Player Matchup

Fenrir
Fenrir
IronVal
Fenrir
Level 7
God Stats
3W - 0L
1,505 SR
Queue Stats
9W - 9L
1,374 Elo+
Solo
Ra
Ra
ManoZap
Ra
Level 16
God Stats
7W - 6L
1,543 SR
Queue Stats
15W - 22L
1,317 Elo+
Solo
Nu Wa
Nu Wa
Matheusdbv
Nu Wa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,268 Elo+
Solo
Geb
Geb
Shannanoginns
Geb
Level 25
God Stats
6W - 5L
1,658 SR
Queue Stats
201W - 261L
1,365 Elo+
Party 1
Danzaburou
Danzaburou
iKrescendo
Danzaburou
Level 27
God Stats
13W - 23L
1,380 SR
Queue Stats
248W - 296L
1,353 Elo+
Party 1
Team Averages
Level 21
1,517 SR
1,335 Elo+

VS

Team Averages
Level 12
1,380 SR
1,246 Elo+
Guan Yu
Guan Yu
Nattramm
Guan Yu
Level 2
God Stats
0W - 3L
1,202 SR
Queue Stats
49W - 62L
1,225 Elo+
Party 2
Izanami
Izanami
PlumBlossom
Izanami
Level 8
God Stats
12W - 16L
1,466 SR
Queue Stats
55W - 73L
1,286 Elo+
Party 2
Loki
Loki
TeddyJKaczynski
Loki
Level 31
God Stats
2W - 13L
1,232 SR
Queue Stats
515W - 478L
1,492 Elo+
Solo
Cabrakan
Cabrakan
babastti
Cabrakan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
999 Elo+
Solo
Olorun
Olorun
kante20
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,225 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IronVal
Fenrir
11
8 / 2 / 10
8,147
582
6,924
9,428
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
7 / 1 / 12
9,058
647
11,508
7,894
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
11
6 / 1 / 10
7,939
567
8,679
5,932
2,254
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 2 / 5
7,537
538
5,420
10,028
8,069
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
iKrescendo
Danzaburou
15
11 / 0 / 9
9,506
679
10,989
8,127
2,878
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Nattramm
Guan Yu
9
1 / 7 / 0
6,099
436
5,773
14,454
6,222
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
PlumBlossom
Izanami
8
2 / 7 / 0
5,957
426
2,755
8,736
2,302
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 4 / 1
6,851
489
4,693
12,438
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
babastti
Cabrakan
8
1 / 10 / 1
5,606
400
3,634
12,234
8,163
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
kante20
Olorun
6
0 / 10 / 1
4,946
353
1,083
9,915
4,052
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
9
36
Kills
6
6
Deaths
38
46
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
IronVal
Fenrir
8
2
10
6.5
W
7
1
12
13
W
Nu Wa
6
1
10
11
L
Guan Yu
Nattramm
Guan Yu
1
7
0
0.14
L
Izanami
PlumBlossom
Izanami
2
7
0
0.29
W
4
2
5
3.25
L
2
4
1
0.63
L
Cabrakan
babastti
Cabrakan
1
10
1
0.15
W
Danzaburou
iKrescendo
Danzaburou
11
0
9
15.5
L
Olorun
kante20
Olorun
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,520
Damage
17,938
41,409
Taken
57,777
19,537
Mitigated
24,160
14,572
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
IronVal
Fenrir
6,924
2,388
0
2,007
9,428
3,260
1,368
1,040
8,388
0
19,562
W
11,508
1,911
2,345
4,581
7,894
3,076
2,327
568
7,326
52,846
0
W
Nu Wa
8,679
2,856
0
710
5,932
2,254
2,217
954
4,978
31,315
0
L
Guan Yu
Nattramm
Guan Yu
5,773
899
60
863
14,454
6,222
0
6,799
7,474
0
18,459
L
Izanami
PlumBlossom
Izanami
2,755
2,220
0
0
8,736
2,302
165
3,203
5,512
0
15,887
W
5,420
1,499
0
571
10,028
8,069
1,522
1,488
8,540
26,770
0
L
4,693
1,378
0
4,677
12,438
3,421
0
4,326
7,976
0
35,570
L
Cabrakan
babastti
Cabrakan
3,634
723
0
420
12,234
8,163
0
5,733
6,409
18,950
0
W
Danzaburou
iKrescendo
Danzaburou
10,989
5,797
0
4,358
8,127
2,878
6,213
667
7,460
0
62,505
L
Olorun
kante20
Olorun
1,083
673
0
430
9,915
4,052
0
4,920
4,799
8,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,187
Gold Earned
29,459
321
Minions Killed
159
0
Camps Cleared
0
1,316,192
Distance Traveled
1,005,695
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,147
582
41
3
0
302,887
1
W
Ra
9,058
647
87
6
0
273,904
2
W
Nu Wa
7,939
567
42
3
0
218,502
0
L
Guan Yu
6,099
436
24
2
0
202,721
3
L
Izanami
5,957
426
36
3
0
223,384
1
W
Geb
7,537
538
36
3
0
255,618
0
L
Loki
6,851
489
67
5
0
278,612
3
L
Cabrakan
5,606
400
20
1
0
163,110
0
W
Danzaburou
9,506
679
115
8
0
265,281
3
L
Olorun
4,946
353
12
1
0
137,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role