo
Hercules
Level 96
God Stats
1W - 1L
1,727 SR
Queue Stats
192W - 235L
1,415 Elo+
Party 1
He Bo
He Bo
Eushin957
He Bo
Level 78
God Stats
0W - 2L
1,241 SR
Queue Stats
122W - 155L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
LunaChun
Cthulhu
Level 29
God Stats
46W - 51L
1,509 SR
Queue Stats
95W - 105L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
10 / 1 / 3
9,216
658
14,850
6,253
2,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
 
Tiamat
14
3 / 2 / 3
8,269
591
9,021
8,788
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
MENENNN
Janus
14
3 / 0 / 2
8,104
579
2,900
6,621
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Wircabj
Gilgamesh
14
3 / 1 / 1
8,026
573
7,303
9,554
6,789
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Kuzenbo
autista13
Kuzenbo
11
2 / 2 / 7
7,661
547
3,871
6,586
5,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 1 / 0
7,475
534
8,231
9,647
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
DDiestro
Hachiman
10
1 / 5 / 0
6,075
434
1,963
8,475
1,667
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
ElPaolo
Hercules
8
0 / 7 / 2
6,035
431
983
11,507
4,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
Eushin957
He Bo
12
2 / 6 / 2
6,957
497
5,491
10,762
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
LunaChun
Cthulhu
11
0 / 2 / 0
6,085
435
4,021
8,327
7,127
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
21
Kills
6
6
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
1
3
11.5
W
Tiamat
 
Tiamat
3
2
3
2.25
L
Poseidon
 
Poseidon
3
1
0
3
L
Hachiman
DDiestro
Hachiman
1
5
0
0.2
L
Hercules
ElPaolo
Hercules
0
7
2
0.14
L
He Bo
Eushin957
He Bo
2
6
2
0.5
L
Cthulhu
LunaChun
Cthulhu
0
2
0
0
W
Janus
MENENNN
Janus
3
0
2
4
W
Gilgamesh
Wircabj
Gilgamesh
3
1
1
3.5
W
Kuzenbo
autista13
Kuzenbo
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,945
Damage
20,689
37,802
Taken
48,718
20,139
Mitigated
20,443
12,234
Healing
11,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,850
5,868
0
1,030
6,253
2,080
2,392
1,359
4,874
0
64,652
W
Tiamat
 
Tiamat
9,021
551
0
3,026
8,788
4,354
0
5,248
3,179
62,291
0
L
Poseidon
 
Poseidon
8,231
1,167
0
3,042
9,647
3,090
0
6,488
3,159
47,376
0
L
Hachiman
DDiestro
Hachiman
1,963
895
0
2,285
8,475
1,667
0
770
7,705
0
28,092
L
Hercules
ElPaolo
Hercules
983
544
0
711
11,507
4,991
0
1,735
9,772
0
9,216
L
He Bo
Eushin957
He Bo
5,491
457
0
1,571
10,762
3,568
0
6,222
4,540
38,871
0
L
Cthulhu
LunaChun
Cthulhu
4,021
411
139
3,286
8,327
7,127
54
1,209
7,118
32,992
0
W
Janus
MENENNN
Janus
2,900
232
82
4,646
6,621
1,852
0
1,153
5,358
49,352
0
W
Gilgamesh
Wircabj
Gilgamesh
7,303
1,445
0
2,950
9,554
6,789
224
6,198
3,356
2,172
40,272
W
Kuzenbo
autista13
Kuzenbo
3,871
1,551
0
500
6,586
5,064
204
3,136
3,292
15,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,276
Gold Earned
32,627
427
Minions Killed
311
0
Camps Cleared
0
1,368,748
Distance Traveled
1,223,565
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,216
658
101
7
0
268,522
4
W
Tiamat
8,269
591
117
8
0
245,328
5
L
Poseidon
7,475
534
100
7
0
245,745
11
L
Hachiman
6,075
434
58
4
0
247,228
2
L
Hercules
6,035
431
14
1
0
232,092
3
L
He Bo
6,957
497
73
5
0
258,670
3
L
Cthulhu
6,085
435
66
5
0
239,830
6
W
Janus
8,104
579
104
7
0
278,881
2
W
Gilgamesh
8,026
573
82
6
0
282,505
4
W
Kuzenbo
7,661
547
23
2
0
293,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role