Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
HybridSpecter
Fenrir
Level 82
God Stats
3W - 2L
1,748 SR
Queue Stats
132W - 94L
1,649 Elo+
Party 2
He Bo
He Bo
Syum
He Bo
Level 149
God Stats
1W - 1L
1,707 SR
Queue Stats
21W - 18L
1,585 Elo+
Solo
Team Averages
Level 119
1,652 SR
1,578 Elo+

VS

Team Averages
Level 129
1,373 SR
1,555 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Jorgennz
Tyr
Level 107
God Stats
1W - 4L
1,218 SR
Queue Stats
293W - 270L
1,647 Elo+
Party 1
Cupid
Cupid
Limbo047
Cupid
Level 147
God Stats
2W - 2L
1,403 SR
Queue Stats
36W - 46L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
4 / 4 / 4
8,062
806
6,570
13,338
10,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
2 / 4 / 6
7,000
700
5,105
8,944
5,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

He Bo
Syum
He Bo
11
3 / 6 / 4
7,321
732
3,651
7,070
2,155
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
7 / 1 / 7
9,051
905
12,067
10,768
5,341
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 5 / 9
7,152
715
4,143
9,007
6,180
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Limbo047
Cupid
12
5 / 3 / 7
8,195
820
8,242
7,125
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
9
Kills
14
14
Deaths
9
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
4
4
1.5
W
Ah Puch
 
Ah Puch
7
1
7
10.5
L
2
4
6
1.25
W
2
5
9
1.3
W
Cupid
Limbo047
Cupid
5
3
7
2.83
L
He Bo
Syum
He Bo
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,326
Damage
24,452
29,352
Taken
26,900
18,100
Mitigated
14,245
4,397
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,570
867
0
3,109
13,338
10,089
0
6,091
7,247
18,000
0
W
Ah Puch
 
Ah Puch
12,067
1,275
72
3,448
10,768
5,341
451
4,497
6,271
49,726
0
L
5,105
1,746
0
873
8,944
5,856
0
3,442
5,502
0
19,435
W
4,143
422
0
267
9,007
6,180
344
2,693
6,314
0
9,551
W
Cupid
Limbo047
Cupid
8,242
5,375
260
1,440
7,125
2,724
633
3,031
4,094
0
27,255
L
He Bo
Syum
He Bo
3,651
0
0
415
7,070
2,155
0
2,534
4,536
22,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,383
Gold Earned
24,398
103
Minions Killed
134
0
Camps Cleared
0
470,209
Distance Traveled
523,948
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,062
806
33
3
0
132,718
3
W
Ah Puch
9,051
905
83
8
0
184,508
2
L
Fenrir
7,000
700
30
3
0
185,940
4
W
Tyr
7,152
715
11
1
0
159,508
0
W
Cupid
8,195
820
40
4
0
179,932
2
L
He Bo
7,321
732
40
4
0
151,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role