Player Matchup

Artio
Artio
BeatusMorbus
Artio
Level 28
God Stats
1W - 0L
1,503 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Osiris
Osiris
GSW3011
Osiris
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 14L
1,623 Elo+
Solo
He Bo
He Bo
GlitteringNYX
He Bo
Level 25
God Stats
17W - 21L
1,498 SR
Queue Stats
36W - 39L
1,475 Elo+
Solo
Danzaburou
Danzaburou
TeeMee
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,527 Elo+
Party 1
Kukulkan
Kukulkan
kneecap123
Kukulkan
Level 15
God Stats
3W - 4L
1,397 SR
Queue Stats
43W - 51L
1,574 Elo+
Party 1
Team Averages
Level 17
1,480 SR
1,540 Elo+

VS

Team Averages
Level 32
1,503 SR
1,533 Elo+
Set
Set
B1ts0
Set
Level 109
God Stats
3W - 5L
1,420 SR
Queue Stats
333W - 280L
1,640 Elo+
Party 2
Olorun
Olorun
Hammies123
Olorun
Level 9
God Stats
4W - 3L
1,811 SR
Queue Stats
20W - 21L
1,512 Elo+
Party 2
Ymir
Ymir
INKVADERexe
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
Klaxosaur
Thor
Level 10
God Stats
0W - 1L
1,282 SR
Queue Stats
23W - 28L
1,511 Elo+
Party 2
Freya
Freya
SiriusFaerie
Freya
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 9
9,024
501
2,977
10,920
12,841
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
GSW3011
Osiris
18
7 / 2 / 11
10,636
591
11,834
14,013
10,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
6 / 4 / 2
11,074
615
8,710
8,952
4,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
TeeMee
Danzaburou
16
8 / 3 / 10
11,061
615
11,612
9,602
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
kneecap123
Kukulkan
14
0 / 6 / 6
8,862
492
7,594
10,141
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
B1ts0
Set
18
8 / 4 / 5
10,919
607
11,647
15,337
10,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
Hammies123
Olorun
15
4 / 5 / 3
10,871
604
8,264
13,138
4,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 5 / 2
6,958
387
1,132
6,758
2,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thor
14
4 / 8 / 5
9,084
505
8,677
14,177
5,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 4 / 2
8,816
490
3,206
11,737
3,867
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
34
26
Kills
17
17
Deaths
26
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Set
B1ts0
Set
8
4
5
2.63
W
5
2
9
4.75
W
Osiris
GSW3011
Osiris
7
2
11
6.25
W
6
4
2
1.75
L
Olorun
Hammies123
Olorun
4
5
3
1.1
L
0
5
2
0.2
L
Thor
4
8
5
0.81
L
1
4
2
0.5
W
Danzaburou
TeeMee
Danzaburou
8
3
10
4.33
W
Kukulkan
kneecap123
Kukulkan
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,727
Damage
32,926
53,628
Taken
61,147
33,899
Mitigated
26,541
10,854
Healing
11,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
B1ts0
Set
11,647
4,128
0
4,697
15,337
10,354
0
4,656
10,681
0
75,445
W
2,977
359
666
3,136
10,920
12,841
520
1,782
9,138
27,540
0
W
Osiris
GSW3011
Osiris
11,834
4,471
0
3,745
14,013
10,300
1,285
4,887
9,126
0
74,903
W
8,710
392
0
1,634
8,952
4,770
180
1,457
7,495
66,195
0
L
Olorun
Hammies123
Olorun
8,264
3,049
13
1,821
13,138
4,836
0
4,053
9,085
51,689
0
L
1,132
632
0
0
6,758
2,363
0
1,101
5,657
5,271
0
L
Thor
8,677
1,732
0
500
14,177
5,121
600
6,144
8,033
0
32,560
L
3,206
1,094
0
4,133
11,737
3,867
0
3,485
8,252
53,233
0
W
Danzaburou
TeeMee
Danzaburou
11,612
7,281
0
686
9,602
2,920
3,899
1,549
8,053
0
51,751
W
Kukulkan
kneecap123
Kukulkan
7,594
565
0
987
10,141
3,068
0
2,927
7,214
56,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,657
Gold Earned
46,648
495
Minions Killed
406
0
Camps Cleared
0
1,629,298
Distance Traveled
1,533,760
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,919
607
140
8
0
356,828
4
W
Artio
9,024
501
39
2
0
326,889
4
W
Osiris
10,636
591
103
6
0
368,245
8
W
He Bo
11,074
615
138
8
0
289,259
2
L
Olorun
10,871
604
98
5
0
334,385
2
L
Ymir
6,958
387
9
1
0
191,137
0
L
Thor
9,084
505
58
3
0
311,492
2
L
Freya
8,816
490
101
6
0
339,918
6
W
Danzaburou
11,061
615
111
6
0
312,463
3
W
Kukulkan
8,862
492
104
6
0
332,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role