Player Matchup

Jormungandr
Jormungandr
JubbTheDubb
Jormungandr
Level 25
God Stats
2W - 2L
1,613 SR
Queue Stats
10W - 7L
1,584 Elo+
Party 2
Thanatos
Thanatos
Junyaah
Thanatos
Level 13
God Stats
6W - 5L
1,609 SR
Queue Stats
9W - 7L
1,570 Elo+
Party 2
Odin
Odin
MeatHeads
Odin
Level 7
God Stats
3W - 1L
1,861 SR
Queue Stats
3W - 2L
1,690 Elo+
Party 2
Medusa
Medusa
TinglyTim
Medusa
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,690 Elo+
Party 2
Freya
Freya
风姿绰约
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 161L
1,494 Elo+
Solo
Team Averages
Level 22
1,616 SR
1,605 Elo+

VS

Team Averages
Level 37
1,748 SR
1,586 Elo+
Fenrir
Fenrir
Fuurryy
Fenrir
Level 16
God Stats
48W - 30L
1,838 SR
Queue Stats
170W - 132L
1,847 Elo+
Solo
Zeus
Zeus
Hemissu
Zeus
Level 30
God Stats
17W - 9L
1,636 SR
Queue Stats
191W - 199L
1,479 Elo+
Solo
Tyr
Tyr
RecklessRegicide
Tyr
Level 7
God Stats
1W - 0L
1,763 SR
Queue Stats
16W - 2L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Wrency
Sun Wukong
Level 8
God Stats
4W - 2L
1,784 SR
Queue Stats
103W - 111L
1,390 Elo+
Solo
Hera
Hera
frosteee3
Hera
Level 126
God Stats
3W - 2L
1,720 SR
Queue Stats
730W - 341L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JubbTheDubb
Jormungandr
17
1 / 7 / 12
10,830
985
12,658
22,879
23,809
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
Junyaah
Thanatos
16
6 / 14 / 5
11,465
1,042
11,711
22,701
7,384
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
16
1 / 7 / 10
9,882
898
8,050
21,461
14,770
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
TinglyTim
Medusa
16
4 / 11 / 6
10,793
981
12,728
23,616
7,447
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 7 / 4
10,238
931
7,454
17,702
9,752
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

24

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fuurryy
Fenrir
19
10 / 3 / 23
12,521
1,138
11,942
11,028
7,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
Hemissu
Zeus
20
16 / 2 / 22
14,560
1,324
32,969
5,660
2,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 2 / 24
11,446
1,041
15,372
16,348
20,353
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
Wrency
Sun Wukong
18
3 / 4 / 21
10,701
973
7,750
15,976
14,909
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
19
14 / 2 / 21
13,929
1,266
34,269
11,082
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
157
13
Kills
46
46
Deaths
13
37
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Fuurryy
Fenrir
10
3
23
7.17
W
Zeus
Hemissu
Zeus
16
2
22
13.5
L
Jormungandr
JubbTheDubb
Jormungandr
1
7
12
1
L
Thanatos
Junyaah
Thanatos
6
14
5
0.61
L
Odin
1
7
10
0.86
W
3
2
24
7.5
L
Medusa
TinglyTim
Medusa
4
11
6
0.64
W
Sun Wukong
Wrency
Sun Wukong
3
4
21
3.38
W
Hera
14
2
21
12.25
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,601
Damage
102,302
108,359
Taken
60,094
63,162
Mitigated
49,191
7,481
Healing
12,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Fuurryy
Fenrir
11,942
1,247
0
1,250
11,028
7,734
0
2,965
8,063
0
21,258
W
Zeus
Hemissu
Zeus
32,969
3,588
0
956
5,660
2,090
0
2,284
3,376
52,498
0
L
Jormungandr
JubbTheDubb
Jormungandr
12,658
2,937
0
0
22,879
23,809
0
15,523
7,356
33,427
0
L
Thanatos
Junyaah
Thanatos
11,711
4,243
0
4,613
22,701
7,384
0
14,139
8,562
0
20,114
L
Odin
8,050
2,771
0
0
21,461
14,770
0
14,640
6,821
0
17,338
W
15,372
531
0
4,400
16,348
20,353
0
5,345
11,003
0
32,538
L
Medusa
TinglyTim
Medusa
12,728
6,646
0
543
23,616
7,447
0
14,698
8,918
0
36,679
W
Sun Wukong
Wrency
Sun Wukong
7,750
1,726
0
2,433
15,976
14,909
0
4,762
11,214
0
17,073
W
Hera
34,269
8,912
388
2,732
11,082
4,105
0
4,756
6,326
45,540
0
L
7,454
2,802
0
2,325
17,702
9,752
0
8,238
9,464
37,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,208
Gold Earned
63,157
150
Minions Killed
161
4
Camps Cleared
5
977,315
Distance Traveled
1,011,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,521
1,138
28
3
1
200,638
0
W
Zeus
14,560
1,324
43
4
2
179,067
0
L
Jormungandr
10,830
985
46
4
0
210,450
0
L
Thanatos
11,465
1,042
11
1
1
203,935
0
L
Odin
9,882
898
19
2
0
197,240
0
W
Tyr
11,446
1,041
34
3
0
233,918
0
L
Medusa
10,793
981
29
3
1
166,016
0
W
Sun Wukong
10,701
973
18
2
1
188,074
0
W
Hera
13,929
1,266
38
3
1
209,504
0
L
Freya
10,238
931
45
4
2
199,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role