Player Matchup

Set
Set
BigBird8099
Set
Level 61
God Stats
27W - 24L
1,566 SR
Queue Stats
229W - 227L
1,449 Elo+
Party 1
Cerberus
Cerberus
Daddy Palpp
Cerberus
Level 45
God Stats
10W - 11L
1,457 SR
Queue Stats
166W - 198L
1,360 Elo+
Party 1
Izanami
Izanami
DadsPhatSaK
Izanami
Level 65
God Stats
2W - 5L
1,444 SR
Queue Stats
87W - 99L
1,325 Elo+
Party 1
Team Averages
Level 57
1,489 SR
1,378 Elo+

VS

Team Averages
Level 78
1,524 SR
1,514 Elo+
Ares
Ares
HadesKillz47
Ares
Level 107
God Stats
5W - 5L
1,575 SR
Queue Stats
90W - 96L
1,510 Elo+
Solo
Thoth
Thoth
SMG Crusader
Thoth
Level 58
God Stats
2W - 0L
1,410 SR
Queue Stats
63W - 69L
1,500 Elo+
Solo
Neith
Neith
itsallgriffith
Neith
Level 70
God Stats
46W - 39L
1,587 SR
Queue Stats
99W - 88L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 0
8,619
663
5,503
11,113
9,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Daddy Palpp
Cerberus
12
2 / 4 / 2
8,201
631
7,447
15,565
13,868
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
DadsPhatSaK
Izanami
11
2 / 9 / 1
8,163
628
9,838
13,881
3,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 10
9,502
731
9,240
11,548
8,192
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
7 / 3 / 7
10,010
770
9,008
8,575
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
8 / 2 / 9
10,333
795
13,818
7,942
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
7
Kills
19
19
Deaths
7
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
L
Cerberus
Daddy Palpp
Cerberus
2
4
2
0.75
L
Izanami
DadsPhatSaK
Izanami
2
9
1
0.28
W
4
2
10
4.5
W
7
3
7
3.5
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,788
Damage
32,066
40,559
Taken
28,065
26,909
Mitigated
12,299
4,171
Healing
5,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,503
2,023
0
1,124
11,113
9,173
0
3,427
7,686
0
31,770
L
Cerberus
Daddy Palpp
Cerberus
7,447
199
144
1,263
15,565
13,868
0
6,167
9,398
20,779
0
L
Izanami
DadsPhatSaK
Izanami
9,838
6,162
0
1,640
13,881
3,868
1,121
8,654
5,227
0
37,118
W
9,240
515
400
1,103
11,548
8,192
108
2,857
8,691
25,328
0
W
9,008
667
0
865
8,575
1,940
937
2,271
6,304
30,202
0
W
13,818
6,984
0
2,641
7,942
2,167
1,312
2,319
5,623
0
32,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,983
Gold Earned
29,845
149
Minions Killed
136
0
Camps Cleared
0
618,207
Distance Traveled
651,037
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,619
663
41
3
0
203,983
1
L
Cerberus
8,201
631
35
3
0
225,147
1
L
Izanami
8,163
628
73
6
0
189,077
1
W
Ares
9,502
731
29
2
0
205,046
0
W
Thoth
10,010
770
49
4
0
228,855
2
W
Neith
10,333
795
58
4
0
217,136
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role