Player Matchup

Artemis
Artemis
TheYerru
Artemis
Level 159
God Stats
6W - 1L
1,742 SR
Queue Stats
351W - 254L
1,673 Elo+
Party 1
Eset
Eset
sl3ndi
Eset
Level 158
God Stats
11W - 2L
1,852 SR
Queue Stats
281W - 182L
1,807 Elo+
Party 1
Cthulhu
Cthulhu
takito31
Cthulhu
Level 153
God Stats
13W - 5L
1,912 SR
Queue Stats
223W - 142L
1,746 Elo+
Party 1
Team Averages
Level 157
1,835 SR
1,742 Elo+

VS

Team Averages
Level 127
1,501 SR
1,647 Elo+
Tyr
Tyr
CaptBeckett
Tyr
Level 120
God Stats
5W - 9L
1,578 SR
Queue Stats
182W - 138L
1,607 Elo+
Party 2
Hercules
Hercules
GoodGuyGreirat
Hercules
Level 106
God Stats
4W - 3L
1,591 SR
Queue Stats
100W - 72L
1,659 Elo+
Party 2
Sylvanus
Sylvanus
Milotic887
Sylvanus
Level 155
God Stats
3W - 3L
1,335 SR
Queue Stats
134W - 102L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
TheYerru
Artemis
12
1 / 1 / 8
8,070
673
7,890
7,879
3,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
sl3ndi
Eset
13
7 / 0 / 3
9,176
765
10,319
5,563
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
takito31
Cthulhu
12
2 / 1 / 8
9,066
756
6,941
10,698
14,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,890
574
2,625
10,909
5,250
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
10
1 / 4 / 1
7,432
619
4,081
12,701
7,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Milotic887
Sylvanus
10
0 / 3 / 2
6,819
568
5,056
8,195
4,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
1
2
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Hercules
1
4
1
0.38
L
Sylvanus
Milotic887
Sylvanus
0
3
2
0.33
W
Artemis
TheYerru
Artemis
1
1
8
5
W
Eset
sl3ndi
Eset
7
0
3
8.5
W
Cthulhu
takito31
Cthulhu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,150
Damage
11,762
24,140
Taken
31,805
20,155
Mitigated
17,614
4,804
Healing
8,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,625
301
0
1,922
10,909
5,250
0
5,846
5,063
0
15,993
L
Hercules
4,081
964
0
3,421
12,701
7,760
0
6,455
6,246
0
18,096
L
Sylvanus
Milotic887
Sylvanus
5,056
1,529
1,358
1,879
8,195
4,604
0
4,959
3,236
20,570
5,260
W
Artemis
TheYerru
Artemis
7,890
3,211
0
770
7,879
3,701
1,943
1,048
6,831
0
27,980
W
Eset
sl3ndi
Eset
10,319
830
1,249
1,351
5,563
2,343
587
1,815
3,748
42,723
0
W
Cthulhu
takito31
Cthulhu
6,941
437
460
974
10,698
14,111
115
1,638
9,060
28,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,312
Gold Earned
21,141
166
Minions Killed
115
0
Camps Cleared
0
700,246
Distance Traveled
640,252
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,890
574
27
2
0
240,108
4
L
Hercules
7,432
619
28
2
0
212,242
4
L
Sylvanus
6,819
568
60
5
0
187,902
0
W
Artemis
8,070
673
47
4
0
211,866
6
W
Eset
9,176
765
73
6
0
254,363
3
W
Cthulhu
9,066
756
46
4
0
234,017
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role