Player Matchup

Skadi
Skadi
Bronze III
UnwantedYokai
Skadi
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
blazingwonder
Scylla
Bronze III
Level 42
God Stats
0W - 2L
1,233 SR
Queue Stats
0W - 7L
1,500 MMR
Party 1
Khepri
Khepri
Bronze III
sheldonbrooks
Khepri
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 73
1,411 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 88
1,560 SR
1,513 MMR
Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Gold III
KennyKennn
Sobek
Gold III
Level 68
God Stats
10W - 13L
1,681 SR
Queue Stats
58W - 80L
1,456 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Silver I
mganum
Ah Muzen Cab
Silver I
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 43L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
7,078
590
5,202
7,753
2,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 3 / 2
7,046
587
5,218
7,153
2,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 5 / 0
6,898
575
1,534
9,373
10,490
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Morgan Le FayHou YiCabrakanGilgameshKali

VS

Bans
AthenaZhong KuiAchillesKuzenboYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 0 / 10
8,578
715
4,517
7,926
8,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
13
3 / 2 / 10
8,676
723
3,028
11,778
10,696
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
mganum
Ah Muzen Cab
15
8 / 0 / 5
9,993
833
15,036
6,541
2,671
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
13
13
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
10
7
W
Sobek
3
2
10
4
L
1
5
0
0.2
L
0
3
2
0.33
W
Ah Muzen Cab
mganum
Ah Muzen Cab
8
0
5
10.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,954
Damage
22,581
24,279
Taken
26,245
16,050
Mitigated
21,868
173
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,517
395
0
3,633
7,926
8,501
546
910
7,016
27,933
0
W
Sobek
3,028
218
148
2,116
11,778
10,696
324
3,459
8,319
12,251
0
L
5,202
2,378
0
0
7,753
2,929
0
1,945
5,605
0
22,276
L
5,218
620
0
173
7,153
2,631
0
2,907
3,990
25,569
0
W
Ah Muzen Cab
mganum
Ah Muzen Cab
15,036
6,407
0
2,204
6,541
2,671
1,697
2,383
4,158
0
61,880
L
1,534
132
0
0
9,373
10,490
0
2,013
7,139
8,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,022
Gold Earned
27,247
121
Minions Killed
163
0
Camps Cleared
0
600,652
Distance Traveled
702,736
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,578
715
56
5
0
216,743
2
W
Sobek
8,676
723
11
1
0
253,209
3
L
Skadi
7,078
590
51
4
0
196,368
0
L
Scylla
7,046
587
44
4
0
201,084
4
W
Ah Muzen Cab
9,993
833
96
8
0
232,784
1
L
Khepri
6,898
575
26
2
0
203,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role