Player Matchup

Anhur
Anhur
 
Anhur
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Gordys69
Chernobog
Level 100
God Stats
12W - 9L
1,404 SR
Queue Stats
662W - 796L
1,303 Elo+
Solo
Sol
Sol
SplatGee
Sol
Level 47
God Stats
1W - 2L
1,431 SR
Queue Stats
77W - 92L
1,359 Elo+
Solo
Gilgamesh
Gilgamesh
spookyvizionz
Gilgamesh
Level 137
God Stats
8W - 7L
1,708 SR
Queue Stats
738W - 754L
1,340 Elo+
Solo
Team Averages
Level 105
1,509 SR
1,400 Elo+

VS

Team Averages
Level 78
1,414 SR
1,345 Elo+
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
DEaDLYTooTSie
Rama
Level 82
God Stats
3W - 5L
1,237 SR
Queue Stats
141W - 168L
1,297 Elo+
Solo
Eset
Eset
FadingKami
Eset
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
363W - 400L
1,356 Elo+
Party 1
Mulan
Mulan
SHADOWPANDA 1
Mulan
Level 41
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 84L
1,334 Elo+
Party 1
Cthulhu
Cthulhu
Sverxcici
Cthulhu
Level 20
God Stats
2W - 0L
1,335 SR
Queue Stats
17W - 26L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 4 / 2
6,966
697
6,031
8,797
3,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Eset
 
Eset
12
2 / 5 / 1
6,784
678
5,985
6,942
2,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Gordys69
Chernobog
12
0 / 5 / 4
6,513
651
8,919
6,782
2,849
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 7 / 4
6,779
678
11,332
10,523
3,647
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
spookyvizionz
Gilgamesh
12
1 / 4 / 1
7,180
718
6,739
19,842
12,213
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 1 / 15
8,191
819
5,595
12,024
12,106
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 1 / 13
8,720
872
9,475
9,236
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 1 / 13
9,394
939
13,465
10,501
4,738
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 20
8,167
817
5,422
9,406
7,419
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Sverxcici
Cthulhu
16
9 / 1 / 14
9,465
947
13,970
20,626
11,325
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
100
4
Kills
25
25
Deaths
5
12
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
2
0.5
L
Eset
 
Eset
2
5
1
0.5
W
Ymir
 
Ymir
2
1
15
9.5
W
5
1
13
11.5
W
8
1
13
14.5
L
Chernobog
Gordys69
Chernobog
0
5
4
0.4
W
1
1
20
11
L
0
7
4
0.29
W
Cthulhu
Sverxcici
Cthulhu
9
1
14
16
L
Gilgamesh
spookyvizionz
Gilgamesh
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,006
Damage
47,927
52,886
Taken
61,793
24,970
Mitigated
40,182
13,041
Healing
25,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,031
2,849
682
1,810
8,797
3,426
0
6,914
1,883
0
12,675
L
Eset
 
Eset
5,985
906
158
316
6,942
2,835
0
5,697
1,245
13,075
0
W
Ymir
 
Ymir
5,595
534
2,970
1,645
12,024
12,106
658
3,817
8,207
11,046
0
W
9,475
8,427
608
1,624
9,236
4,594
2,344
3,513
5,723
0
19,099
W
13,465
859
4,275
2,776
10,501
4,738
1,069
2,901
7,600
26,638
0
L
Chernobog
Gordys69
Chernobog
8,919
2,732
589
254
6,782
2,849
0
4,052
2,730
0
15,356
W
5,422
546
841
1,312
9,406
7,419
116
2,150
7,256
0
7,809
L
11,332
3,472
656
1,796
10,523
3,647
0
6,045
4,478
17,659
0
W
Cthulhu
Sverxcici
Cthulhu
13,970
1,051
1,824
7,600
20,626
11,325
294
4,936
15,690
28,602
0
L
Gilgamesh
spookyvizionz
Gilgamesh
6,739
547
325
6,455
19,842
12,213
0
10,322
9,520
0
12,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,222
Gold Earned
43,937
67
Minions Killed
97
0
Camps Cleared
0
751,789
Distance Traveled
981,893
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,966
697
17
2
0
131,991
0
L
Eset
6,784
678
17
2
0
132,912
4
W
Ymir
8,191
819
13
1
0
180,120
0
W
Rama
8,720
872
21
2
0
182,500
0
W
Eset
9,394
939
25
3
0
197,793
0
L
Chernobog
6,513
651
11
1
0
133,123
0
W
Mulan
8,167
817
8
1
0
209,876
3
L
Sol
6,779
678
16
2
0
162,539
0
W
Cthulhu
9,465
947
30
3
0
211,604
1
L
Gilgamesh
7,180
718
6
1
0
191,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role