Player Matchup

Hercules
Hercules
Kesegsa_24
Hercules
Level 32
God Stats
4W - 6L
1,500 SR
Queue Stats
240W - 259L
1,425 Elo+
Party 2
Izanami
Izanami
SanPochoklo
Izanami
Level 29
God Stats
7W - 7L
1,645 SR
Queue Stats
135W - 155L
1,346 Elo+
Party 2
Hun Batz
Hun Batz
anthvarela
Hun Batz
Level 60
God Stats
6W - 3L
1,387 SR
Queue Stats
415W - 409L
1,342 Elo+
Party 2
Raijin
Raijin
jeas2014
Raijin
Level 47
God Stats
2W - 3L
1,875 SR
Queue Stats
148W - 153L
1,407 Elo+
Party 2
Nike
Nike
noammii
Nike
Level 86
God Stats
22W - 20L
1,570 SR
Queue Stats
571W - 562L
1,366 Elo+
Party 2
Team Averages
Level 51
1,595 SR
1,377 Elo+

VS

Team Averages
Level 75
1,512 SR
1,436 Elo+
Osiris
Osiris
Deadspaceklng
Osiris
Level 141
God Stats
19W - 20L
1,492 SR
Queue Stats
292W - 299L
1,453 Elo+
Party 3
Bacchus
Bacchus
MajikkuMaximus
Bacchus
Level 43
God Stats
132W - 110L
1,550 SR
Queue Stats
147W - 137L
1,505 Elo+
Party 3
Hades
Hades
Neggataurus
Hades
Level 50
God Stats
9W - 10L
1,598 SR
Queue Stats
74W - 84L
1,426 Elo+
Party 1
Erlang Shen
Erlang Shen
TTV-Dom1Eaton
Erlang Shen
Level 122
God Stats
14W - 15L
1,421 SR
Queue Stats
452W - 482L
1,451 Elo+
Party 3
Neith
Neith
Teamwolfman212
Neith
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 46L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kesegsa_24
Hercules
12
1 / 4 / 3
8,244
458
6,115
14,118
8,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
SanPochoklo
Izanami
14
2 / 4 / 3
8,981
499
2,797
8,366
2,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
anthvarela
Hun Batz
13
3 / 6 / 3
8,530
474
6,804
15,230
5,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
jeas2014
Raijin
15
2 / 7 / 1
9,354
520
5,304
15,061
6,779
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
noammii
Nike
14
1 / 3 / 3
8,374
465
7,224
13,774
11,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 2
12,142
675
12,925
14,076
9,766
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 8
8,653
481
4,718
10,132
13,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
7 / 2 / 6
10,233
569
13,250
14,463
9,323
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
TTV-Dom1Eaton
Erlang Shen
17
9 / 2 / 2
10,826
601
9,057
10,837
7,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 3 / 5
8,513
473
6,964
7,852
2,646
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
9
Kills
23
24
Deaths
9
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
Hercules
Kesegsa_24
Hercules
1
4
3
0.63
W
2
1
8
6
W
7
2
6
5
L
Izanami
SanPochoklo
Izanami
2
4
3
0.88
W
Erlang Shen
TTV-Dom1Eaton
Erlang Shen
9
2
2
5
W
0
3
5
0.83
L
Hun Batz
anthvarela
Hun Batz
3
6
3
0.75
L
Raijin
jeas2014
Raijin
2
7
1
0.36
L
Nike
noammii
Nike
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,244
Damage
46,914
66,549
Taken
57,360
34,824
Mitigated
42,578
15,220
Healing
22,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,925
4,888
0
4,770
14,076
9,766
270
414
13,662
0
86,959
L
Hercules
Kesegsa_24
Hercules
6,115
1,493
0
4,397
14,118
8,317
43
4,692
9,426
64
25,692
W
4,718
436
618
3,376
10,132
13,257
168
465
9,667
25,516
0
W
13,250
740
595
8,343
14,463
9,323
866
3,116
11,347
50,778
0
L
Izanami
SanPochoklo
Izanami
2,797
1,506
0
705
8,366
2,769
969
3,852
4,514
0
46,576
W
Erlang Shen
TTV-Dom1Eaton
Erlang Shen
9,057
5,519
0
4,089
10,837
7,586
0
824
10,013
0
92,800
W
6,964
1,554
166
761
7,852
2,646
1,128
485
7,367
0
49,869
L
Hun Batz
anthvarela
Hun Batz
6,804
2,290
0
4,485
15,230
5,853
0
1,613
13,617
0
43,828
L
Raijin
jeas2014
Raijin
5,304
958
0
3,978
15,061
6,779
137
5,682
9,379
54,180
0
L
Nike
noammii
Nike
7,224
1,720
0
1,655
13,774
11,106
55
2,129
11,645
0
39,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,483
Gold Earned
50,367
396
Minions Killed
513
0
Camps Cleared
0
1,563,538
Distance Traveled
1,727,985
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,142
675
151
8
0
361,681
0
L
Hercules
8,244
458
36
2
0
336,221
3
W
Bacchus
8,653
481
21
1
0
342,747
4
W
Hades
10,233
569
97
5
0
329,918
4
L
Izanami
8,981
499
98
5
0
308,372
6
W
Erlang Shen
10,826
601
142
8
0
398,459
4
W
Neith
8,513
473
102
6
0
295,180
2
L
Hun Batz
8,530
474
79
4
0
343,569
1
L
Raijin
9,354
520
104
6
0
278,012
8
L
Nike
8,374
465
79
4
0
297,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role