Player Matchup

Kuzenbo
Kuzenbo
IRONxPosidian
Kuzenbo
Level 109
God Stats
3W - 1L
1,304 SR
Queue Stats
293W - 288L
1,495 Elo+
Solo
Skadi
Skadi
LonelyFlash
Skadi
Level 101
God Stats
2W - 0L
1,598 SR
Queue Stats
34W - 34L
1,601 Elo+
Party 1
Baron Samedi
Baron Samedi
Pop His Ahh
Baron Samedi
Level 65
God Stats
60W - 48L
1,517 SR
Queue Stats
308W - 302L
1,523 Elo+
Solo
Merlin
Merlin
SoberMuch
Merlin
Level 123
God Stats
3W - 2L
1,537 SR
Queue Stats
34W - 32L
1,539 Elo+
Party 1
Hel
Hel
campbecc1
Hel
Level 120
God Stats
108W - 108L
1,519 SR
Queue Stats
222W - 197L
1,495 Elo+
Solo
Team Averages
Level 104
1,495 SR
1,530 Elo+

VS

Team Averages
Level 109
1,507 SR
1,499 Elo+
Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dr460n Wh15k3r5
Morgan Le Fay
Level 121
God Stats
1W - 5L
1,269 SR
Queue Stats
162W - 161L
1,498 Elo+
Solo
Chaac
Chaac
Henry Osorio
Chaac
Level 86
God Stats
46W - 49L
1,586 SR
Queue Stats
169W - 156L
1,547 Elo+
Solo
Medusa
Medusa
Scarlettfawn
Medusa
Level 107
God Stats
17W - 9L
1,578 SR
Queue Stats
104W - 99L
1,410 Elo+
Solo
Arachne
Arachne
TerneraJr
Arachne
Level 102
God Stats
2W - 3L
1,604 SR
Queue Stats
133W - 133L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
18
8 / 2 / 15
11,713
1,065
12,861
17,490
22,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 1 / 15
10,390
945
11,120
16,523
9,702
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Pop His Ahh
Baron Samedi
17
5 / 3 / 9
10,527
957
14,248
12,986
6,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
SoberMuch
Merlin
18
11 / 2 / 13
12,941
1,176
28,934
12,495
5,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 1 / 12
10,693
972
5,575
12,278
12,598
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

225

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
4 / 4 / 3
11,379
1,034
23,633
8,283
2,444
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Dr460n Wh15k3r5
Morgan Le Fay
16
1 / 3 / 4
9,864
897
9,968
13,414
4,828
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 7 / 8
10,412
947
11,875
26,342
28,645
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
16
1 / 6 / 3
9,674
879
9,894
14,609
4,847
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
TerneraJr
Arachne
17
3 / 7 / 5
10,540
958
11,347
17,492
6,905
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
32
27
Kills
9
9
Deaths
27
64
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
4
3
1.38
L
Morgan Le Fay
Dr460n Wh15k3r5
Morgan Le Fay
1
3
4
1
L
0
7
8
0.57
W
Kuzenbo
8
2
15
7.75
W
2
1
15
9.5
W
Baron Samedi
Pop His Ahh
Baron Samedi
5
3
9
3.17
L
Medusa
1
6
3
0.42
W
Merlin
SoberMuch
Merlin
11
2
13
8.75
L
Arachne
TerneraJr
Arachne
3
7
5
0.79
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,738
Damage
66,717
71,772
Taken
80,140
57,390
Mitigated
47,669
29,645
Healing
11,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
23,633
636
0
324
8,283
2,444
0
7,485
405
41,400
0
L
Morgan Le Fay
Dr460n Wh15k3r5
Morgan Le Fay
9,968
596
417
2,350
13,414
4,828
0
11,453
1,622
27,463
0
L
11,875
1,268
562
5,524
26,342
28,645
0
18,271
7,460
0
38,184
W
Kuzenbo
12,861
3,384
0
3,769
17,490
22,966
0
7,879
9,611
25,057
0
W
11,120
4,481
0
1,783
16,523
9,702
0
8,387
8,136
3,258
37,725
W
Baron Samedi
Pop His Ahh
Baron Samedi
14,248
710
3,439
2,494
12,986
6,179
0
5,017
7,969
21,071
0
L
Medusa
9,894
4,259
0
598
14,609
4,847
0
12,543
1,694
0
34,192
W
Merlin
SoberMuch
Merlin
28,934
1,918
0
2,745
12,495
5,945
0
5,948
6,547
56,294
0
L
Arachne
TerneraJr
Arachne
11,347
9,014
0
1,872
17,492
6,905
0
10,831
6,386
0
28,003
W
5,575
438
9,337
6,078
12,278
12,598
0
6,370
5,908
17,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,264
Gold Earned
51,869
218
Minions Killed
222
4
Camps Cleared
5
1,020,271
Distance Traveled
1,020,831
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,379
1,034
51
5
1
177,638
0
L
Morgan Le Fay
9,864
897
45
4
0
209,064
0
L
Chaac
10,412
947
57
5
1
203,411
0
W
Kuzenbo
11,713
1,065
20
2
1
231,476
0
W
Skadi
10,390
945
67
6
1
181,719
0
W
Baron Samedi
10,527
957
20
2
2
204,114
0
L
Medusa
9,674
879
49
4
1
196,304
0
W
Merlin
12,941
1,176
79
7
0
198,456
2
L
Arachne
10,540
958
20
2
2
234,414
0
W
Hel
10,693
972
32
3
0
204,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role