Player Matchup

Fenrir
Fenrir
BdgBandit
Fenrir
Level 141
God Stats
44W - 27L
1,690 SR
Queue Stats
319W - 286L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
RightTwixBandit
Cthulhu
Level 32
God Stats
1W - 1L
1,586 SR
Queue Stats
170W - 201L
1,548 Elo+
Party 4
Chang'e
Chang'e
RosaLunaVictoria
Chang'e
Level 36
God Stats
20W - 24L
1,651 SR
Queue Stats
123W - 131L
1,553 Elo+
Party 1
Neith
Neith
Tantacionx-x
Neith
Level 68
God Stats
2W - 2L
1,370 SR
Queue Stats
15W - 24L
1,300 Elo+
Party 4
Scylla
Scylla
iNeedMoney989
Scylla
Level 127
God Stats
3W - 1L
1,469 SR
Queue Stats
245W - 248L
1,464 Elo+
Party 4
Team Averages
Level 81
1,553 SR
1,494 Elo+

VS

Team Averages
Level 45
1,395 SR
1,349 Elo+
Sol
Sol
BaseddGodd__
Sol
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,517 Elo+
Party 2
Set
Set
DABABA4KT
Set
Level 26
God Stats
18W - 21L
1,699 SR
Queue Stats
127W - 129L
1,616 Elo+
Party 2
Erlang Shen
Erlang Shen
LiziTheFairiii
Erlang Shen
Level 29
God Stats
4W - 10L
1,082 SR
Queue Stats
187W - 314L
1,210 Elo+
Party 3
Izanami
Izanami
PandaSenpai5019
Izanami
Level 19
God Stats
5W - 12L
1,327 SR
Queue Stats
22W - 66L
1,139 Elo+
Party 3
Fafnir
Fafnir
ScarecrowSage
Fafnir
Level 102
God Stats
22W - 33L
1,365 SR
Queue Stats
378W - 518L
1,263 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BdgBandit
Fenrir
16
9 / 1 / 2
9,842
656
9,007
10,700
4,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
7 / 1 / 5
9,305
620
7,856
14,652
14,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
4 / 0 / 6
8,536
569
10,142
8,318
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
6 / 1 / 6
9,353
624
10,700
5,739
2,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 2 / 3
7,966
531
6,684
5,782
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
8,334
556
8,283
12,618
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 2
7,647
510
3,221
12,684
4,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Erlang Shen
LiziTheFairiii
Erlang Shen
10
0 / 7 / 0
7,261
484
4,079
12,804
8,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 7 / 0
6,788
453
1,531
9,275
2,682
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 6 / 0
6,692
446
2,788
13,336
10,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
29
Kills
5
5
Deaths
29
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Fenrir
BdgBandit
Fenrir
9
1
2
10
L
1
4
2
0.5
L
Erlang Shen
LiziTheFairiii
Erlang Shen
0
7
0
0
L
0
7
0
0
W
7
1
5
9.5
W
4
0
6
7
L
0
6
0
0
W
6
1
6
9
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,389
Damage
19,902
45,191
Taken
60,717
25,999
Mitigated
30,151
18,857
Healing
12,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,283
2,239
0
5,656
12,618
3,854
635
5,993
6,623
53,560
0
W
Fenrir
BdgBandit
Fenrir
9,007
3,103
0
4,407
10,700
4,564
980
2,110
8,452
0
68,410
L
3,221
1,733
0
1,214
12,684
4,291
0
3,629
8,957
0
46,232
L
Erlang Shen
LiziTheFairiii
Erlang Shen
4,079
1,439
0
2,991
12,804
8,918
61
6,939
5,418
0
27,290
L
1,531
1,111
0
1,890
9,275
2,682
1,194
1,336
7,939
0
35,561
W
7,856
825
376
2,814
14,652
14,376
350
4,382
10,173
29,762
0
W
10,142
1,676
1,408
6,145
8,318
2,963
188
862
7,442
41,117
0
L
2,788
607
0
1,004
13,336
10,406
0
6,130
7,098
12,412
0
W
10,700
4,780
0
2,871
5,739
2,060
1,387
1,238
4,447
0
56,902
W
6,684
520
0
836
5,782
2,036
368
2,275
3,395
41,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,002
Gold Earned
36,722
410
Minions Killed
336
0
Camps Cleared
0
1,426,791
Distance Traveled
1,362,846
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,334
556
104
7
0
269,845
3
W
Fenrir
9,842
656
119
8
0
321,729
6
L
Set
7,647
510
88
6
0
314,760
9
L
Erlang Shen
7,261
484
46
3
0
250,900
0
L
Izanami
6,788
453
84
6
0
246,620
0
W
Cthulhu
9,305
620
43
3
0
281,174
0
W
Chang'e
8,536
569
77
5
0
293,213
2
L
Fafnir
6,692
446
14
1
0
280,721
0
W
Neith
9,353
624
95
6
0
256,821
0
W
Scylla
7,966
531
76
5
0
273,854
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role