Player Matchup

Sol
Sol
Direthorn
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,280 Elo+
Party 1
Loki
Loki
DynamexTV
Loki
Level 28
God Stats
18W - 10L
1,518 SR
Queue Stats
44W - 38L
1,359 Elo+
Solo
King Arthur
King Arthur
IronChance
King Arthur
Level 6
God Stats
1W - 2L
1,322 SR
Queue Stats
3W - 4L
1,433 Elo+
Party 1
Janus
Janus
NotYoAvgNative
Janus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,280 Elo+
Party 1
Fenrir
Fenrir
Shockwave19963
Fenrir
Level 13
God Stats
1W - 1L
1,361 SR
Queue Stats
1W - 1L
1,280 Elo+
Party 1
Team Averages
Level 16
1,440 SR
1,326 Elo+

VS

Team Averages
Level 10
1,530 SR
1,260 Elo+
Morgan Le Fay
Morgan Le Fay
HINAM
Morgan Le Fay
Level 7
God Stats
4W - 10L
1,500 SR
Queue Stats
19W - 25L
1,293 Elo+
Solo
Rama
Rama
SixGillz
Rama
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 40L
1,056 Elo+
Solo
Khepri
Khepri
TRITEXFTN
Khepri
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,253 Elo+
Solo
Ymir
Ymir
Testies3
Ymir
Level 16
God Stats
12W - 9L
1,558 SR
Queue Stats
155W - 147L
1,422 Elo+
Solo
Bakasura
Bakasura
VstRi
Bakasura
Level 9
God Stats
1W - 2L
1,594 SR
Queue Stats
3W - 9L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
6,642
511
3,314
2,667
745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
13
2 / 0 / 4
7,570
582
1,797
6,088
2,007
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
IronChance
King Arthur
8
1 / 4 / 3
5,393
415
2,504
5,077
2,239
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 1 / 2
7,449
573
4,289
3,499
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
1 / 3 / 1
6,775
521
882
5,158
2,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HINAM
Morgan Le Fay
11
2 / 2 / 2
6,620
509
2,815
4,083
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
7
0 / 8 / 3
5,048
388
929
6,785
1,634
Khepri
TRITEXFTN
Khepri
2
1 / 2 / 0
4,493
346
171
1,450
513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
9
1 / 1 / 3
6,815
524
2,537
6,922
4,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bakasura
VstRi
Bakasura
10
4 / 4 / 0
6,508
501
871
8,875
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
12
Kills
8
8
Deaths
17
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Loki
2
0
4
4
L
Morgan Le Fay
HINAM
Morgan Le Fay
2
2
2
1.5
W
King Arthur
IronChance
King Arthur
1
4
3
0.63
W
5
1
2
6
W
1
3
1
0.5
L
Rama
0
8
3
0.19
L
Khepri
TRITEXFTN
Khepri
1
2
0
0.5
L
Ymir
1
1
3
2.5
L
Bakasura
VstRi
Bakasura
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,786
Damage
7,323
22,489
Taken
28,115
8,372
Mitigated
11,256
3,403
Healing
4,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,314
2,148
0
1,189
2,667
745
2,743
807
1,840
29,577
0
W
Loki
1,797
340
0
1,691
6,088
2,007
974
138
5,950
0
50,570
L
Morgan Le Fay
HINAM
Morgan Le Fay
2,815
452
0
514
4,083
1,351
42
1,809
2,274
31,320
0
W
King Arthur
IronChance
King Arthur
2,504
946
0
0
5,077
2,239
513
2,384
2,622
0
6,366
W
4,289
278
0
500
3,499
960
768
414
3,085
37,268
0
W
882
207
0
23
5,158
2,421
1,688
1,780
3,378
0
19,332
L
Rama
929
848
0
0
6,785
1,634
372
1,603
5,182
0
6,197
L
Khepri
TRITEXFTN
Khepri
171
105
0
12
1,450
513
0
0
1,450
1,312
0
L
Ymir
2,537
692
0
1,420
6,922
4,204
0
2,644
4,278
26,076
0
L
Bakasura
VstRi
Bakasura
871
645
0
2,918
8,875
3,554
0
1,547
7,328
0
30,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,829
Gold Earned
29,484
302
Minions Killed
184
0
Camps Cleared
0
1,198,599
Distance Traveled
954,909
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,642
511
68
5
0
216,691
2
W
Loki
7,570
582
118
9
0
247,183
0
L
Morgan Le Fay
6,620
509
59
5
0
232,347
0
W
King Arthur
5,393
415
2
0
0
256,865
2
W
Janus
7,449
573
74
6
0
250,697
3
W
Fenrir
6,775
521
40
3
0
227,163
0
L
Rama
5,048
388
9
1
0
182,508
0
L
Khepri
4,493
346
1
0
0
53,626
0
L
Ymir
6,815
524
49
4
0
244,225
4
L
Bakasura
6,508
501
66
5
0
242,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role