Player Matchup

Sun Wukong
Sun Wukong
DieselDraves
Sun Wukong
Level 125
God Stats
0W - 4L
1,161 SR
Queue Stats
249W - 220L
1,642 Elo+
Party 2
Gilgamesh
Gilgamesh
FrigidNipz
Gilgamesh
Level 89
God Stats
4W - 4L
1,672 SR
Queue Stats
642W - 382L
1,808 Elo+
Party 2
Vulcan
Vulcan
SHlNZU
Vulcan
Level 18
God Stats
0W - 2L
1,249 SR
Queue Stats
9W - 3L
1,728 Elo+
Party 2
Team Averages
Level 77
1,361 SR
1,726 Elo+

VS

Team Averages
Level 83
1,757 SR
1,624 Elo+
Fenrir
Fenrir
CappasNaeNae
Fenrir
Level 60
God Stats
4W - 1L
1,928 SR
Queue Stats
69W - 59L
1,587 Elo+
Party 1
Zeus
Zeus
Clebzenbo
Zeus
Level 159
God Stats
2W - 1L
1,734 SR
Queue Stats
22W - 10L
1,768 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NaeNaesWhippp
Cu Chulainn
Level 29
God Stats
21W - 16L
1,608 SR
Queue Stats
32W - 29L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DieselDraves
Sun Wukong
11
2 / 6 / 3
7,788
708
5,440
12,183
7,194
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Gilgamesh
FrigidNipz
Gilgamesh
11
2 / 6 / 2
7,891
717
7,392
13,243
9,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
SHlNZU
Vulcan
11
3 / 12 / 2
8,526
775
6,971
11,024
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 3 / 11
9,085
826
8,242
11,230
9,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
15
8 / 2 / 13
10,261
933
13,651
7,174
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
NaeNaesWhippp
Cu Chulainn
14
11 / 2 / 8
9,867
897
10,168
10,963
11,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
56
7
Kills
24
24
Deaths
7
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
3
11
3.5
W
Zeus
8
2
13
7.25
L
Sun Wukong
DieselDraves
Sun Wukong
2
6
3
0.58
L
Gilgamesh
FrigidNipz
Gilgamesh
2
6
2
0.5
W
Cu Chulainn
NaeNaesWhippp
Cu Chulainn
11
2
8
7.5
L
Vulcan
SHlNZU
Vulcan
3
12
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,803
Damage
32,061
36,450
Taken
29,367
19,437
Mitigated
23,526
2,279
Healing
3,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,242
1,587
0
1,768
11,230
9,193
494
3,475
7,551
0
17,485
W
Zeus
13,651
1,449
0
1,288
7,174
2,376
0
1,636
5,456
49,164
0
L
Sun Wukong
DieselDraves
Sun Wukong
5,440
574
0
1,657
12,183
7,194
0
6,207
5,139
0
18,424
L
Gilgamesh
FrigidNipz
Gilgamesh
7,392
1,843
0
467
13,243
9,163
0
4,774
7,506
5,736
19,534
W
Cu Chulainn
NaeNaesWhippp
Cu Chulainn
10,168
1,550
0
938
10,963
11,957
1,180
2,769
7,984
5,990
14,775
L
Vulcan
SHlNZU
Vulcan
6,971
1,668
0
155
11,024
3,080
0
4,004
6,235
17,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,205
Gold Earned
29,213
84
Minions Killed
133
0
Camps Cleared
0
598,244
Distance Traveled
601,275
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,085
826
19
2
0
201,545
3
W
Zeus
10,261
933
88
8
0
192,778
2
L
Sun Wukong
7,788
708
16
1
0
216,027
3
L
Gilgamesh
7,891
717
40
4
0
220,178
1
W
Cu Chulainn
9,867
897
26
2
0
206,952
0
L
Vulcan
8,526
775
28
3
0
162,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role