Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LSDMTHCBD
Neith
Level 5
God Stats
3W - 3L
1,555 SR
Queue Stats
4W - 4L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
OGiBoSsUS
Cthulhu
Level 52
God Stats
0W - 3L
1,310 SR
Queue Stats
28W - 33L
1,460 Elo+
Party 3
Agni
Agni
Psychotic7
Agni
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
SlothyTImes
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 17
1,473 SR
1,490 Elo+

VS

Team Averages
Level 15
1,420 SR
1,225 Elo+
Yemoja
Yemoja
 
Yemoja
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Flexican45
Morgan Le Fay
Level 5
God Stats
1W - 3L
1,183 SR
Queue Stats
1W - 6L
1,053 Elo+
Party 1
Khepri
Khepri
Salamandy
Khepri
Level 21
God Stats
4W - 2L
1,807 SR
Queue Stats
32W - 42L
1,304 Elo+
Solo
Thor
Thor
Skridley
Thor
Level 17
God Stats
1W - 6L
1,113 SR
Queue Stats
1W - 6L
1,053 Elo+
Party 1
Erlang Shen
Erlang Shen
佛光初现
Erlang Shen
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 12 / 1
7,615
346
121
14,307
9,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
LSDMTHCBD
Neith
10
1 / 1 / 4
7,303
332
4,199
4,125
1,345
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
OGiBoSsUS
Cthulhu
14
1 / 3 / 4
9,322
424
4,557
15,039
12,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 4 / 5
7,851
357
8,832
9,978
10,079
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
SlothyTImes
Sun Wukong
12
5 / 6 / 4
8,691
395
10,849
18,154
12,287
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
7
0 / 3 / 8
8,325
378
0
4,076
2,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
Flexican45
Morgan Le Fay
15
7 / 3 / 12
10,139
461
18,660
9,209
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
Salamandy
Khepri
16
8 / 1 / 8
9,868
449
8,485
9,532
12,117
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
14
6 / 1 / 13
9,834
447
8,501
8,026
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
佛光初现
Erlang Shen
15
2 / 1 / 6
9,830
447
4,518
16,393
10,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
70
9
Kills
23
26
Deaths
9
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
12
1
0.04
W
Yemoja
 
Yemoja
0
3
8
1.33
W
Morgan Le Fay
Flexican45
Morgan Le Fay
7
3
12
4.33
L
Neith
LSDMTHCBD
Neith
1
1
4
3
L
Cthulhu
OGiBoSsUS
Cthulhu
1
3
4
1
L
2
4
5
1.13
W
Khepri
Salamandy
Khepri
8
1
8
12
W
Thor
6
1
13
12.5
L
Sun Wukong
SlothyTImes
Sun Wukong
5
6
4
1.17
W
Erlang Shen
佛光初现
Erlang Shen
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,558
Damage
40,164
61,603
Taken
47,236
45,110
Mitigated
34,038
6,072
Healing
14,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
121
121
252
0
14,307
9,040
0
7,591
6,716
1,489
0
W
Yemoja
 
Yemoja
0
0
28
0
4,076
2,865
0
1,699
2,377
0
0
W
Morgan Le Fay
Flexican45
Morgan Le Fay
18,660
6,857
0
1,422
9,209
3,647
2,104
3,112
6,097
57,313
0
L
Neith
LSDMTHCBD
Neith
4,199
2,100
0
33
4,125
1,345
747
2,269
1,856
0
24,132
L
Cthulhu
OGiBoSsUS
Cthulhu
4,557
529
1,390
2,743
15,039
12,359
501
3,975
11,064
43,793
0
L
8,832
1,625
0
0
9,978
10,079
276
4,267
5,711
27,026
0
W
Khepri
Salamandy
Khepri
8,485
1,236
596
1,360
9,532
12,117
700
3,581
5,951
35,853
0
W
Thor
8,501
2,964
0
2,193
8,026
4,778
1,063
2,498
5,528
0
30,635
L
Sun Wukong
SlothyTImes
Sun Wukong
10,849
3,120
0
1,654
18,154
12,287
472
9,837
8,317
0
50,062
W
Erlang Shen
佛光初现
Erlang Shen
4,518
2,106
0
8,561
16,393
10,631
2,370
2,620
13,773
331
49,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,782
Gold Earned
47,996
219
Minions Killed
280
0
Camps Cleared
0
1,620,261
Distance Traveled
1,599,060
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,615
346
1
0
0
148,920
0
W
Yemoja
8,325
378
0
0
0
30,717
0
W
Morgan Le Fay
10,139
461
90
4
0
385,619
0
L
Neith
7,303
332
33
2
0
386,164
0
L
Cthulhu
9,322
424
69
3
0
381,483
3
L
Agni
7,851
357
38
2
0
325,701
5
W
Khepri
9,868
449
44
2
0
406,149
1
W
Thor
9,834
447
51
2
0
430,856
8
L
Sun Wukong
8,691
395
78
4
0
377,993
3
W
Erlang Shen
9,830
447
95
4
0
345,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role