Player Matchup

Hel
Hel
 
Hel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
C4ddie
Neith
Level 29
God Stats
1W - 2L
1,496 SR
Queue Stats
24W - 31L
1,438 Elo+
Solo
Ra
Ra
fbdkjfbdsi
Ra
Level 8
God Stats
6W - 5L
1,457 SR
Queue Stats
49W - 52L
1,468 Elo+
Solo
Ymir
Ymir
king982
Ymir
Level 21
God Stats
8W - 6L
1,544 SR
Queue Stats
14W - 8L
1,512 Elo+
Party 2
Susano
Susano
xXqpOsiphonOqpxX
Susano
Level 18
God Stats
8W - 5L
1,589 SR
Queue Stats
88W - 84L
1,497 Elo+
Party 2
Team Averages
Level 37
1,517 SR
1,483 Elo+

VS

Team Averages
Level 13
1,489 SR
1,475 Elo+
Bellona
Bellona
ExtraDryChicken
Bellona
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 18L
1,437 Elo+
Solo
Yemoja
Yemoja
PASTA J0INT
Yemoja
Level 11
God Stats
32W - 28L
1,540 SR
Queue Stats
97W - 135L
1,457 Elo+
Party 1
Rama
Rama
lapicidio
Rama
Level 19
God Stats
5W - 0L
1,698 SR
Queue Stats
35W - 39L
1,483 Elo+
Solo
Thanatos
Thanatos
sawbdawg
Thanatos
Level 16
God Stats
16W - 17L
1,514 SR
Queue Stats
120W - 139L
1,487 Elo+
Party 1
Anubis
Anubis
xStrohx
Anubis
Level 16
God Stats
13W - 9L
1,193 SR
Queue Stats
156W - 156L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
4 / 4 / 0
7,652
510
5,529
12,279
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
C4ddie
Neith
12
1 / 2 / 3
7,444
496
5,055
8,561
3,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
0 / 2 / 0
8,731
582
8,122
10,795
10,954
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ymir
king982
Ymir
9
1 / 4 / 5
6,918
461
4,880
11,835
8,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 5 / 2
6,139
409
1,949
9,700
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 7
8,423
562
10,860
12,471
8,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
10
0 / 2 / 6
7,403
494
3,688
7,528
4,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
12
3 / 1 / 9
7,587
506
4,902
8,200
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
sawbdawg
Thanatos
13
4 / 3 / 3
8,330
555
5,670
10,308
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
xStrohx
Anubis
15
8 / 1 / 1
9,129
609
13,317
7,684
4,218
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
6
Kills
17
17
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
4
4
0
1
L
Neith
C4ddie
Neith
1
2
3
1.25
W
2
0
7
5.5
W
Yemoja
0
2
6
1.5
L
0
2
0
0
L
Ymir
king982
Ymir
1
4
5
0.88
W
Rama
3
1
9
7.5
W
Thanatos
sawbdawg
Thanatos
4
3
3
1.83
W
Anubis
xStrohx
Anubis
8
1
1
8.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,535
Damage
38,437
53,170
Taken
46,191
28,926
Mitigated
22,805
20,390
Healing
27,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,529
462
2,658
5,909
12,279
3,736
494
4,582
7,697
37,359
0
L
Neith
C4ddie
Neith
5,055
1,177
0
2,330
8,561
3,103
821
1,757
6,737
0
48,475
W
10,860
4,441
0
6,973
12,471
8,995
0
6,641
5,830
0
56,163
W
Yemoja
3,688
861
1,652
124
7,528
4,084
363
4,114
3,414
13,281
0
L
8,122
852
231
6,452
10,795
10,954
138
140
10,445
72,992
0
L
Ymir
king982
Ymir
4,880
1,398
0
792
11,835
8,604
0
7,533
4,124
16,619
0
W
Rama
4,902
3,790
0
4,523
8,200
2,279
1,437
2,565
5,635
0
42,436
W
Thanatos
sawbdawg
Thanatos
5,670
1,896
0
9,145
10,308
3,229
121
1,254
9,054
0
46,586
W
Anubis
xStrohx
Anubis
13,317
645
0
5,092
7,684
4,218
256
4,014
3,670
66,812
0
L
1,949
408
0
2,018
9,700
2,529
0
2,714
6,986
0
24,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,884
Gold Earned
40,872
384
Minions Killed
399
0
Camps Cleared
0
1,456,687
Distance Traveled
1,381,442
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,652
510
76
5
0
284,325
1
L
Neith
7,444
496
83
6
0
273,980
0
W
Bellona
8,423
562
108
7
0
265,507
0
W
Yemoja
7,403
494
18
1
0
271,019
2
L
Ra
8,731
582
155
10
0
306,151
2
L
Ymir
6,918
461
23
2
0
301,985
0
W
Rama
7,587
506
78
5
0
270,657
5
W
Thanatos
8,330
555
77
5
0
302,893
1
W
Anubis
9,129
609
118
8
0
271,366
5
L
Susano
6,139
409
47
3
0
290,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role